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Unread 05-02-2008, 23:36
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Re: Pointer to pwm

that seems like an OK way to do it... what might end up being easier, though, is to just do something like:

#define leftMotor pwm01
#define rightMotor pwm02

then you can use your left and right motors wherever you want, and if someone plugs something in backwards and doesn't want to unplug it you just have to change it in the one location in the header file. Just another option to consider!
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Unread 06-02-2008, 00:24
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Re: Pointer to pwm

We use Left(int) and Right(int)
Code:
void Left(int speed) {
  pwm01 = speed;
  
  if(pwm01 > 254) {
    pwm01 = 254;
  } else if(pwm01 < 1) {
    pwm01 = 1;
  }
}
And the right one assigns 254-speed. Just yet another form of abstraction
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Unread 07-02-2008, 15:57
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Re: Pointer to pwm

Quote:
Originally Posted by eagle33199 View Post
that seems like an OK way to do it... what might end up being easier, though, is to just do something like:

#define leftMotor pwm01
#define rightMotor pwm02

then you can use your left and right motors wherever you want, and if someone plugs something in backwards and doesn't want to unplug it you just have to change it in the one location in the header file. Just another option to consider!
That's what I have currently, and I've debating if I should use a more OO approach, which I'm still not sure of. Just brain storming
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