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#1
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Re: Shooters vs Arms
Personally the best robots this year will be a combination of both, we will see robots that can knock down, pickup, place, and shoot the ball. I am willing to bet that a couple of the top teams will build a bot that can do all of the above extremely effectively, hey we haven't seen 71, 111, 67, 254, 233, 1114 ect. yet!
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#2
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Re: Shooters vs Arms
Quote:
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#3
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Re: Shooters vs Arms
I think a third classification should be added to this thread...
Throwers. ![]() |
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#4
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Re: Shooters vs Arms
just for discussion purposes hat if said shooter were capable of knocking a rather large mentor off his feet from the opposite side of the field, what would be your plan to easily block it. without getting you robot destroyed
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#5
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Re: Shooters vs Arms
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Blocking a ball is a completely legit strategy.....but you better bet the team blocking is taking a risk by attempting to "stuff" you. Doesn't mean they can't do it though. |
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#6
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Re: Shooters vs Arms
well they could probaly do it once and the ball could leave the robot from above 5 feet so i believe that what ever is used to block the ball will end up dangling from the robot so i believe it will happen once until teams see the results
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#7
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Re: Shooters vs Arms
Well,
1. Shooters can have mechanisms to knock the ball down. I know my team does and, 2. A hurdle at the end of the game rather than setting it back on the overpass is just as good, you just miss out on a couple points. I think effective shooters will dominate this years game. |
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#8
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Re: Shooters vs Arms
Thank you hill i believe that will be the case as well
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#9
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Re: Shooters vs Arms
I personally feel that a combination of both a shooter and arm are vital to this year's game. Shooters are fast at some things, and absolutely horrible at others etc. placing on top of overpass. Arms are the same way. They both have their pros and cons, and to work to the best of their abilities, must work together to score the maximum number of points. We have an arm this year, but have come up with a way to score more points than the average arm....wait and see.......
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#10
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Re: Shooters vs Arms
Being able to set the ball up on the overpass gives you 12 points while doing another hurdle and crossing the line gets you 10. Where is the major advantage in 2 more points?
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#11
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Re: Shooters vs Arms
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But I think the real advantage to the placing the ball at the end is that you can do it on either overpass (correct me if I'm wrong...). So if you are stuck on the wrong side of the field and need a quick 12 points to win the match, placing the ball up is the way to go. |
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#12
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Re: Shooters vs Arms
Shooters all the way. Yes arms can get the balls on top if need be, but frankly people, the balls can easily be knocked off the overpass almost as easily as they were put up there. It's similar to 2003, it was too easy to remove the big points.
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#13
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Re: Shooters vs Arms
A shooter I think is the best way to go even during end game. As long as you have a device that can knock the ball off the overpass at the end. The shooter can hurdle and then knock te opponents ball off the overpass to create a 22 point gain for the alliance who can do this. If a team can pull this off end game would be very interesting.
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#14
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Re: Shooters vs Arms
our shooter is almost like an arm in its attributes. it can pick up the balls really easily, using a set of rings on the front. however, when it shoots, the pneumatics contraption pushes out too far and actually pushes the robot off the ground, so we can't shoot on the go. it shoots the ball really far, though.
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#15
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Re: Shooters vs Arms
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My team has built a shooter but I think that well-built lifters will provide major competition. A well-built, fast, and coordinated lifter will be just as powerful as a shooter in my opinion. Some teams have already proved this with their videos they have released. Sam N. |
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