Quote:
Originally Posted by Optimizer
The thing about shooters is that they have to make sure they are in just the right spot, just like everybody else, right? They are usually faster, in the actual act, but they also have a harder time chasing after the ball afterward, and usually have a harder time grabbing. Mostly - as you imply - they generally can't place, and that can mean big points at the end.
But your best point is what everybody else has missed -the importance of Hybrid Period. The best teams may score 1/3 to 1/2 of their points in that period!!
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I will have to disagree with your generalizations of a shooter. There will be shooters that can launch from at least half of their home zones using a variable launch angle. There will also be shooters that can launch over the center divider. Please explain why a shooter will have a more difficult time grabbing the trackball after a hurdle. In practice, after a shooter hurdles, the trackball typically ends up against or near the opposite wall where it is very easy to pick up. There will be shooters that can grab a trackball as fast as any armbot and at the same time have the trackball loaded for another hurdle. Granted, most shooters will not be able to place, however, there will be shooters that can remove the trackball very affectively. I do agree that Hybrid will eventually produce at least a third of an alliances points.