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Unread 11-03-2008, 02:45
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Re: FIRST FRC Game Simulator for the HL2 Engine

sounds like a great project! Let us know when your'e done!

just a side note: from what I remember making CS maps with hammer: the Hollow tool sucks.
Look at that spiral it created for you on the first pic.

From what I remember the better technique is to section of the square into trapazoids, with the sloped side towards the inside of the whole.

it will perform better and take up less polygons....

Great work so far! I know how hard it is to model something according to real measurements! (I tried and failed to model my school for a DE_ map )

Good luck!

-Leav
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Unread 11-03-2008, 18:28
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Re: FIRST FRC Game Simulator for the HL2 Engine

Quote:
Originally Posted by Leav View Post

just a side note: from what I remember making CS maps with hammer: the Hollow tool sucks.
Look at that spiral it created for you on the first pic.

From what I remember the better technique is to section of the square into trapazoids, with the sloped side towards the inside of the whole.

it will perform better and take up less polygons....

-Leav

Yes, definitely! Use something like the cut tool (Whatever it's called, second from the bottom) and manipulate the vertexes. Don't carve unless it's something simple like blocks.



But it looks like it will be really fun to play! The best part is that we can build our own bots right in Garry's Mod, too
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Unread 11-03-2008, 19:49
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Re: FIRST FRC Game Simulator for the HL2 Engine

i have a model of our 2006 robot, i dont know anything about moding in source.. but what format do you need or want the model in? its currently inventor but very large.
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