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#1
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Re: Shooters vs Arms
just for discussion purposes hat if said shooter were capable of knocking a rather large mentor off his feet from the opposite side of the field, what would be your plan to easily block it. without getting you robot destroyed
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#2
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Re: Shooters vs Arms
Quote:
Blocking a ball is a completely legit strategy.....but you better bet the team blocking is taking a risk by attempting to "stuff" you. Doesn't mean they can't do it though. |
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#3
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Re: Shooters vs Arms
well they could probaly do it once and the ball could leave the robot from above 5 feet so i believe that what ever is used to block the ball will end up dangling from the robot so i believe it will happen once until teams see the results
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#4
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Re: Shooters vs Arms
Well,
1. Shooters can have mechanisms to knock the ball down. I know my team does and, 2. A hurdle at the end of the game rather than setting it back on the overpass is just as good, you just miss out on a couple points. I think effective shooters will dominate this years game. |
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#5
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Re: Shooters vs Arms
Thank you hill i believe that will be the case as well
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#6
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Re: Shooters vs Arms
I personally feel that a combination of both a shooter and arm are vital to this year's game. Shooters are fast at some things, and absolutely horrible at others etc. placing on top of overpass. Arms are the same way. They both have their pros and cons, and to work to the best of their abilities, must work together to score the maximum number of points. We have an arm this year, but have come up with a way to score more points than the average arm....wait and see.......
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#7
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Re: Shooters vs Arms
Being able to set the ball up on the overpass gives you 12 points while doing another hurdle and crossing the line gets you 10. Where is the major advantage in 2 more points?
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#8
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Re: Shooters vs Arms
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But I think the real advantage to the placing the ball at the end is that you can do it on either overpass (correct me if I'm wrong...). So if you are stuck on the wrong side of the field and need a quick 12 points to win the match, placing the ball up is the way to go. |
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#9
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Re: Shooters vs Arms
Shooters all the way. Yes arms can get the balls on top if need be, but frankly people, the balls can easily be knocked off the overpass almost as easily as they were put up there. It's similar to 2003, it was too easy to remove the big points.
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#10
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Re: Shooters vs Arms
A shooter I think is the best way to go even during end game. As long as you have a device that can knock the ball off the overpass at the end. The shooter can hurdle and then knock te opponents ball off the overpass to create a 22 point gain for the alliance who can do this. If a team can pull this off end game would be very interesting.
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#11
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Re: Shooters vs Arms
our shooter is almost like an arm in its attributes. it can pick up the balls really easily, using a set of rings on the front. however, when it shoots, the pneumatics contraption pushes out too far and actually pushes the robot off the ground, so we can't shoot on the go. it shoots the ball really far, though.
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#12
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Re: Shooters vs Arms
What about an arm that can kind of act like a shooter?
Our robot has a claw system that grabs the ball from the floor and then the arm goes up about 70-80 degrees while the claws themselves rotate to be horizontal. We can drop the ball onto the overpass but we're not sure it can go over the overpass easly. That's why we're trying to implment a function in the programming area that will bring the arm back 135 degrees(!) and once the robot is in position and the button has been pressed, the claws will rotate at full speed and will release the ball in the midst of the whole action which will cause the ball to fly over the overpass. Now, I'd call that a thrower, which can count as a combination of an arm and a shooter. pros? - Doesn't have to position itself specificly in order to make the ball pass the overpass. - Cannot be blocked. - Can put the ball on the overpass. (- can catch the ball on the run.) - to be tested. Cons? - it can take about 6-5 seondes to get the arm and claws in shooting position, might be some disadvantage. There's probablly more that I just can't point them out 'cause I haven't went through them yet... Your opinions about this? |
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#13
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Re: Shooters vs Arms
Shooters have the advantage. Most arm bots will have to stop moving before they can hurdle the trackball and they are limited as to where they must be in the home zone (close to the overpass) when they lift and hurdle the trackball. A good shooter will be able to hurdle the trackball on the fly from at least a third of the floor space in the home zone. Several people have talked about a shooter not being able to pick up a trackball as fast as an arm bot. I believe that you will have shooters that can pick up a trackball just as fast as any arm bot out there. Placing the trackball is way over rated. Given the speed of a shooter vs an arm bot that places. The shooter should be easily able to get more hurdles than an arm bot to make up for a single 12 point placement. Also, you will never see a shooter get clothes lined by the overpass.
IMPEDING: Preventing or obstructing an opposing ROBOT’S ability to proceed around the TRACK in the direction of traffic. As for blocking a shooter, all a shooter has to do is head directly towards the blocker, just before it gets to the blocker, veer left or right and launch, if the blocker moves to get back in front of the shooter, the shooter just earned negative points for impeading. |
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#14
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Re: Shooters vs Arms
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My team has built a shooter but I think that well-built lifters will provide major competition. A well-built, fast, and coordinated lifter will be just as powerful as a shooter in my opinion. Some teams have already proved this with their videos they have released. Sam N. |
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#15
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Re: Shooters vs Arms
I agree with you, and think that they will provide lots of competition. It is just my opinion that I think "effective" shooters will dominate the game.
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