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#1
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Re: Scoring Predictions Anyone?
Hybrid will produce 16 to 24 points. Four lines and 1 trackball removed.
Teleoperated will produce on the average 40-60 points before penalties. The best hurlder on any alliance will have a tough time getting the trackball while being defended. That will leave another, slightly weaker hurdler free to get 2-3 hurdles for 16-24 points. A lap robot will find out that their speed will be better off used for defense. Along with the 2-3 hurdles, most teams will probably lap 3-4 times per robot for 18-24 points. A few teams will pick up 6-8 hearding points and a few teams will place a single trackball for another 12 points. I see scores in the 56-84 point range per alliance before penalties. These scores are close enough that a net of two 10 point penalties will change many outcomes. Losing alliances will end up with 15-25 points (weak hurdler and 2-3 penalties) and winning alliances with have 50-60 points (1-2 penalties). Robot assignments: Weakest will defend the strongest. That takes out two robots per alliance for anything except laping. The strength of any alliance will be on the ability of the middle robot to hurdle. It will be extremely important that all three robots on an alliance keep moving. If you lose one robot early, you will probably lose the match. Hurdlers will rule. Matches will seem slow until teams get used to watching their robots on something other than an open field. |
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#2
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Re: Scoring Predictions Anyone?
I know hurdling gives the most points, and is just way cool, but i don't see too many robots getting 2-3 shots at the overpass for two reasons:
1. Most of the hurdlers have arms/lifts which are rather slow and require to stake out valuable space near the over pass. 2. Hurdlers have to let go of the ball which will leave them wide open to opportunistic defenses. I predict that a decent alliance will score ~60 points, before penalties, with at least half of that coming from Hybrid. Defense will focus on the hurdle leaving the runners and herders opens for the vast majority of the alliance's points. The only way I see an alliance scoring vastly more points that this would be through good shooters (Cheese and Sparky) and a relay system. |
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#3
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Re: Scoring Predictions Anyone?
I predicted that week 1 regionals, at least in the qualifying matches will be decided by the way the alliance performs in auronomous mode. I can easily see an alliance of just 3 defensive robots, who can't even hurdle winning a game VS. an alliance with 3 hurdlers. 24 poins for not ever removing the ball, 12-36 more points for a good hybrid, that's alreadt more then 36 points for an alliance of just drivetrains, at to that about 6-7 more finish lines crossing and you are in the 50+points rabge for an alliance of drivetrains! i bet it can win an alliance of 3 not good not bad hurdlers, who lose all their time on grabbing the balls, and with some defence will find it hard to cross the 30 points line (in case of smart defence. they will be let to take the balls off the overpass, but not allowed to put them back on, and not allowed to drop the other aliiances balls off the over pass). I believe thi scenarion will not be as rare as many people think, 2008 might be the year of 4 digit teams in Einstein
![]() Even though i said all what i just said, i built 2 hurdlers in both of my teams, i believe that hurdlers, good once, will dominate eventally in the finals etc. |
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#4
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Re: Scoring Predictions Anyone?
Practice field? What practice field? We didn't have money to build one....
That aside, I would say that a winning alliance score would be around the 50-70 range, given that AT LEAST one robot is equipped with an autoloader (being able to hurdle and reload without requiring the aid of another robot to do so.) . Remember, since team alliances vary every match, you may (Though it may be highly unlikely) get paired with two other teams that require another robot to reload them, and you yourself have to do the same, giving you only three shots over the Overpass, total. Also, I'd say a losing alliance score can be anywhere from 0-50, depending on how close the match is and how fast it progresses. However, if I had to narrow the scores down, I'd push it around to the 30-point range. It only takes one point to decide a match. But that's how I see the scores coming down to. |
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#5
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Re: Scoring Predictions Anyone?
In my opinion, I'd say that the winning alliance score, on average of all the regionals, would be ~50ish. But the losing alliance could vary from far off to nail-biting close.
But if we look at regionals, I'd say Week 1 winning will probably be ~20ish. Again losing will vary. And Week 5 regionals will see winning scores around 60. Teams will get into the groove and be more comfortable with hurdling and handling the trackball. Again losing will vary. All these scores will be before penalties, which there will be a lot of. So subtract around 5-10 points from the scores. And I'll go out on a limb and predict the highest score of the season will be 112. |
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#6
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Re: Scoring Predictions Anyone?
Going back to the classic argument...I see launchers scoring 1-2 hurdles more per match than most arms.
Also, I think 1-2 bots will tip over every other match. good aliences will score 50-70 |
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#7
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Re: Scoring Predictions Anyone?
Quote:
i believe that IRI will have a 250+ points score, and that we will se more then 3 200+ scores prior to the championship. |
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#8
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Re: Scoring Predictions Anyone?
Quote:
If there is a 200+ point match, I will buy yourself, and every team involved a case of Dew (or their favorite alternative soft drink). |
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#9
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Re: Scoring Predictions Anyone?
Quote:
Take a fast lap bot like 148, and two beastly hurdlers. Let's say that they can manage to knock down both balls in hybrid and cross twelve lines (roughly a lap each... odds are that one will go farther, and another will get hung up on another robot). They start driver control with 64 points. Despite the field congestion, 148 clocks a lap every ten seconds, netting them 24 points. The other two bots score a remarkable eleven hurdles and crosses... and they finish with 198 points. This would require an unbelievable alignment of the cosmos just to score that many points. On top of that, as these bots are hurtling around the field, they'd better hope they don't rear-end somebody hurdling for the other alliance, or they're out another ten points. In any case, much like last year, the record score will not be set at IRI or at the championship... it will be set in qualifying at the regional level, with a heavily stacked alliance against a group of absent or broken bots. 190+ is feasible, once. 200+? I'll eat my hat. |
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#10
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Re: Scoring Predictions Anyone?
Quote:
let's say 3 150+ scores and 1 190+. Seems more likely? Last edited by Tottanka : 25-02-2008 at 15:42. |
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#11
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Re: Scoring Predictions Anyone?
Quote:
I also agree with the many posted who commented on defense. I think that particularly in early weeks, but also in the later regionals and the world championship, most defensive efforts will be met with penalties. This game is designed to combat most traditional defensive with heavy penalties. So while defensive efforts will prevent robots from achieving their full scoring potential, they will pay a heavy price in penalties. |
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#12
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Re: Scoring Predictions Anyone?
I think many of you are seriously underestimating the amount of defense that will be allowed in this game.
A robot can impede you from getting to a ball it just cant impede you from getting around the track. These balls are very bouncy and a few strategic hits can make them very hard to pick up. Also the angled walls can bring a nice twist to the game. As far as huge scores go, I don't think it will happen as some imagine. A smart alliance is not going to run up the score on their opponents. This year an opposing alliance can score for their opponents. A team that gets a big lead will be well served in remembering the importance of the RP's |
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#13
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Re: Scoring Predictions Anyone?
Quote:
Grand total of 224 points. |
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#14
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Re: Scoring Predictions Anyone?
Quote:
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#15
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Re: Scoring Predictions Anyone?
Here are some scoring statistics for the first two weeks. This includes all regionals. The median and average scores are very close this year.
Median winning score (qualifying matches): 45 Median losing score (qualifying matches): 20 Median high score (qualifying matches): 97 Median winning score (eliminations): 73 Median losing score (eliminations): 43 Here is a crude look at the role experience plays. It is based on team number. Median Team Number in attendance: 1134 Median Team Number to make eliminations: 1190 This statistic varied a lot. I find it interesting that the median "experience" of the teams that made it to the elimination rounds is lower than the overall median experience at the event in general. That's encouraging to those of us on young teams! |
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