Go to Post The terror level was lowered to MOE green for this event. - AdamHeard [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 02-02-2008, 21:03
purduephotog purduephotog is offline
Active Defense Design Engineer
AKA: Jason
FRC #3015
Team Role: Leadership
 
Join Date: Jan 2007
Rookie Year: 2004
Location: Rochester, NY
Posts: 162
purduephotog is a jewel in the roughpurduephotog is a jewel in the roughpurduephotog is a jewel in the roughpurduephotog is a jewel in the rough
Send a message via AIM to purduephotog
Step 1 for new game: Longer Auto/Hybrid

I'm wishy/washy on the Hybrid period this year, but I'd like to see a longer autonomous period.

Adding encoders and all that is expensive- our team might not be able to afford it, but still... perhaps some canned routines that beginning coders could build upon (such as the kamikaze ultrasonic wall avoider) would be great.

I believe truly that a 30 second autonomous period would encourage and increase the value for this first period. Right now, teams that know how to do it will continue to do it. Teams that don't continue to struggle.

It's all about the code reuse.

And 15 more seconds might make it much more interesting...
__________________
http://purduephotog.deviantart.com
Portrait Photography: "I used to say Immortalized in Silver, but now I say Captured and Squeezed by Electrons".
  #2   Spotlight this post!  
Unread 03-02-2008, 11:35
Lawry Goldstein Lawry Goldstein is offline
Registered User
FRC #1525
 
Join Date: Aug 2007
Rookie Year: 2006
Location: Deerfield, IL
Posts: 13
Lawry Goldstein is an unknown quantity at this point
Re: Step 1 for new game: Longer Auto/Hybrid

While I agree that having a 30 second period would make it more valuable, and thus require more teams to try it, I would currently be dead set against it. I don't think the majority of teams are really have the engineering/machining capabilities to finish with time left over for programming autonomous, and it’s very hard (if not impossible) to program with a field, or large enough area with carpet to make into a semi-real field. Driving on concrete or snow 30 feet and then turning does not give you the same results as industrial carpet. My guess is that instead of having 5-10% of teams trying you would get 10-25%, but those extra teams would all be paying for it in how good their robot was in the teleported period instead.
  #3   Spotlight this post!  
Unread 10-02-2008, 16:42
purduephotog purduephotog is offline
Active Defense Design Engineer
AKA: Jason
FRC #3015
Team Role: Leadership
 
Join Date: Jan 2007
Rookie Year: 2004
Location: Rochester, NY
Posts: 162
purduephotog is a jewel in the roughpurduephotog is a jewel in the roughpurduephotog is a jewel in the roughpurduephotog is a jewel in the rough
Send a message via AIM to purduephotog
Re: Step 1 for new game: Longer Auto/Hybrid

Thanks Lawry.

That's why I'm torn. We are starting out this year with an all-freshman cast of programmers. They're starting out at the ground floor and... some of them are taking to it better than others. I don't know how much to start other than to give them a java book to get started.

ANYWAY...

Code reuse is great- but tis just getting to the point that you can teach it to someone else.... and then it will build.

I still would like to build an ultrasonic runabout. We'll see this year we've got a good prototype that it might be possible.
__________________
http://purduephotog.deviantart.com
Portrait Photography: "I used to say Immortalized in Silver, but now I say Captured and Squeezed by Electrons".
  #4   Spotlight this post!  
Unread 10-02-2008, 18:06
technoL's Avatar
technoL technoL is offline
Registered User
AKA: Noelle Manning
FRC #0108 (SigmaC@T)
Team Role: Mechanical
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Sunrise, FL
Posts: 214
technoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud oftechnoL has much to be proud of
Send a message via AIM to technoL
Re: Step 1 for new game: Longer Auto/Hybrid

There was a thread on this about a year ago here. Most sides have been argued to death, but there's still room for conversation.

Echoing on what I what I mentioned in the old thread was that for some teams, it'll still be a robot beauty contest. Hopefully with the implementation of the Robocoach this year, there won't be as many dead auto/hybrid matches as last year, but it'll still happen. From the stands, this can be the most boring part, especially to those new to FIRST.

Although I do agree with the importance of software rising in FIRST, I do disagree with extending autonomous. Making the autonomous challenges harder and worth more will inspire better software, not just allowing more time, or making it easy to score. 15 more seconds just widens the gap between the have and the have-nots in terms of software capabilities.

I have a feeling that the results of this game will be significant in how the GDC plans out the auto or hybrid periods of the upcoming games, especially in terms of robot-human interaction or other communication agents. We'll just have to see eventful those first 15 seconds are this year...
__________________
Team Leader | Mechanical | Driver | SOAP | Anything
2008: NJ GM Industrial Design Award, 4th Seed | FL Rockwell Automation Innovation in Control Award, 1st Seed, Semifinalists
2007: FL Finalists | LV Xerox Creativity Award, Quarterfinalists | Mission Mayhem Champs
2006: FL Delphi's Driving Tomorrow's Technology | Curie Quarterfinalists

Last edited by technoL : 10-02-2008 at 18:08.
  #5   Spotlight this post!  
Unread 10-02-2008, 20:58
Wolf Wolf is offline
Co-Captain and Programmer
FRC #0145 (TRX 145)
Team Role: Leadership
 
Join Date: Jan 2007
Rookie Year: 2006
Location: Norwich
Posts: 9
Wolf is an unknown quantity at this point
Send a message via AIM to Wolf
Re: Step 1 for new game: Longer Auto/Hybrid

This is my first year programming, and it was so overwhelmed at first. We spent a large amount of time on Hybrid mode, and I agree that if it was 15 seconds longer we probably wouldn't have enough time to program it all. While it would give you oppurtunities to do more, I don't know if it would be worth it.
  #6   Spotlight this post!  
Unread 11-02-2008, 10:21
Shadow503's Avatar
Shadow503 Shadow503 is offline
printf("\r\n Moo!");
no team
Team Role: Human Player
 
Join Date: Mar 2007
Rookie Year: 1991
Location: na
Posts: 92
Shadow503 will become famous soon enoughShadow503 will become famous soon enough
Re: Step 1 for new game: Longer Auto/Hybrid

It can't be that hard: Drive?Straight!Turn?Left!!
  #7   Spotlight this post!  
Unread 11-02-2008, 11:13
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,674
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Step 1 for new game: Longer Auto/Hybrid

Quote:
Originally Posted by Shadow503 View Post
It can't be that hard: Drive?Straight!Turn?Left!!
It's actually pretty hard to make your robot drive exactly straight for ~40 feet, especially if you're 2-3 degrees off of "straight" when you start out. And for this game, how hard do you turn left? Do you turn left with a 0 or 5 foot turn radius? There are a HUGE amount of things to consider if you want to have a successful hybrid mode. Going over the first line is a start, but it doesn't take 30 seconds to do it. Rookie teams should be able to setup a simple couple of lines that pseudo-says "After 5 seconds into the match (so I don't crash into my alliance), go forward for 5 seconds." Even at 7 ft/second, on a full battery that's at least 35 feet which is enough to cross the first line.

I'm still an advocate of the 15-second autonomous period. It's hard enough to build a good teleoperated robot for some teams. Telling those teams they have to work even HARDER is just plain mean.

If the glamour bots this year really want to step up their own hybrid mode, they should either hurdle or knock the ball off of both their own and their opponents' overpasses. That in itself is pretty hard and requires some sort of extra guidance or tracking system with some extra speed too.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #8   Spotlight this post!  
Unread 20-02-2008, 16:42
JHSmentor's Avatar
JHSmentor JHSmentor is offline
Registered User
AKA: Bryan Molloseau
FRC #3210 (Falcons)
Team Role: Mentor
 
Join Date: Jan 2008
Rookie Year: 2008
Location: Oregon
Posts: 84
JHSmentor is a name known to allJHSmentor is a name known to allJHSmentor is a name known to allJHSmentor is a name known to allJHSmentor is a name known to allJHSmentor is a name known to all
Re: Step 1 for new game: Longer Auto/Hybrid

As a rookie team, we didn't even have much of a discussion about the hybrid mode (let alone autonomous). Yes, we have a robocoach and yes we can drive and turn using it but we ran out of time to consider doing much else. And - YES, we have a robot that COULD have done so much more but no time to program it properly. I'm not sure whether or not 15 vs. 30 seconds amounts to a ton more programming or not - seems like most of it should be autonomous anyway so it could just run longer. That's a pretty simplistic view however.

In any case, our motivation as a rookie team was to build a working robot that would not break down. i think we have succeeded in this. Next year, if we keep a similar drive train then we will have more time to program. That seems to be a bigger advantage for veteran teams than just the programming knowhow (unless you don't really have a programmer on the team).

well - that's my thoughts on it.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A small step for robotics in WA state sciencenerd General Forum 9 13-03-2008 21:45
A new step in collaboration: FIRST Programmers' Guild Tom Bottiglieri Programming 48 15-02-2006 14:46
What is the first step for programming? sjung9442 Programming 6 22-01-2006 21:54
New Game for Robotics people Greg Perkins Chit-Chat 5 01-11-2004 18:27
Wishlist - longer trial period for 3DS MAx Kevin Thorp 3D Animation and Competition 27 06-10-2003 21:47


All times are GMT -5. The time now is 05:00.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi