|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#16
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
Rules 38 and 41. The idea behind it was that the rules complete each other.
However, if there is a general restriction according to which you cannot impede other robots passing, then you are not supposed to 'bump' them so that they give you space to pass. The robots should not block for more than 6 seconds and that is about it. Otherwise, if you do not 'signal to pass', the blocking robot would not be considered as such by the judges. Having written that does not mean I dislike the game.Actually it is more challenging than that of last year, yet it is easier for rookie teams to be more productive. ![]() Last edited by feliks_rosenber : 12-02-2008 at 11:19. |
|
#17
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
My biggest disappointment in the rules is the same ones I've had for the last few years. I feel that the pneumatic rules are too restrictive (only allowing, basically, whats in the KoP).
I believe that they remove a lot of creativity with pneumatics by not allowing teams to use things like Electronic pressure controllers, cylinders with feedback potentiometers, pneumatic actuators (other than the one allowed), Different pneumatic compressors, valves with different CVs and pneumatic motors. I believe that, instead of only allowing specific cylinders and such, they should require teams to prove that their pneumatic system is safe by showing specification sheets for their pneumatic devices. I also believe that instead of telling teams they can only use 4 clippard volumes, they should limit the volume of the entire system (this is easily checked by putting a known volume of air into a system and looking at the pressure). The kids (and most of us mentors ) are pretty smart. As such, instead of limiting their options, we should require them to prove that their (pneumatic) designs are safe. Lets see what wild ideas they come up with.JMHO |
|
#18
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
I'm disappointed in the 51" flag post rule. It's a restriction that is both an annoyance and a tragegy all at once.
|
|
#19
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
Definitely the 80 inch rule in unfavorable. If it wasn't for this rule the game would be a battle of the cranes.
|
|
#20
|
|||||
|
|||||
|
Re: Overdrive: Least favorite rules
Not like its a new rule, but I would love if for once they would let us try 2 batteries and/or 2 compressors.
|
|
#21
|
|||
|
|||
|
Re: Overdrive: Least favorite rules
so, the general overall opinions of "I like this years rules" ?
thats much different from last year. It'll be interesting after week 1 of competition though. |
|
#22
|
|||||
|
|||||
|
Re: Overdrive: Least favorite rules
I'm betting the least liked rule after competitions... by the refs, too, I suspect, is going to be the "breaking the plane" rule.
After watching our robot drive on a mocked-up field the other night, it became apparent that small corners of robot can easily and inadvertently "break the plane", putting them in the previous quadrant and incurring a 10 point penalty. This will be especially difficult with robots that have longer arms or manipulators that are trying to get control of a ball. It isn't that the idea behind the rule is bad... it is just that it is going to be very difficult to call consistently without one ref specifically designated for each quadrant dividing line and positioned so that they are directly in line with the quadrant (which would put them smack in the middle of a driver station). But perhaps GDC has already thought this one through and has a solution of which I am unaware, or it will just turn out to be a non-issue. It might have possibly improved consistency to have a lap counter over each quadrant line and simply assess you a penalty if you trigger the same quadrant counter twice in a row (which is a slightly different rule from what exists now). Jason |
|
#23
|
|||||
|
|||||
|
Re: Overdrive: Least favorite rules
I think my least favorite rule is the one that says when the buzzer sounds, at the end of the game, that that is when the score are tallied.
Which means, if you launch the ball and the buzzer sounds before it hits the ground, you will not get the points What happened to the rule that allows everything to come to rest before the match is scored ![]() |
|
#24
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
The 80" rule and the restrictions put on the positioning of the flag were deffinately major obstacles that we faced in the build season. However, I'm sure that breaking the plane and other easy to violate rules will arise during the competitive season.
|
|
#25
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
the flag rule and battery rules were no prob for us. (battery was a bit annoying, have so much drain on our battery (5min of drive time on charge) from our pnematics system (one 24" clynder lifting that ball 8 feet in the air beautiful)).
But really we don't like the wire rules. If you don't know that you can't use like pwm cable to attach a cim then i really think you shouldn't be here |
|
#26
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
rule G22. I hate that rule
|
|
#27
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
The distribution block.
That thing was a gift from hell. |
|
#28
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
Seeing as this thread has been revived, I thought about what rules really irked me during the build season... but now that I'm looking back on it, I can't think of any rules that I really disliked. Having made it through all the challenges the rules provided, I can see that the reason for all those rules we disliked in the first place was exactly that- to add another dimension of challenges and difficulty to the game. I really like how it turned out.
|
|
#29
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
Looking back, I can't really say much about <G22>. I didn't like the flag rule during the build season, but during the beginning of competition season I really hated G22. By the time Atlanta rolled around and I saw it in action in many matches, I agree with the intent of the rule but am still unsure about its strictness. I'm waiting on IRI to really form my final opinion about the possible iterations of the rule.
And if you didn't like the PDB...just wait for the new control system which is one big PDB... |
|
#30
|
||||
|
||||
|
Re: Overdrive: Least favorite rules
I do not like the rule (and this is for all the years) which states that the first time your flag falls out, you only get a reprimand. After the winning the first heat of a quarterfinal match we played, another teams flag fell out and got caught in one of our teammates chains within the first 10 seconds of the game of the second game. This caused our teammate to be disabled for the entire match. In the end, we lost that game by a minuscule amount such as 2 points or something like that (might have been 4...). We went on to lose the third game as well. This kept my teams streak intact of not making it past the quarterfinals for the third successive year. It was very disappointing for us, and I do hope some sort of alteration will be made to this rule.
~Setsanto Last edited by Setsanto : 13-07-2008 at 18:13. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| OVERDRIVE Rules/Scoring Questions | cbudrecki | Rules/Strategy | 64 | 07-01-2008 09:29 |
| What is your least favorite thread | groves | Chit-Chat | 16 | 19-08-2007 21:33 |
| Least favorite rules? | efoote868 | Rules/Strategy | 58 | 13-06-2007 14:28 |
| Least Favorite Challange | PIRATECAPTIN | FIRST Lego League | 3 | 01-04-2006 20:23 |
| Least Important Aspect | Steve Howland | Rules/Strategy | 10 | 21-04-2004 20:28 |