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Unread 03-04-2008, 21:31
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Re: FIRST FRC Game Simulator for the HL2 Engine

Quote:
Originally Posted by richalex2010 View Post
I'll look into making a model of Pandora, Team 540's bot. What are the polygon requirements you're after?
What other things are you in need of? (textures, models, etc.)
I've got The Orange Box and relevant Source SDKs, but not Garry's Mod (for now... plan on getting CS:S with Garry's Mod soon), so if there's anything I can help with, I'd like to give it a try.
I believe there is like a 150k poly limit in Source, but I don't really see anyone coming close to that. To be honest, I really don't have any preference as to how many polys so long as it looks decent.

Right now I'm trying to get the FIRST logo as a texture so I can apply it to the field. That and I'd like to try and get a new skin for the red lights so the blue alliance can have indicator lights on the player stations.

If you are familiar with converting graphics to textures, that would be the most useful thing right now.



Also, to those of you who offered models, I'm at a point now that I could use a few to work with so if any of you have a model available that you could email them to me or something it would be very much appreciated.


New Screenshots coming soon (If I can get the latest version to compile sometime this year).
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