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#1
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Re: My comments on shooters
In a thread a few weeks back, Dave Lavery acknowledged that it's pretty likely that the scoring table will be wiped out by a trackball at least once this season, and if I know anything about Dave, I'd say he's secretly looking forward to it. FIRST has known about this from day one, which is why the guardrails are higher than in years past. There are some inherent hazards, but like you said, you can't bubble-wrap everything. It's gonna be a fun season... I'm looking forward to seeing a lot of very creative bots (and maybe a few panicking FTAs).
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#2
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Re: My comments on shooters
If FIRST was really worried about flying trackballs (I think they should be too) then they should have put walls on both sides of the field as opposed to just the low fences.
I think some shooters may be more unsafe than others (huge spring tensions, etc.) but, overall, it's an important part of the game. Shooters can do something placers can't: hurdle while continuing forward motion, and forward motion is an integral part of this year's game. Woody1458: Do you have a shooter on your robot? -q |
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#3
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Re: My comments on shooters
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#4
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Re: My comments on shooters
still, if your shooter is designed to get the ball 6'6" high, it probably should be able to clear 6' walls... why not 10' walls? oh well, teams will probably have to work on their aim...
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#5
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Re: My comments on shooters
You obviously haven't seen our elevator. It could kill a man...
Whenever you move heavy objects quickly things get dangerous. It doesn't matter if you are using an arm or a catapult. |
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#6
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Re: My comments on shooters
I agree with the dangers point, but i also believe that that GDC will not make a rule to screw over a large amount of teams.
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That could get pretty hard to block the balls if they head out of bounds. |
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#7
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Re: My comments on shooters
If team update #5 had not been published, I may see your point. But it was published and many safety measures were outlined, so I am not too worried about this issue.
A robot with an arm 9' in the air tipping over can cause just as much damage as a flying TrackBall. |
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#8
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Re: My comments on shooters
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We call our elevator the guillotine! It takes 3.2 seconds to go up and 2.6 seconds to come down. With the support bars in the back that cross each other during the lift, it's pretty scary -- no one was allowed to stick their hands through at all during the build season. Last edited by JesseK : 26-02-2008 at 10:44. Reason: Need morning coffee before the grammar kicks in... |
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#9
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Re: My comments on shooters
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#10
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Re: My comments on shooters
nope. We decided that designing a shooter that could hold the ball well when we wanted it, but throw it well when we wanted it was far too complicated for our machining capabilities. Plus I didn't want to be the team that knocks out the Wildhats mascot with an "accidental" trackball launch
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#11
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Re: My comments on shooters
Interesting....we built ours without ever powering up the milling machine...we used the bandsaw, hacksaw, drill press, some cordless drills, the Rotex round punch, and the rivet guns, plus a lot of files to round off the corners. And almost all our metal stock came from Ace hardware, except the sheet aluminum.
Last edited by MrForbes : 26-02-2008 at 15:17. |
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#12
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Re: My comments on shooters
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#13
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Re: My comments on shooters
There seems to be a lot of discussion going on about the safety issues of an errant trackball being shot out of the field. I am more concerned about the damage flying trackballs will cause on the field. Yes, we are supposed to build our machines to “take a licking and keep on ticking” but given the weight constraints we are given, many parts on many robots are not exactly bulletproof. I predict that flying 8 lb trackballs will do some substantial damage to many robots this year and GP or not, feelings are going to get hurt and tempers are going to flare. Think about those arms/lifts/etc up there 10 feet in the air getting hammered by a flying 8 lb 40” ball. I foresee some broken arms/lifts and totally tipped over bots from flying trackballs. I can just imagine the reaction the first time a team has their arm/lift/etc. way up in the air and their alliance PARTNER fires their super-duper trackball trebuchet and nocks over their arm/lift/etc. partner and/or destroys their arm/lift/etc and blocks the whole lane thus incurring a pile of penalties for damage, impeding, etc. and then not only loosing the match but ruining their alliance partners robot. Don’t get me wrong, I love the shooter designs I am seeing, I just wish FIRST had put some sort of limit on the shooter velocity as in 2006.
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#14
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Re: My comments on shooters
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But I still don't think that there is anything special about either a shooter or arm type robot that precludes any team from building either one, if they can figure out the easy way to do it. The designing is the tough part. |
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#15
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Re: My comments on shooters
I agree with squirrel. This is interesting. A lot of the catapults I've seen can be made fairly easily with hardware store supplies and some not-so-complex tools and machines.
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