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Unread 07-03-2008, 01:14
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Re: Number of FP Motors

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Originally Posted by hillale View Post
Our team actually disassembled the globe motor transmission and took out a stage. We started out using these for our rollers to grab the ball, but they were too slow. Upon the removal of a stage, they are much faster and work very well for their purpose
How hard was this? What do you do? Is it possible to do at a regional without any machining?
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Unread 07-03-2008, 01:28
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Re: Number of FP Motors

Removing a stage is going to require shortening the ring gear on the outside of the transmission or removing the planet gears of a stage and locking the Sun/Carrier of one stage to a later stage. Neither is incredibly difficult, but it will take some time. The important thing to remember however is that this isn't going to net you any increase in power. Your mechanism will move something like 3-5 times faster (I haven't looked at the guts of a globe yet) but it will also only provide one-third to one fifth as much torque. You might have better luck speeding up your mechanism by attaching a banebots RS-550 or RS-540 to it, if you have them available. if you're using all 4 CIMS, 2 FPs, and both BBs, then you've effectively exhausted your supply of high powered motors and you'll simply be left with globes, window lifts, etc. However, if I recall the progression of motors correctly, the van door motor often ranks just a bit higher than the globe for power.
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Unread 07-03-2008, 01:41
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Re: Number of FP Motors

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Originally Posted by Kevin Sevcik View Post
Removing a stage is going to require shortening the ring gear on the outside of the transmission or removing the planet gears of a stage and locking the Sun/Carrier of one stage to a later stage. Neither is incredibly difficult, but it will take some time. The important thing to remember however is that this isn't going to net you any increase in power. Your mechanism will move something like 3-5 times faster (I haven't looked at the guts of a globe yet) but it will also only provide one-third to one fifth as much torque. You might have better luck speeding up your mechanism by attaching a banebots RS-550 or RS-540 to it, if you have them available. if you're using all 4 CIMS, 2 FPs, and both BBs, then you've effectively exhausted your supply of high powered motors and you'll simply be left with globes, window lifts, etc. However, if I recall the progression of motors correctly, the van door motor often ranks just a bit higher than the globe for power.
The team I used to work with did this. All we did was mill off a stage on the ring gear (the casing), and index 3 holes into the casing. Pull a stage out, slap it back together, three screws/roll pins in, and you've got a 400rpm Globe motor. Quite useful, actually.
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Unread 07-03-2008, 02:16
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Re: Number of FP Motors

We know about the loss in torque.

294 designed a 2.5" roller to to be driven with a belt reduction. they now realized that is a lot slower than it should be (considering on 973 we have them 1:1 to a 5" roller) they want to fix it. They don't have the belt available to switch ratios, and can't simple switch the two pulleys.

We/they have 3-4 globes to try this out on and if we can find a way to do it at the regional it'd be the easiest way to fix this issue.
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Unread 07-03-2008, 08:53
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Re: Number of FP Motors

Adam,

Removing a gear stage is probably your best bet, then. The smartest move would be to remove a stage and have the machine shop mill or lathe down the ring gear to make it shorter. The quickest way, however, would be to remove the planets from a stage and weld that stage's sun gear to that stage's planet carrier/ the next stage's sun gear. As long as you clamp everything up straight and true, this should work just fine. If you've got a Globe to burn, I'd try this first for a quick fix.
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Unread 08-03-2008, 13:31
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Re: Number of FP Motors

We have a spare Globe motor lying around our shop somewhere that I'll take a look at next time I'm in there. Can anyone elaborate on exactly how to take out out a stage without welding, milling, or anything that uses anything more than basically hand tools?
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Unread 08-03-2008, 18:29
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Re: Number of FP Motors

We dealt with that issue a couple of years ago. We milled down the casing on the gearbox of the globe by .25". We then pulled out the one level of planetary gears and increased the speed to something like 450rpm if I remember correctly. We did all the stats on it and have it in the shop somewhere. You do lose the proportional amount of torque however.
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Unread 09-03-2008, 05:33
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Re: Number of FP Motors

A few mentors on 254/968 decided welding the two stages and grinding off the gears would be a good method. They did it to one of their own, but didn't end up using it so they just let us use it. Worked out great for us and it only took the Ames Fabricator 20-30 minutes.
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Unread 10-03-2008, 12:17
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Re: Number of FP Motors

How do I remove the gearbox, I just got into our shop and can't find any way of taking out the pins holding it on
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Unread 10-03-2008, 12:40
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Re: Number of FP Motors

You have to press the pins into the body of the gearbox. You will feel them release/drop in when they get deep enough. Then it is just a matter of pulling them apart (should not require any force)
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Unread 10-03-2008, 18:04
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Re: Number of FP Motors

Quote:
Originally Posted by Andy L View Post
We have a spare Globe motor lying around our shop somewhere that I'll take a look at next time I'm in there. Can anyone elaborate on exactly how to take out out a stage without welding, milling, or anything that uses anything more than basically hand tools?
Andy,

I can't think of any sane way of dropping a stage without welding, milling or some such. If you're in a real crunch, I'd just make all the preparations for welding two stages together and plan on being first in line at the Machine Shop on Thursday morning. I suppose if you're attempting this on the stage right out of the motor then you could try degreasing the pinion on the motor and the carrier above it and fusing them with JB-Weld or some industrial strength metal-metal epoxy, but I wouldn't want to think of that as more than a temporary solution, to be replaced with a more permanent solution when you have access to a welder. You might have more success at it if you try this with the next stage up from the motor and simply degrease the gears and fill the entire stage with JB-Weld or some such, and then dremel off the teeth of the planet gears and any excess JB weld so the whole mish-mash spins freely inside the ring gear. This would atleast spread out the load a fair piece. That's the only method I can think of aside from hack/chopsawing the ring gear to length or mechanically munging up the planets so they don't spin and stay fixed around the sun.
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Unread 10-03-2008, 19:08
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Re: Number of FP Motors

we've tried pushing out the pins and drilling them out, we've got them almost all the way out but theres something right at the end that is stopping us. Any more suggestions on how to get these pins out.
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Unread 10-03-2008, 19:16
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Re: Number of FP Motors

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Originally Posted by Andy L View Post
we've tried pushing out the pins and drilling them out, we've got them almost all the way out but theres something right at the end that is stopping us. Any more suggestions on how to get these pins out.
They are quite easy to push out with a punch (even a centerpunch or drill bit). They fall into the gearbox at first, but if you then push them too far after they are already free they can jam into the guts. We had that happen to one and it was a royal pain.
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Unread 11-03-2008, 13:47
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Re: Number of FP Motors

well, we ended up drilling out the pins and we'll probably tap them and use set screws to hold the gearbox on. We are most likely going with the welding method but we plan on preparing the other one just in case the weld breaks.
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Unread 11-03-2008, 15:59
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Re: Number of FP Motors

Just remember to weld the stage closest to the motor that you can, since that's under the least load. If you can assemble things such that there's still a few planets in place but your welder can still tack the stages together, it'll help keep things aligned and reduce binding in your final assembly.
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