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#16
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Re: Launcher Safety Ideas
Team Update #5 also covers this issue in some detail.
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#17
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Re: Launcher Safety Ideas
Quote:
Also, use a momentary push button to launch instead of a several state switch. To reiterate what Jason said some sort of ball sensor should be part of the firing sequence. Those are my suggestions, here are my concerns: Please design your robot so that its firing mechanism is not loaded in the Starting Configuration, since the robot must be sized in this configuration without additional restraints. Sliding the robot into the sizing box and using the magic sizing wand on a loaded robot could set it off and that is not safe. There will be plenty of time between match start and first hurdle to load you mechanism (the whole 15 sec hybrid mode for instance). Finally, this is a high speed collision game, so consider 20fps collisions as "normal operating conditions" |
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#18
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Re: Launcher Safety Ideas
Ah, all well and good. But here's what really concerns me (and if there is already an active thread on this please point me to it)...
This whole IR board thing and what we are allowed to do with it. I personally will be very afraid in the pits if anyone near me is using the same IR channel and accidentally sets off something on my robot or a robot near me. The IR board is outside the limits of the tether and in my mind that poses a huge safety issue in the pits. Any other thoughts? or am I just paranoid? --Mark ![]() |
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#19
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Re: Launcher Safety Ideas
One of my main concerns with launchers is the possiblilty of launching a ball onto another bot. My teams bot should be robust enough to withstand an impact but some bots won't.
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#20
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Re: Launcher Safety Ideas
Quote:
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