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#1
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Re: Lag Issue
neat so, baisically ignore the function stuff and do something like in the operator control
If(Joystick_1(that's the desired)>rampspeed(that's the actual? with it starting at 127)) { rampspeed+=2 SetPWM(1, rampspeed) } Something like that? |
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#2
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Re: Lag Issue
Quote:
1. If you go from forward to reverse, do you really want to wait for your ramp to count through neutral before it changes direction? 2. If you are going full forward and need to stop (joystick in neutral) do you want to wait for the code to count to neutral? Good luck! |
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#3
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Re: Lag Issue
Correct me if I'm wrong, but, because the joysticks are analog devices, couldn't you just have your driver slowly ramp up the speed manually?
It would make your job as a programmer much easier and give your driver something to practice other than making left turns for hours on end. |
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#4
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Re: Lag Issue
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The solution, therefore, is for the programmers to make the driver's job as easy as possible by providing a range of controllability (when desired) without sacraficing full speed and power. It is our view that controlling the robot should be as intuitive as possible so that robot responds as the driver desires in high-pressure game situations. The programmers on our team take input from the drivers seriously, because in the end they need to feel comfortable with the controls. This applies not only to how it drives, but which buttons should perform which actions. |
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#5
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Re: Lag Issue
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For those that question ramping through zero on the way to reverse, we did do that, it helped avoid skidding/tipping. We had to work closely with the drivers though because a little ramp helps, but too much response lag makes controll feel mushy (hard to control). |
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