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#1
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Re: Scoring Predictions Anyone?
Midwest is a week 1 regional, but it will have some high scores because it has alot of power teams. Some I can think of off the top of my head 33, 71, 111 ,1114. There are others, but I cant think of them right now. It will be a good competition.
Joey |
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#2
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Re: Scoring Predictions Anyone?
there will be a score between 80-100 points at Midwest, which 1114 will be a part of.
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#3
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Re: Scoring Predictions Anyone?
florida regional is gonna be sick with the new stadium. that's about all i can predict lol.
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#4
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Re: Scoring Predictions Anyone?
I don't know about the scores...
But I estimate that the average number of hurdles by a single team will be around 2.5 per match. Really really really good teams will score as many as 4-5 a match. Many robots will lose because of penalties. More than in previous years. |
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#5
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Re: Scoring Predictions Anyone?
I do hope we're only talking about hurdling robots. Otherwise, saying the average number of hurdles by a single team will be 2.5 / match means the average match will see 6 * 2.5 = 15 hurdles. I'll be shocked if the average match sees 10 hurdles, if that.
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#6
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Re: Scoring Predictions Anyone?
Quote:
Also, I was speaking in terms of an average of the 8 qualify matches for any given hurdler. There might be matches where said hurdler doesn't hurdle at all. What I mean't to say was: How many hurdles will the hurdlers hurdle if the hurdlers can hurdle hurdles? ![]() |
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#7
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Re: Scoring Predictions Anyone?
I predict, that in an unusual turn of events, the scores in Week 1 will be higher than Week 2 (and possibly 3), but afterwards will curve back upwards.
A combinations of the Midwest regional being week 1 (and loaded, 16, 33, 71, 111, 503, 1114, 1625!!!) and teams learning how to prevent (or at least mitigate) hurdlers after watching week 1 will cause some lower scores. Afterwards, as hurdlers get more experienced, educated, and better, scores will begin to climb again. Week 1, however, will have the most penalties. Week 1 winning scores will generally range from about 35-65, depending on regional and alliance. |
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#8
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Re: Scoring Predictions Anyone?
Quote:
What interests me is the Hawaii regional. With ALL of the Hawaii rookie teams pretty much only doing the Hawaii regional during week 5, I think it will be interesting considering they consist of about 70% of the teams and the majority of teams will be in the playoffs. |
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#9
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Re: Scoring Predictions Anyone?
I wouldn't be surprised to see some very high scoring matches at BAE during week one.
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#10
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Re: Scoring Predictions Anyone?
Hybrid will produce 16 to 24 points. Four lines and 1 trackball removed.
Teleoperated will produce on the average 40-60 points before penalties. The best hurlder on any alliance will have a tough time getting the trackball while being defended. That will leave another, slightly weaker hurdler free to get 2-3 hurdles for 16-24 points. A lap robot will find out that their speed will be better off used for defense. Along with the 2-3 hurdles, most teams will probably lap 3-4 times per robot for 18-24 points. A few teams will pick up 6-8 hearding points and a few teams will place a single trackball for another 12 points. I see scores in the 56-84 point range per alliance before penalties. These scores are close enough that a net of two 10 point penalties will change many outcomes. Losing alliances will end up with 15-25 points (weak hurdler and 2-3 penalties) and winning alliances with have 50-60 points (1-2 penalties). Robot assignments: Weakest will defend the strongest. That takes out two robots per alliance for anything except laping. The strength of any alliance will be on the ability of the middle robot to hurdle. It will be extremely important that all three robots on an alliance keep moving. If you lose one robot early, you will probably lose the match. Hurdlers will rule. Matches will seem slow until teams get used to watching their robots on something other than an open field. |
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#11
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Re: Scoring Predictions Anyone?
I know hurdling gives the most points, and is just way cool, but i don't see too many robots getting 2-3 shots at the overpass for two reasons:
1. Most of the hurdlers have arms/lifts which are rather slow and require to stake out valuable space near the over pass. 2. Hurdlers have to let go of the ball which will leave them wide open to opportunistic defenses. I predict that a decent alliance will score ~60 points, before penalties, with at least half of that coming from Hybrid. Defense will focus on the hurdle leaving the runners and herders opens for the vast majority of the alliance's points. The only way I see an alliance scoring vastly more points that this would be through good shooters (Cheese and Sparky) and a relay system. |
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#12
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Re: Scoring Predictions Anyone?
I predicted that week 1 regionals, at least in the qualifying matches will be decided by the way the alliance performs in auronomous mode. I can easily see an alliance of just 3 defensive robots, who can't even hurdle winning a game VS. an alliance with 3 hurdlers. 24 poins for not ever removing the ball, 12-36 more points for a good hybrid, that's alreadt more then 36 points for an alliance of just drivetrains, at to that about 6-7 more finish lines crossing and you are in the 50+points rabge for an alliance of drivetrains! i bet it can win an alliance of 3 not good not bad hurdlers, who lose all their time on grabbing the balls, and with some defence will find it hard to cross the 30 points line (in case of smart defence. they will be let to take the balls off the overpass, but not allowed to put them back on, and not allowed to drop the other aliiances balls off the over pass). I believe thi scenarion will not be as rare as many people think, 2008 might be the year of 4 digit teams in Einstein
![]() Even though i said all what i just said, i built 2 hurdlers in both of my teams, i believe that hurdlers, good once, will dominate eventally in the finals etc. |
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#13
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Re: Scoring Predictions Anyone?
Practice field? What practice field? We didn't have money to build one....
That aside, I would say that a winning alliance score would be around the 50-70 range, given that AT LEAST one robot is equipped with an autoloader (being able to hurdle and reload without requiring the aid of another robot to do so.) . Remember, since team alliances vary every match, you may (Though it may be highly unlikely) get paired with two other teams that require another robot to reload them, and you yourself have to do the same, giving you only three shots over the Overpass, total. Also, I'd say a losing alliance score can be anywhere from 0-50, depending on how close the match is and how fast it progresses. However, if I had to narrow the scores down, I'd push it around to the 30-point range. It only takes one point to decide a match. But that's how I see the scores coming down to. |
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#14
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Re: Scoring Predictions Anyone?
In my opinion, I'd say that the winning alliance score, on average of all the regionals, would be ~50ish. But the losing alliance could vary from far off to nail-biting close.
But if we look at regionals, I'd say Week 1 winning will probably be ~20ish. Again losing will vary. And Week 5 regionals will see winning scores around 60. Teams will get into the groove and be more comfortable with hurdling and handling the trackball. Again losing will vary. All these scores will be before penalties, which there will be a lot of. So subtract around 5-10 points from the scores. And I'll go out on a limb and predict the highest score of the season will be 112. |
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#15
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Re: Scoring Predictions Anyone?
Going back to the classic argument...I see launchers scoring 1-2 hurdles more per match than most arms.
Also, I think 1-2 bots will tip over every other match. good aliences will score 50-70 |
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