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Unread 20-02-2008, 12:19
Éowyn Éowyn is offline
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Re: Shooters vs Arms

Quote:
Originally Posted by Chris View Post
In my humble opinion the entire game is ball acquisition...it doesn't matter what your method of getting the ball over the overpass is....The teams that are best at grabbing it quickly will be the best teams hands down...
You make a good point. Our pick-up mechanism can suck in the ball from angles varying up to about 40 degrees to the the side, although a straight shot is always best. If we have a straight-ish shot, we don't need to slow down at all.

Quote:
Originally Posted by StephLee View Post
I would agree that it might be easier to park in front of a shooter...unless it can easily shoot over you. Or into you, if it has no reservations about knocking you over. Also, who says the shooter has to stop or even slow down significantly? And, with an increase of shooting range, it will become increasingly difficult to defend a shooter as you'd have to try to stay within the defensive restrictions for most of the home stretch. Some shooters will not have specific "sweet spots" they must shoot at, or speeds at which they must shoot to be successful, or large restrictions about what kind of space in front of them when they're shooting.

Also...pushing from behind won't work as well on a robot that can get out from in front of you before you touch them.

As a general warning, I would ask that teams with large arms or shields who intend on using them to block a shooter take the time to watch that team hurdle a few times before deciding to risk their robot. You could be submitting your arm to quite a large amount of force. I would personally hate to be responsible for breaking, tipping, or otherwise damaging an unwitting opponent, but my team will not hesitate to shoot through a block.
I completely agree with everything you just said.
 


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