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Unread 31-01-2008, 13:44
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Re: Your game predictions - Car Nack Style

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Originally Posted by iCurtis View Post
1)

3) Why not just hurdle it and ensure you get the points? If you place, you get 12 points that can be taken away, if you hurdle, you get 8 guaranteed points. While this builds up over two trackballs, will you get 2 good hurdlers together in a seeding match? I'd bet maybe twice a regional. So I see hurdling as more valuable unless you absolutely need those 4 points, and can't get them racing around the track in the time it takes you to position that ball.
I agree. Hurdling gets you 8 points plus 2 more if you cross the finish line. So taking the time to place a ball would only get you 2 more points.
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Unread 31-01-2008, 13:53
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Re: Your game predictions - Car Nack Style

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Originally Posted by gurellia53 View Post
I agree. Hurdling gets you 8 points plus 2 more if you cross the finish line. So taking the time to place a ball would only get you 2 more points.
unless you are on your opponents side of the field with no chance of getting to your finish line.
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Unread 31-01-2008, 14:58
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Re: Your game predictions - Car Nack Style

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Originally Posted by gurellia53 View Post
I agree. Hurdling gets you 8 points plus 2 more if you cross the finish line. So taking the time to place a ball would only get you 2 more points.
This is a completely design-dependant statement. There are those designs that easily could have 1 thing different happen in order to stop a hurdle and instead place a ball in the same amount of time it takes them to hurdle. The difference for those designs is still 4 points instead of 2. It might seem small, but percentage-wise it's still significant enough to design for and consider for your strategy.
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Unread 31-01-2008, 15:39
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Re: Your game predictions - Car Nack Style

  • The flags w/ lap detectors will be broken, flying and unplugging pwms, and manual lap counts will be iffy
  • getting clotheslined on the overpass will happen every other match - which means most bots on their backs will be right in front of the overpass. other teams will help you get clotheslined, even teammates
  • bots will move in clumps and scrum for 1 ball while good scorers will break away from clumping
  • launchers will be very successfull - but somebody will get hurt. There will be a launcher in 75% of winning alliances
  • at least every 3rd seeding match, hybrid mode will have a 2 bot pileup 20' from the start line
  • the I/R controls thing will cause many match delays
  • bots won't be going more than 13'/s even if they could - too much going on
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Unread 31-01-2008, 15:59
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Re: Your game predictions - Car Nack Style

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Originally Posted by Swampdude View Post
  • bots won't be going more than 13'/s even if they could - too much going on
couldnt agree more here. Not enough of a "runway" to get up to speed and so much going on.
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Unread 31-01-2008, 17:11
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Re: Your game predictions - Car Nack Style

* An international team will win a big award at Atlanta (Rookie All Star, Chairman's or Champion).
* A rookie team on Einstein.
* In every other match at least one robot will find tip over.
* Most shooters will be considered too dangerous and therfore asked not to shoot balls.
* An all rookie alliance will win at least one regional.
* At least 25% of the robots will break during Qualification Matches.
* Someone will get injured, in at least 1 regional.
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Unread 11-02-2008, 14:38
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Re: Your game predictions - Car Nack Style

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Originally Posted by Brandon Holley View Post
couldnt agree more here. Not enough of a "runway" to get up to speed and so much going on.
I thoroughly beg to differ
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Unread 11-02-2008, 15:53
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Re: Your game predictions - Car Nack Style

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Originally Posted by Cory View Post
I thoroughly beg to differ
I wholehartdly agree with Cory. I think you'll be surprised by how fast many teams go with full control and a few that just use the walls to guide them around.
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Unread 11-02-2008, 19:29
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Re: Your game predictions - Car Nack Style

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Originally Posted by Cory View Post
I thoroughly beg to differ
well see cory, well see
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