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Unread 22-03-2008, 19:34
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Re: KoP Revamp?

As far as drivers go, here's my thought.

Childboarding is your friend.
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Unread 22-03-2008, 20:18
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Re: KoP Revamp?

I remember FIRST sending out a huge survey last year about the KoP. Maybe they will change some stuff around with the new control system.
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Unread 22-03-2008, 20:46
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Re: KoP Revamp?

do you have a link to the survey?
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Unread 22-03-2008, 21:15
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Re: KoP Revamp?

Quote:
Originally Posted by Maxpower57 View Post
also you're forgetting that all usb things need drivers.
and its hard enough going through that mess with operating systems,
Unless you're using Win9x or the USB Chic(k)let, the USB HID standard should cover everything mouse/keyboard/joystick over USB. Incredibly cheap COTS items, custom circuits, or complex COTS items not implemented well might be exceptional, but everything else should be straight up USB HID (I'm thinking of a lot of Logitech devices when I say that).
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Unread 23-03-2008, 14:40
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Re: KoP Revamp?

Quote:
Originally Posted by thefro526 View Post
I understand that USB things need drivers, I was just saying If you wanted to do it there is a way. Next year will be a learning year for almost every team and you will see a lot of people sharing their experiences on how to interface with the robot, so I wouldn't worry about too much of anything yet. Also I highly doubt FIRST will give us this new control system without some technical documents to help us out. In the past almost anything you could ever want to know about the current control system has been published and in time it will be the same in time, just you watch.
Hahah that'd be awesome.
Heres a box with some wires.
Build a robot. go.
we'd figure it out eventually.
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Unread 23-03-2008, 15:53
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Re: KoP Revamp?

If IFI is really leaving (i hope not),

What will happen with the Kit Frame?
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Unread 23-03-2008, 16:07
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Re: KoP Revamp?

Quote:
Originally Posted by AndyB View Post
If IFI is really leaving (i hope not),

What will happen with the Kit Frame?

It might just not come in the kit. I don't believe the company is disbanding. i would think you could still buy parts from them. I hope you can anyway....
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Unread 23-03-2008, 16:14
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Re: KoP Revamp?

Quote:
Originally Posted by AndyB View Post
If IFI is really leaving (i hope not),

What will happen with the Kit Frame?
I was wondering the same thing.

Should be 'interesting' next year.
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Unread 23-03-2008, 16:30
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Re: KoP Revamp?

Quote:
Originally Posted by GBIT View Post
It might just not come in the kit. I don't believe the company is disbanding. i would think you could still buy parts from them. I hope you can anyway....
IFI most definitely won't be disbanding, very little of their revenue is from FIRST. IFI seems to enjoy supporting robotics in general, so whether or not the KOP frame will be in the KOP, it will probably still be sold.
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Unread 23-03-2008, 16:34
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Re: KoP Revamp?

really really hoping IFI won't be leaving next year

but for whatever change comes, I hope it wont be for the worse
(for me worse means a more 'Easy C' approach, rather than digging into low-level code)


<dream>
I think the best addition that could be added would be the ability to debug and act like an ICD2:
I imagine 'freezing' the RC, changing values at 'mid-air' and so..
</dream>
I hope someone's hearing
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Unread 23-03-2008, 16:51
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Re: KoP Revamp?

Quote:
Originally Posted by 3dude_2231 View Post
really really hoping IFI won't be leaving next year

but for whatever change comes, I hope it wont be for the worse
(for me worse means a more 'Easy C' approach, rather than digging into low-level code)


<dream>
I think the best addition that could be added would be the ability to debug and act like an ICD2:
I imagine 'freezing' the RC, changing values at 'mid-air' and so..
</dream>
I hope someone's hearing
I'm actually hopeing for a bit of both worlds.

I'd love to see an OS where things were abstracted a bit so newer teams wouldn't feel so innundated, but I'd also like to see the ability to go 'underneath the hood', so to speak, and be able to get into the bits and bytes.

If things are done right teams that want to streamline the code or create specialized interfaces to the RC should be able to while those that just want to 'plug and play' will be able to do so, but only with the generic instruction sets.
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Unread 23-03-2008, 17:02
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Re: KoP Revamp?

Quote:
Originally Posted by Daniel_LaFleur View Post
I'm actually hopeing for a bit of both worlds.

I'd love to see an OS where things were abstracted a bit so newer teams wouldn't feel so innundated, but I'd also like to see the ability to go 'underneath the hood', so to speak, and be able to get into the bits and bytes.

If things are done right teams that want to streamline the code or create specialized interfaces to the RC should be able to while those that just want to 'plug and play' will be able to do so, but only with the generic instruction sets.
agreed

but, agree with me that you don't want to see a Lego Mindstorm as next year's controller =]

FIRST got me into learning PICs and uCs, things I had absolutely no experience with,
and now, in my second year, I actually help college students with PICs,
[now..after bragging] what I mean to say is, that with a little bit of effort and will (and with just the right guidance) , any team can achieve anything,
[and the bottom line], don't go crazy simplifying the control system
It's great as it is now.
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  #28   Spotlight this post!  
Unread 23-03-2008, 17:17
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Re: KoP Revamp?

Quote:
Originally Posted by 3dude_2231 View Post
agreed

but, agree with me that you don't want to see a Lego Mindstorm as next year's controller =]

FIRST got me into learning PICs and uCs, things I had absolutely no experience with,
and now, in my second year, I actually help college students with PICs,
[now..after bragging] what I mean to say is, that with a little bit of effort and will (and with just the right guidance) , any team can achieve anything,
[and the bottom line], don't go crazy simplifying the control system
It's great as it is now.
Completely 100% agree.

Have enough abstraction to allow the rookie teams to have a decently functioning robot, but allow those who want to pull the veil of abstraction away and play with the magic behind it all to be able to do so.
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