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  #46   Spotlight this post!  
Unread 18-02-2008, 14:38
Gutgarts Gutgarts is offline
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Re: Post Links to your Animation: 2008

Hey everyone here is Team 1676's animation.

http://youtube.com/watch?v=KLVDiW6h86s

If anyone can give some feedback, that would be greatly appreciated.
  #47   Spotlight this post!  
Unread 18-02-2008, 15:52
rastermon rastermon is offline
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Re: Post Links to your Animation: 2008

Quote:
Originally Posted by JRosselet View Post
I can't even explain how disappointed I am at the moment. Unfortunately for me, this was my first and last time competing in this challenge. :\

http://jrosselet.com/188/animation/storyboard.pdf
Are those your rendered stills in the storyboard?
Awesome lighting and detail. At that level, it would take a lot of CPUs to render in time.


Team 847

Last edited by rastermon : 18-02-2008 at 15:54. Reason: added pdf link
  #48   Spotlight this post!  
Unread 18-02-2008, 19:14
Treadus Treadus is online now
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Re: Post Links to your Animation: 2008

Team Driven #1730
Video: http://www.youtube.com/watch?v=Fy3kA_PYOtg
Story Board: http://www.teamdriven.us/webmedia/Story%20Board.ppt

We finished uploading the animation 7 minutes before it was due... To get the animation under the file size limit we had to reduce the quality to 9%. We started out at 800mb! So our animation that we had to submit looks like trash. So we made a high def version for ourselves so we didn't feel too bad.
  #49   Spotlight this post!  
Unread 18-02-2008, 19:41
adamrw91 adamrw91 is offline
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Re: Post Links to your Animation: 2008

Quote:
Originally Posted by Kevin342 View Post
Neat idea. Very realistic murky underwater scene. But I noticed your "opening slate" was 2 screens, and longer than 5 seconds. Aren't you worried Autodesk might disqualify it?
Ok there is an area thats up for inturpretation in the Entry Format Requirements for the slate and credits.

it says: "Credits may follow that still frame"

but it dosent say what still frame, the prior still frame mentioned in that section was the slate so we put the credits after the slate. But the slate itself is exactly 5 seconds long.
hope there is no problems.
  #50   Spotlight this post!  
Unread 19-02-2008, 01:43
balln56 balln56 is offline
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Re: Post Links to your Animation: 2008

948's Animation... http://youtube.com/watch?v=oGXC4GkLIg8
948's "storyboard"... http://www.nrg948.org/xoops/modules/....php?storyid=2
  #51   Spotlight this post!  
Unread 19-02-2008, 09:07
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Re: Post Links to your Animation: 2008

Quote:
Originally Posted by adamrw91 View Post
Ok there is an area thats up for inturpretation in the Entry Format Requirements for the slate and credits.

it says: "Credits may follow that still frame"

but it dosent say what still frame, the prior still frame mentioned in that section was the slate so we put the credits after the slate. But the slate itself is exactly 5 seconds long.
hope there is no problems.
Now that I reread the rules again you might be right. I wonder if we're in trouble for adding our credits at the end, after the 2nd black screen.
  #52   Spotlight this post!  
Unread 19-02-2008, 09:21
adamrw91 adamrw91 is offline
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Re: Post Links to your Animation: 2008

i rey dont think that they are gonna be that strict about the format. but if they are you could always argue your case the format requirements were not that specific.
  #53   Spotlight this post!  
Unread 19-02-2008, 13:17
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Re: Post Links to your Animation: 2008

Here is 1511 Animation
http://youtube.com/watch?v=7xxYd5LIzzA
  #54   Spotlight this post!  
Unread 19-02-2008, 18:50
Teh_j357er Teh_j357er is offline
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Re: Post Links to your Animation: 2008

WOO! The 357 A-Team worked hard on this one! I hope you guys like it a lot!
http://www.youtube.com/watch?v=0tlOb2cl9bo
  #55   Spotlight this post!  
Unread 19-02-2008, 19:29
giacomo giacomo is offline
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Re: Post Links to your Animation: 2008

Here's our team's submission. What do you think?

http://wiredcats2415.com/wiredcats/robotics-anim.html
  #56   Spotlight this post!  
Unread 19-02-2008, 20:54
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Re: Post Links to your Animation: 2008

team 1511

This is not against you and I don't personally mean it to you, but I one of my pet peeves is the use of the biped. It its a horrible rig to use. As many of you probably know that by now the way I preach my anti-biped views on chiefdelphi. Nice concept, Also I think the bridge could be made a little more convenient on climbing. Those steps might be trouble for the elderly

team 357

Awesome, the only thing I have to critique is a little too much camera movement. Again another of my pet peeves. But you guys didn't go overboard. Nice concept, like the models. I would work l style, lighting, and materials for next year. I think that would be cool if you made the entire thing Dr. suess like.

team 2415


I love how it is a local problem that you are presenting. It makes it more personal. Few pointers, the water in the ocean could use less bump map. And the sand a little less grainy. Also Increase the size of your shadow maps so you get nice hard shadows like you would when your on the beach. Other than that very nice.
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  #57   Spotlight this post!  
Unread 19-02-2008, 22:30
Denis Denis is offline
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Re: Post Links to your Animation: 2008

Hi!

Here is the running time of # 2247, of Brazil. Although we are beginners in AVA hope that comment and help us:

http://www.youtube.com/watch?v=COhaoiPJtdU

Thanks,

Denis #2247
  #58   Spotlight this post!  
Unread 19-02-2008, 22:35
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Re: Post Links to your Animation: 2008

Quote:
Originally Posted by BuddyB309 View Post
team 1511

This is not against you and I don't personally mean it to you, but I one of my pet peeves is the use of the biped. It its a horrible rig to use. As many of you probably know that by now the way I preach my anti-biped views on chiefdelphi. Nice concept, Also I think the bridge could be made a little more
LoL I know you have a thing against bipeds. I wasn't going to use it either but was kind of a last resort thing. I had made a bone structure worked pretty well but except the envelopes were all screwed up and spent 8 hours trying to figure out how to fix them. In the end I was short on time and decided to just use character studio to save some time. The thing in the garbage at then end is my character I was going to use. Thanks
  #59   Spotlight this post!  
Unread 19-02-2008, 22:36
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Re: Post Links to your Animation: 2008

All of our animators were rookies, but I think they did a great job:

http://www.youtube.com/watch?v=ZgYjxw-gyE8
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  #60   Spotlight this post!  
Unread 19-02-2008, 23:01
giacomo giacomo is offline
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Re: Post Links to your Animation: 2008

Quote:
Originally Posted by BuddyB309 View Post
team 2415

I love how it is a local problem that you are presenting. It makes it more personal. Few pointers, the water in the ocean could use less bump map. And the sand a little less grainy. Also Increase the size of your shadow maps so you get nice hard shadows like you would when your on the beach. Other than that very nice.
Thanks! We're a rookie team, so I wasn't really sure how ours compared to others. However, the issue discussed in the animation actually isn't local. Our school is in Atlanta, GA, but our animators were very adamant about the issue so they designed the concept for the animation around it.
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