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#1
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Re: Your game predictions - Car Nack Style
1: A Hybrid score of 28 points or more will actually be fairly common. Most teams will be able to move forward 30 feet (12pts), one team will be able to remove a trackball (8pts), at least two teams will be able to move forward, turn left and move forward again (8pts). A good hybrid bot, at least one per regional, will be able to cross two finish lines, a lane marker and remove at least one trackball (24 points).
2: Trackball control will either win for offense if you can control your own trackball or win for defense if you can keep your opponents trackball away from them. 3: Being able to place two trackballs at the end will make or break most matches. If defense can keep the trackballs away or descore a placed trackball, the defense will win. 4: Chipping away two points at a time doing laps while occasionally bumping your opponents trackball in a clockwise direction and occasionally bumping yours over your finish line will be valuable. |
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#2
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Re: Your game predictions - Car Nack Style
1> The alliance that wins hybrid will win the match 85% of the time
2> One of the winners on Einstien will have a higher number than any previous winner on Einstien. 3> The best hurdlers will average just over 1 hurdle per match. 4> Trackballs on the overpass at the end of the match will be rare ... under 10% of the possible number. 5> The winning alliance on Einstien will have 1 excellent hurdler and 2 very good, very fast herders 6> At the regionals at least 20% of the teams will have robots that go too fast to control properly. 7> 50% of the matches will see at least 1 robot overturned. |
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#3
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Re: Your game predictions - Car Nack Style
My favorite thread every year!! My first time to actually post on it though.
-- More then 50 points a match for an alliance will be a HIGH score, maybe one or two of these each regional. -- Most points scored in a match will be 75-80. -- 8 seeded team will beat a 1 seeded team through strategy -- If a robot can hurdle 3+ times in one match, they are amazing. Less then 5% of robots can do that consistently -- A robot will tip every other match -- Many teams wont beable to control their robots nad there will be a few cards |
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#4
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Re: Your game predictions - Car Nack Style
At least once during the regular season, a robot will accidentally fire a trackball into the stands. The crowd will respond by using it as a beachball. The footage will appear in most highlight reels.
At least once during each regional, a robot will turn too early and recross its own finish line. |
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#5
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Re: Your game predictions - Car Nack Style
Quote:
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#6
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Re: Your game predictions - Car Nack Style
--> No less than 25% of robot manipulators will be damaged beyond repair due to falling trackballs
--> There will be an average of 2 flags per match that need to be replaced due to trackball damage or the fact that the flag is taller than the bottom of the trackball on the overpass in hybrid mode --> 40% of the bots that successfully knock off a ball in hybrid mode will have knocked off their opponents' ball instead of their own --> The best drive train by the end of the championships will have been deemed any drive train that utilises a differential --> There will be rampant IR interference at the championships as more teams learn how to better use their 4 hybrid commands --> Placement of a trackball on the overpass at the end of a match this year is synonymous with ramping last year -- it's an end-game decision, not a goal --> There will be an average of at least 20 matches per regional where no trackballs are knocked off of the goals for the entirety of hybrid mode, regardless of how many attempts are made --> There will be an average of at least 1 match per regional where no trackball leaves the overpass for the entirety of the match due to launcher-only or racing-only style robots, either due to lack of design or damage to said would-be manipulators |
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#7
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Re: Your game predictions - Car Nack Style
Quote:
Quite the contrary... defense will be most prevalent in the first week, as teams discover that their manipulators don't work. This game will look a lot like 2005 in a lot of ways for many teams. Last edited by jgannon : 31-01-2008 at 13:41. |
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#8
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Re: Your game predictions - Car Nack Style
I agree with slot of these predictions saying that it will be a very auto heavy game with low scoring. But I do believe that there will be hurdleres who can average 3-4 hurdles a game. But thse bots will give up the advantage of being able to place at the end, but then again there will be the beatty, simbotics, poofs, ect. That can place and hurdle like mad.
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#9
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Re: Your game predictions - Car Nack Style
1. At over half the regionals, there will be a rookie on the winning alliance.
2. "Racecar" style robots will commonly be top-seeded. 3. There will be a robot identical to one in the GDC animation 4. Collaborating teams, such as the Martians or Triplets, will be a force. 5. At least one Indiana team will be World Champion. |
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#10
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Re: Your game predictions - Car Nack Style
Quote:
3) Why not just hurdle it and ensure you get the points? If you place, you get 12 points that can be taken away, if you hurdle, you get 8 guaranteed points. While this builds up over two trackballs, will you get 2 good hurdlers together in a seeding match? I'd bet maybe twice a regional. So I see hurdling as more valuable unless you absolutely need those 4 points, and can't get them racing around the track in the time it takes you to position that ball. |
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#11
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Re: Your game predictions - Car Nack Style
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#12
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Re: Your game predictions - Car Nack Style
unless you are on your opponents side of the field with no chance of getting to your finish line.
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#13
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Re: Your game predictions - Car Nack Style
This is a completely design-dependant statement. There are those designs that easily could have 1 thing different happen in order to stop a hurdle and instead place a ball in the same amount of time it takes them to hurdle. The difference for those designs is still 4 points instead of 2. It might seem small, but percentage-wise it's still significant enough to design for and consider for your strategy.
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#14
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Re: Your game predictions - Car Nack Style
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#15
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Re: Your game predictions - Car Nack Style
couldnt agree more here. Not enough of a "runway" to get up to speed and so much going on.
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