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#16
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Re: KoP Revamp?
As far as drivers go, here's my thought.
Childboarding is your friend. |
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#17
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Re: KoP Revamp?
I remember FIRST sending out a huge survey last year about the KoP. Maybe they will change some stuff around with the new control system.
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#18
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Re: KoP Revamp?
do you have a link to the survey?
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#19
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Re: KoP Revamp?
Unless you're using Win9x or the USB Chic(k)let, the USB HID standard should cover everything mouse/keyboard/joystick over USB. Incredibly cheap COTS items, custom circuits, or complex COTS items not implemented well might be exceptional, but everything else should be straight up USB HID (I'm thinking of a lot of Logitech devices when I say that).
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#20
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Re: KoP Revamp?
Quote:
Heres a box with some wires. Build a robot. go. we'd figure it out eventually. ![]() |
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#21
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Re: KoP Revamp?
If IFI is really leaving (i hope not),
What will happen with the Kit Frame? |
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#22
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Re: KoP Revamp?
Quote:
It might just not come in the kit. I don't believe the company is disbanding. i would think you could still buy parts from them. I hope you can anyway.... ![]() |
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#23
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Re: KoP Revamp?
Quote:
Should be 'interesting' next year. |
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#24
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Re: KoP Revamp?
IFI most definitely won't be disbanding, very little of their revenue is from FIRST. IFI seems to enjoy supporting robotics in general, so whether or not the KOP frame will be in the KOP, it will probably still be sold.
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#25
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Re: KoP Revamp?
really really hoping IFI won't be leaving next year
but for whatever change comes, I hope it wont be for the worse (for me worse means a more 'Easy C' approach, rather than digging into low-level code) <dream> I think the best addition that could be added would be the ability to debug and act like an ICD2: I imagine 'freezing' the RC, changing values at 'mid-air' and so.. </dream> I hope someone's hearing |
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#26
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Re: KoP Revamp?
Quote:
I'd love to see an OS where things were abstracted a bit so newer teams wouldn't feel so innundated, but I'd also like to see the ability to go 'underneath the hood', so to speak, and be able to get into the bits and bytes. If things are done right teams that want to streamline the code or create specialized interfaces to the RC should be able to while those that just want to 'plug and play' will be able to do so, but only with the generic instruction sets. |
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#27
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Re: KoP Revamp?
Quote:
but, agree with me that you don't want to see a Lego Mindstorm as next year's controller =] FIRST got me into learning PICs and uCs, things I had absolutely no experience with, and now, in my second year, I actually help college students with PICs, [now..after bragging] what I mean to say is, that with a little bit of effort and will (and with just the right guidance) , any team can achieve anything, [and the bottom line], don't go crazy simplifying the control system It's great as it is now. |
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#28
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Re: KoP Revamp?
Quote:
Have enough abstraction to allow the rookie teams to have a decently functioning robot, but allow those who want to pull the veil of abstraction away and play with the magic behind it all to be able to do so. ![]() |
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