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#2
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Re: Bucket Rendering
Run "Backburner Manager" and "Backburner Monitor" on one computer.
Run "Backburner Server" on each of the computer that will be rendering, and have them connect to the manager. Now, on the computer that you're rendering from, check "Network render," and use a network path for the place to store the rendered frames (individual frames, not a movie file). Make sure each of the servers can access the network path and have write access. When the network render dialog pops up, connect to the manager, check Include Maps (make sure you have _no_ missing textures), and then some miracle happens, and then you assemble your animation. |
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