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#31
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Re: 2008 Ultimate Alliance
Dang I just looked at my original post and I accidentaly wrote 118 for my first ultimate alliance. I meant 148 the robowranglers.
So mine would be 217, 1114, and 148. |
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#32
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Re: 2008 Ultimate Alliance
Way too early to tell. I'll weigh in during Week 7.
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#33
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Re: 2008 Ultimate Alliance
I'd like to see some robots play catch. Get my team, another catapult and a team that could dampen the ball. Get the 2 balls flying around the field so fast the refs won't be able to count it.
So, anyone know of another quick catapult? ![]() |
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#34
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Re: 2008 Ultimate Alliance
From what I saw last week, mine is
1114, 121, and 25. But, this will all change in the coming weeks. |
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#35
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Re: 2008 Ultimate Alliance
I have to admit that was my favorite match!! Extremely fun to play in. Really enjoyed working with you guys!!!!!!!!
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#36
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Re: 2008 Ultimate Alliance
Heh, noticing any trends in the choices? I'd say 80%+ of the posts in this thread mention 1114, 217, or both.
I sent our lead mentor the video of QF4.1 (i think) from MWR, with 1114 scoring about 7 hurdles... he's been having nightmares since everywhere we compete, we compete against them... (or hopefully WITH them). |
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#37
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Re: 2008 Ultimate Alliance
1114,217,1625
sim-chicken-ovation 1114,217,16 the sim chicken squad based on week 1 |
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#38
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Re: 2008 Ultimate Alliance
Quote:
but when you see a well respected person from an elite team mention your robot as part of the "ultimate" alliance the recognition is a great feeling. so prove yourself worthy ![]() |
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#39
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Re: 2008 Ultimate Alliance
hey i have on question what type of alliance is the utlimate
three hurdlers all fast or two hurdlers one lapbot |
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#40
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Re: 2008 Ultimate Alliance
Quote:
of course, having 3 swerves didn't hurt Last edited by hillale : 07-03-2008 at 14:11. |
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#41
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Re: 2008 Ultimate Alliance
Quote:
however the only disadvantage i can find(its not too big either) to having another hurdler is that you would have another tall obstruction of your view while trying to hurdle; meanwhile if you had a small low lapbot you could easily just bob and weave through jams and no matter what happens you can easily rack up points and to the hurdlers there will only be 4 other bots in their way instead of 5 |
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#42
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Re: 2008 Ultimate Alliance
The ultimate alliance is as follows...
the ulitmate hurderler... aka 1114, 118... a fast team w/ easy pick up, great drivers, and easy hurdeling... the ulitmate hybrid placers... aka a team who can knock off the ball in hybrid + pass 2-5 lines in hybrid as well as hurdling + placing during the match... *40, 126 from who i've seen... The ulitmate hurdler/placer... this would be a team such as 121, 1519 who can do 2-4 lines in auto then during tele-op can hurdle 4+ times a match as well as do fast laps and be able to place on the overpass no matter what side of the field they are on... So in the end its 3 hurdling teams with 2 placer bots, and all 3 bots doing 2-5 lines in auto and knocking at least 1 ball off if not both... =D |
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#43
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Re: 2008 Ultimate Alliance
stricly from week one...
1114- speed and ease with hurdling 121- hurdle a good amount of times, and can place at the end 148- very quick lap runner (b/c there are only two balls anyway) my $0.02 |
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#44
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Re: 2008 Ultimate Alliance
1114 just dominates.
30-40 points in hybrid and 5-7 hurdle is 100 point only by 1 team not many matches excluding 1114 go up to 100 |
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#45
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Re: 2008 Ultimate Alliance
Unrealistic: 1114, 330, and 148 (if they added a knocker)
Realistic: 1114, 330, and any team that can knock but won't get penalties. |
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