Who said anything about running laps. Our bot, in low gear, drives @ 5' per second and has 175+ LB pushing force. Very few "half-done box bots" won't be pushed by us. And we don't need to ram.
Design for defense ... because it will happen once you prove yourself a scoring threat.
Planning on high speed ramming will get you DQ'd under <G37>
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ROBOT to ROBOT Interaction - Strategies aimed solely at the destruction, damage, tipping over, or entanglement of ROBOTS are not in the spirit of the FIRST Robotics Competition and are not allowed.
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Originally Posted by Shadow503
I've done the math and I have a counter pinning strategy: high speed ramming. If I can get our 120lb bot moving at 20 ft/s we should be able to disable/dislodge the defensive bot/track ball. A single lap w/ hurdle will be sufficient to cover 10pt penalty. After this, one of four things happens:
A) The defensive robot has been damaged and is no longer able to play defense
B) The defensive robot is still working, but we are able to keep control of the ball
C) The defensive robot, while still working, has realized it is in their best interests to not pin the ball
D) The defensive robot, still working, pins the ball after we come around the track again. We repeat the ramming maneuver and hurdle (with no net point loss) and hope for conditions A),B), or C) next time around.
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This is the most un-GP statement I've ever seen, and shows that you are far more interested in winning than in doing what is right.
135 degree wall sections proves nothing other than it's different from years ago ... not that the GDC did not want or expect pinning of the trackballs. At best it's
your estimation of what the GDC wanted. And your opinion is biased because your "powerful bot" was unable to compensate for this "simplistic" defense (in fairness, my opinion is probably just as biased even though we built a lap bot this year).
Also think that your arm / gripper / manipulator very well could be outside the bumperzone and any interaction with that will give you another 10 point penalty and may get you disabled / Yellow carded / DQ'd.
Again, have fun with your strategy at the championships.