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#151
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Re: Galileo Division 2008
Um, 148 can knock off the balls. They added that feature at Bayou.
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#152
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Re: Galileo Division 2008
yeah... i saw that thread... scary...
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#153
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Re: Galileo Division 2008
really i'm thinking a 3 good hurdler/shooter alliance would be an ultimate alliance if they can effectively cooperate and share the 2 track balls. think of the robot without the ball on the otherside of the overpass and the 1st robot hurdles and passes it off to the waiting robot who can grab it within seconds and go around the track. Then the 1st robot waits for the other trackball to be hurdled grabs it and so on. now applying the same idea to a 3 shooter alliance, if they could shoot "kiddy-corner" that would be epic. and with so many good hurdlers in this division i can see it happening.
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#154
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Re: Galileo Division 2008
Quote:
Our improvement in OPR at Buckeye was due to pure speed lapping. We put up 8-9 if focusing solely on that strategy. Our driver is adept at navigating through traffic with ease. I would presume other strategies may take precedence in Galileo. Depends on the situation. We were considering switching to trackball defense in later elimination rounds had we advanced but never had the need or opportunity to play it. We can knock reliably, repeatably, and backwards if needed, without penalty. Our current hybrid can get 3 lines with no sensor feedback at 65% full speed setting; however, gyros are really useful devices, I've recently found. Driving straight in auton regardless of mechanical drivetrain bias is kinda a useful feature. Makes you want to take more liberties with the robot's speed in hybrid. And it's amazing what an RS-540 motor, some surgical tubing, (and some really ugly but solid welding) can do to refresh the usefulness of a mechanism.... Galileo should be a fun time! We're flexible enough to play any strategy with anyone at any time. I can't wait for the myriad combinations of great partners and opponents we will face. Good luck to all competitors! Last edited by Travis Hoffman : 12-04-2008 at 00:28. |
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#155
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Re: Galileo Division 2008
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#156
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Re: Galileo Division 2008
The 540's connected to the......epoxied FP pinion. The FP pinion's connected to the....FP gearbox. The FP gearbox is connected to the ....
something or other, which may or may not prove useful. Time will tell.Fun times for us on Thursday, to be sure. |
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#157
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Re: Galileo Division 2008
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We can do most of the stuff you listed too Our hybrid is still lacking thought. Something is messing up our code, making it good for one line so far, and no more. Hopefully we'll be able to figure something out before Atlanta. Galileo should be a blast. We're sure to get to play with some amazing teams, some we've met before, and many we haven't. No one in our current group of students has competed east of Las Vegas, so this should definitely be a refreshing experience. We can't wait! |
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#158
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Re: Galileo Division 2008
Quote:
For what they're worth, here they are: Bayou Regional: Finals Match 1 and Bayou Regional: Finals Match 2 I also posted a couple of other Bayou elim matches: Semi-Final Match 1-1 and Semi-Final 1-2 I didn't have anything against the teams in the other Bayou Semi-Final matches, which were very entertaining. It's just that I have a genetic connection to the driver of Team 16 (#1 seeded alliance). My digital camera barely had enough memory for those four matches. ![]() |
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#159
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Re: Galileo Division 2008
Man, I missed the whole division announcement because I was on a trip to Boston...that's amazing to go galileo ^^ I am pretty glad about the division. Especially scouting will be a lot of fun now since there will be a lot of nice matches around. For me definitely the strongest division...Team 1983 - The Skunkworks will smell hard!
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#160
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Re: Galileo Division 2008
Agreed, regarding elims. But the lapping may come in handy during qualifying when allied with stronger-hurdling partners and you expect to win the match. Trying to maintain opponent's score and lapping for your alliance preserves RP's for you. You (and your offensively superior partners positioned to seed high) might benefit from the gesture.
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#161
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Re: Galileo Division 2008
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Additionally, for most teams, the qualifications will be a showcase for how good you can be during eliminations. I expect that if you hope to make eliminations as a defensive bot, you might have to prove during qualifications you can play defense. |
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#162
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Re: Galileo Division 2008
Quote:
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#163
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Re: Galileo Division 2008
An alliance with two great hurdlers and a great herder who can also hurdle and place would be the best combo the herder/hurdler would fill in , in the case that one of the amazing hurdlers was tipped, disabled, or had mechanical failure.
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#164
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Re: Galileo Division 2008
Galileo , Einstien is yours to loose!!!!!!!! With the powerhouses of ,217,254,330,1114, depending on how they match up after alliance pickings will be hard to beat. Add a third partner from 8, 25, 40, 65,, 70 ,103, 121, 148 ,176, 195, 469, 494, 1503, 1717, will stand tall on Einstien.
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#165
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Re: Galileo Division 2008
I ran through 200 simulated qualifications (all 100 matches, using the FIRST match generator). I used each team's best opr for their contribution to a match.
I know 1114 is by far the best robot this year, but I wanted to see what their chances are of seeding first. They went undefeated in all but 20 trials, but only seeded first 73 times. Here are the statistics for all teams: QPs: Code:
Team min max average median undefeated 1114 12 14 13.81 14 180 103 8 14 12.37 12 77 217 8 14 11.705 12 50 40 6 14 11.385 12 39 330 6 14 11.545 12 49 254 2 14 10.83 10.5 31 494 4 14 10.56 10 17 25 6 14 10.535 10 21 1717 2 14 10.96 12 31 121 4 14 9.795 10 18 1629 2 14 10.29 10 20 234 2 14 9.29 10 10 469 4 14 9.61 10 13 343 2 14 8.43 8 5 65 0 14 8.39 8 3 176 0 14 8.415 8 3 195 2 14 8.435 8 4 1540 2 14 8.895 10 8 88 1 14 7.885 8 3 291 0 14 7.55 8 2 1450 2 14 7.915 8 3 2468 2 14 8.285 8 4 70 0 14 7.92 8 4 2062 2 14 8.26 8 2 716 0 14 7.97 8 1 1503 0 14 8.24 8 6 1816 2 14 7.76 8 2 932 2 14 7.705 8 2 48 0 14 6.88 6 2 384 0 12 7.155 8 0 694 0 14 7.48 8 3 148 2 14 8.82 9 7 1089 0 14 7.525 8 5 316 0 14 6.7 6 2 548 2 12 6.84 6 0 2165 0 14 7.345 8 4 1676 2 14 7.34 8 3 364 0 13 6.885 6 0 84 0 12 6.17 6 0 1366 0 12 6.92 8 0 134 0 13 6.07 6 0 1023 0 14 6.59 6 2 2487 0 13 6.97 7 0 180 0 12 6.02 6 0 812 0 12 6.29 6 0 2237 0 12 6.73 6.5 0 2638 0 14 7.08 8 1 425 0 11 6.505 6 0 2340 0 14 6.65 6 1 894 0 12 6.13 6 0 1319 0 12 6.36 6 0 2046 2 14 9.28 10 4 2549 0 14 6.265 6 1 2564 0 12 6.605 6 0 980 0 13 5.925 6 0 612 0 12 5.795 6 0 1038 0 12 5.715 6 0 1983 0 14 7.16 8 3 8 0 12 5.335 6 0 302 0 14 5.18 6 1 457 0 12 5.205 6 0 1739 0 12 5.555 6 0 1758 0 14 5.595 6 1 597 0 11 5.8 6 0 2599 0 14 5.52 6 1 2023 0 12 5.545 6 0 2437 0 14 5.77 6 1 399 0 14 5.2 6 1 1296 0 10 4.74 4 0 1212 0 12 5.07 4 0 1138 0 14 5.615 6 1 2423 0 12 4.865 4 0 1390 0 12 4.52 4 0 226 0 8 4.015 4 0 1885 0 12 5.585 6 0 168 0 12 4.315 4 0 2354 0 10 4.085 4 0 1254 0 10 3.95 4 0 115 0 14 4.77 4 1 839 0 10 4.595 4 0 1523 0 12 3.79 4 0 2621 0 12 3.31 4 0 1576 0 10 2.93 2 0 509 0 8 2.94 2 0 1595 0 8 2.25 2 0 Code:
Team Min Max average median 1 seed top 8 1114 1 9 2.43 2 73 199 103 1 27 5.475 4 38 160 217 1 30 8.435 6 21 128 40 1 49 9.935 7 11 114 330 1 45 9.155 6 21 123 254 1 75 12.825 9.5 8 88 494 1 60 14.74 12.5 4 72 25 1 47 13.76 12 4 83 1717 1 72 14.645 11.5 1 75 121 1 61 18.685 15 6 46 1629 2 73 17.955 16 0 51 234 1 75 22.2 16.5 4 37 469 2 65 20.725 17.5 0 42 343 1 77 28.885 27 3 23 65 3 82 28.045 26 0 18 176 2 81 28.525 27 0 12 195 2 77 28.205 27 0 22 1540 2 80 28.36 24 0 27 88 1 82 31.865 29 2 15 291 2 83 35.57 30 0 12 1450 3 81 36.405 34 0 6 2468 3 78 33.735 33 0 10 70 2 83 31.65 29 0 17 2062 3 80 33.55 29.5 0 12 716 4 83 33.94 32 0 11 1503 1 84 33.65 32 1 11 1816 2 79 37.72 35.5 0 8 932 3 82 36.885 34 0 6 48 4 82 40.82 42 0 6 384 5 83 38.92 35 0 10 694 2 84 38.01 36 0 8 148 1 79 25.695 22.5 1 27 1089 3 82 38.885 36.5 0 10 316 3 84 42.95 44 0 5 548 7 81 42.74 43 0 3 2165 2 84 41.76 40 0 9 1676 2 83 41.55 41 0 8 364 5 82 41.26 42 0 8 84 8 85 46.415 46 0 1 1366 5 84 43.39 40 0 3 134 5 84 47.505 49 0 2 1023 1 85 45.66 46 1 4 2487 3 83 45.41 42 0 4 180 8 84 48.06 47 0 1 812 5 82 47.14 48.5 0 2 2237 8 83 46.435 45 0 2 2638 2 85 44.525 43 0 4 425 9 84 45.13 44 0 0 2340 6 85 47.515 51 0 5 894 8 84 49.915 51.5 0 1 1319 6 84 49.06 49.5 0 2 2046 3 76 25.335 22 0 22 2549 5 85 50.57 54 0 2 2564 10 84 47.96 48.5 0 0 980 5 85 52.055 54.5 0 1 612 8 84 51.675 53 0 3 1038 7 85 53.68 54 0 1 1983 1 82 42.585 40.5 1 5 8 6 84 54.195 56.5 0 1 302 4 85 55.815 57 0 2 457 9 85 56.04 59 0 0 1739 9 85 56.61 59 0 0 1758 3 85 56.135 58.5 0 2 597 10 84 51.94 53 0 0 2599 4 85 57.395 59 0 1 2023 10 85 56.715 57 0 0 2437 3 84 54.875 58 0 2 399 4 85 56.345 58 0 1 1296 18 85 62.51 67 0 0 1212 6 85 60.24 66 0 1 1138 6 84 54.745 55.5 0 1 2423 14 85 62.625 66.5 0 0 1390 9 85 63.64 68 0 0 226 30 85 65.665 68 0 0 1885 9 84 56.97 58 0 0 168 7 85 62.575 67 0 1 2354 19 85 67.765 73 0 0 1254 18 85 67.95 71.5 0 0 115 3 85 58.69 63 0 1 839 20 85 63.065 67 0 0 1523 10 85 69.95 74 0 0 2621 9 85 73.095 77 0 0 1576 25 85 75.86 79.5 0 0 509 32 85 74.04 79 0 0 1595 35 85 78.985 82 0 0 |
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