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#1
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Sanity Check! Mecanum wheels...
Ok. Quick question: when you are looking at the robot from the top, should the rollers make an o-shape:
/ \ \ / or an x-shape: \ / / \ ??? Another question: What have you guys done in the past to make the robot strafe straight? Any help is appreciated!!! Thanks. |
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#2
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Re: Sanity Check! Mecanum wheels...
Shouldn't matter, as long as all 4 corners are mirrored opposites. . . and you clue your programmer in to what you are planning. I'm sure one orientation may prove more stable.
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#3
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Re: Sanity Check! Mecanum wheels...
Quote:
We have found that even weight distribution, motor bias and wheel roller tightness all affect the ability the strafe straight. |
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#4
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Re: Sanity Check! Mecanum wheels...
Quote:
Steve |
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#5
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Re: Sanity Check! Mecanum wheels...
Speaking from a team that had it's team in an O shape and could not turn... YOU MUST HAVE YOUR WHEELS IN AN 'X' shape when looking down at the bot. Underneath, the wheels will look like a diamond or O shape.
Many of the pictures of mecanum wheels on the Internet are put on wrong. Several of the CAD files are also wrong. The wheels will go forward, back, and strafe but NOT ROTATE in a circle. |
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#6
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Re: Sanity Check! Mecanum wheels...
I'm still not sure how the orientation would effect turning. As long as the rollers are at a 45 degree angle, there should be no difference except the direction of wheel travel for strafing. Unless there is some variable that I am not seeing.
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#7
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Re: Sanity Check! Mecanum wheels...
Same here. It should turn like a four-wheel in any wheel orientation.
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#8
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Re: Sanity Check! Mecanum wheels...
If the "X" is on the bottom... the gripping vectors are facing each other so you are pushing in on two wheels and pulling apart on the other two. You have forces fighting each other and the rolling vectors don't really do anything.
If the "O" is on the bottom all the gripping forces are outward at 45 degrees angles (from the axles) and opposing forces are canceled out by the rolling vectors. It's a lot easier to actually change the wheels and see the effect. I've actually done this with the practice bot and it leaves no doubt. You may be saying the same thing in different words since the key here is what's at 45 degrees to the axle.. the gripping vectors or the rolling vectors. Steve |
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#9
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Re: Sanity Check! Mecanum wheels...
I finally drew the forces out on paper and realized the mistake I was making. It would turn, just not as easily due to the wheels not working together. So yea, looking down from above the X is the way to go. Thank you for correcting me.
Actually drawing things out helps sometimes I guess . . ![]() |
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#10
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Re: Sanity Check! Mecanum wheels...
Our robots wheels look like the below but we are using omnis.
It strafes really well. _ | | _ We mix the two x values on the joysticks and stick it in the motors. Julian |
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#11
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Re: Sanity Check! Mecanum wheels...
Our explanation for using the X pattern is that it is harder for other robots to push you around.
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#12
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Re: Sanity Check! Mecanum wheels...
How so? As far as I can tell the static friction is the same either way your wheels are positioned.
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#13
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Re: Sanity Check! Mecanum wheels...
yeah no matter which way you go you will always have two sets of wheels:
each set has two wheels parallel to each other, and the two sets are perpendicular to each other. same amount of friction no matter how you look at it. -LeaV |
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