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  #151   Spotlight this post!  
Unread 11-04-2008, 21:28
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Re: Galileo Division 2008

Um, 148 can knock off the balls. They added that feature at Bayou.
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Unread 11-04-2008, 21:30
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Re: Galileo Division 2008

Quote:
Originally Posted by Paul Copioli View Post
Um, 148 can knock off the balls. They added that feature at Bayou.
yeah... i saw that thread... scary...
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  #153   Spotlight this post!  
Unread 11-04-2008, 21:33
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Re: Galileo Division 2008

really i'm thinking a 3 good hurdler/shooter alliance would be an ultimate alliance if they can effectively cooperate and share the 2 track balls. think of the robot without the ball on the otherside of the overpass and the 1st robot hurdles and passes it off to the waiting robot who can grab it within seconds and go around the track. Then the 1st robot waits for the other trackball to be hurdled grabs it and so on. now applying the same idea to a 3 shooter alliance, if they could shoot "kiddy-corner" that would be epic. and with so many good hurdlers in this division i can see it happening.
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Unread 11-04-2008, 23:57
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Re: Galileo Division 2008

Quote:
Originally Posted by Guy Davidson View Post
From reading Travis Hoffman's posts about defense, I'd be willing to wager that 48 play some D as well.
That is one of but many options for us.

Our improvement in OPR at Buckeye was due to pure speed lapping. We put up 8-9 if focusing solely on that strategy. Our driver is adept at navigating through traffic with ease. I would presume other strategies may take precedence in Galileo. Depends on the situation.

We were considering switching to trackball defense in later elimination rounds had we advanced but never had the need or opportunity to play it.

We can knock reliably, repeatably, and backwards if needed, without penalty.

Our current hybrid can get 3 lines with no sensor feedback at 65% full speed setting; however, gyros are really useful devices, I've recently found. Driving straight in auton regardless of mechanical drivetrain bias is kinda a useful feature. Makes you want to take more liberties with the robot's speed in hybrid.

And it's amazing what an RS-540 motor, some surgical tubing, (and some really ugly but solid welding) can do to refresh the usefulness of a mechanism....

Galileo should be a fun time! We're flexible enough to play any strategy with anyone at any time. I can't wait for the myriad combinations of great partners and opponents we will face. Good luck to all competitors!
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Last edited by Travis Hoffman : 12-04-2008 at 00:28.
  #155   Spotlight this post!  
Unread 12-04-2008, 00:03
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Re: Galileo Division 2008

Quote:
Originally Posted by Travis Hoffman View Post
That is one of but many options for us.

Our improvement in OPR at Buckeye was due to pure speed lapping. We could put up 8-9 if focusing solely on that strategy. Our driver is adept at navigating through traffic with ease. I would presume other strategies may take precedence in Galileo. Depends on the situation.

We were considering switching to trackball defense in later elimination rounds had we advanced but never had the need or opportunity to play it.

We can knock reliably, repeatably, and backwards if needed, without penalty.

Our current hybrid can get 3 lines with no sensor feedback at 65% full speed setting; however, gyros are really useful devices, I've recently found. Driving straight in auton regardless of mechanical drivetrain bias is kinda a useful feature. Makes you want to take more liberties with the robot's speed.

And it's amazing what an RS-540 motor and some surgical tubing can do to refresh the usefulness of a mechanism....

Galileo should be a fun time! We're flexible enough to play any strategy with anyone at any time. I can't wait for the myriad combinations of great partners and opponents we will face. Good luck to all competitors!
what did you add the 540 to?
  #156   Spotlight this post!  
Unread 12-04-2008, 00:11
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Re: Galileo Division 2008

Quote:
Originally Posted by AdamHeard View Post
what did you add the 540 to?
The 540's connected to the......epoxied FP pinion. The FP pinion's connected to the....FP gearbox. The FP gearbox is connected to the .... something or other, which may or may not prove useful. Time will tell.

Fun times for us on Thursday, to be sure.
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  #157   Spotlight this post!  
Unread 12-04-2008, 00:28
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Re: Galileo Division 2008

Quote:
Originally Posted by Travis Hoffman View Post
Our improvement in OPR at Buckeye was due to pure speed lapping. We could put up 8-9 if focusing solely on that strategy. Our driver is adept at navigating through traffic with ease. I would presume other strategies may take precedence in Galileo. Depends on the situation.

Galileo should be a fun time! We're flexible enough to play any strategy with anyone at any time. I can't wait for the myriad combinations of great partners and opponents we will face. Good luck to all competitors!
We just never saw the value of pure lapping. In our mind, preventing a hurdler from hurdling twice is good for about 16 points, which is eight laps. That's more than a good tradeoff for us, especially if we can sometime take away a third hurdle.

We can do most of the stuff you listed too Our hybrid is still lacking thought. Something is messing up our code, making it good for one line so far, and no more. Hopefully we'll be able to figure something out before Atlanta.

Galileo should be a blast. We're sure to get to play with some amazing teams, some we've met before, and many we haven't. No one in our current group of students has competed east of Las Vegas, so this should definitely be a refreshing experience. We can't wait!
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Unread 12-04-2008, 00:42
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Re: Galileo Division 2008

Quote:
Originally Posted by francistexas View Post
Too bad the videos aren't available from Bayou for you to see.
I put a few videos from the Bayou elims on YouTube. They're taken with a hand-held digital camera, zoomed out enough to see most of the field.

For what they're worth, here they are:

Bayou Regional: Finals Match 1 and Bayou Regional: Finals Match 2

I also posted a couple of other Bayou elim matches:

Semi-Final Match 1-1 and Semi-Final 1-2

I didn't have anything against the teams in the other Bayou Semi-Final matches, which were very entertaining. It's just that I have a genetic connection to the driver of Team 16 (#1 seeded alliance). My digital camera barely had enough memory for those four matches.
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  #159   Spotlight this post!  
Unread 12-04-2008, 00:43
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Re: Galileo Division 2008

Man, I missed the whole division announcement because I was on a trip to Boston...that's amazing to go galileo ^^ I am pretty glad about the division. Especially scouting will be a lot of fun now since there will be a lot of nice matches around. For me definitely the strongest division...Team 1983 - The Skunkworks will smell hard!
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  #160   Spotlight this post!  
Unread 12-04-2008, 00:50
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Re: Galileo Division 2008

Quote:
Originally Posted by Guy Davidson View Post
We just never saw the value of pure lapping. In our mind, preventing a hurdler from hurdling twice is good for about 16 points, which is eight laps. That's more than a good tradeoff for us, especially if we can sometime take away a third hurdle.
Agreed, regarding elims. But the lapping may come in handy during qualifying when allied with stronger-hurdling partners and you expect to win the match. Trying to maintain opponent's score and lapping for your alliance preserves RP's for you. You (and your offensively superior partners positioned to seed high) might benefit from the gesture.
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  #161   Spotlight this post!  
Unread 12-04-2008, 00:53
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Re: Galileo Division 2008

Quote:
Originally Posted by Travis Hoffman View Post
Agreed, regarding elims. But the lapping may come in handy during qualifying when allied with stronger-hurdling partners and you expect to win the match. Trying to maintain opponent's score and lapping for your alliance preserves RP's for you. You (and your offensively superior partners positioned to seed high) might appreciate the gesture.
I haven't thought of that. I guess that if you are absolutely sure you are going to win, you might as well forgo defense. However, if you end up losing a match you expected to win, you'd be rather unhappy if that happens.

Additionally, for most teams, the qualifications will be a showcase for how good you can be during eliminations. I expect that if you hope to make eliminations as a defensive bot, you might have to prove during qualifications you can play defense.
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Unread 12-04-2008, 01:29
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Re: Galileo Division 2008

Quote:
Originally Posted by XaulZan11 View Post
I see what you are saying, but those good qualities that you mention a hurdler can have too. There are only a few number lap bots that are significantly faster than all other bots (ie 148, who can't knock down). So, by having a hurdling robot that can do just about everything a lap bot can do (good hybrid, knock off well, play defense, lap), they can also hurdle. I think that there will be 12 robots with hurdling capiblities on Einstein. While the 3rd may be doing laps, playing defense and knocking balls off, they are also a backup hurdler incase one team breaks. Also, if the alliances top or second best hurdler is getting a ton of defense, they can act as a decoy and allow the 3rd robot to handle the hurdling while they draw the defense away (although that strategy probably won't work for more than one match). Having three hurdles just gives the alliance more strategic options.
Yes hurdlers can do all the things as well. Point well taken. I am looking forward to my first time at Championships especially since it is our Rookie year. I have much to learn I know. We are want to have a good showing just all others do as well.
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Unread 12-04-2008, 11:57
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Re: Galileo Division 2008

An alliance with two great hurdlers and a great herder who can also hurdle and place would be the best combo the herder/hurdler would fill in , in the case that one of the amazing hurdlers was tipped, disabled, or had mechanical failure.
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Unread 12-04-2008, 12:00
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Re: Galileo Division 2008

Galileo , Einstien is yours to loose!!!!!!!! With the powerhouses of ,217,254,330,1114, depending on how they match up after alliance pickings will be hard to beat. Add a third partner from 8, 25, 40, 65,, 70 ,103, 121, 148 ,176, 195, 469, 494, 1503, 1717, will stand tall on Einstien.
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Unread 12-04-2008, 12:20
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Re: Galileo Division 2008

I ran through 200 simulated qualifications (all 100 matches, using the FIRST match generator). I used each team's best opr for their contribution to a match.

I know 1114 is by far the best robot this year, but I wanted to see what their chances are of seeding first. They went undefeated in all but 20 trials, but only seeded first 73 times. Here are the statistics for all teams:

QPs:
Code:
Team	min	max	average	median	undefeated
1114	12	14	13.81	14	180
103	8	14	12.37	12	77
217	8	14	11.705	12	50
40	6	14	11.385	12	39
330	6	14	11.545	12	49
254	2	14	10.83	10.5	31
494	4	14	10.56	10	17
25	6	14	10.535	10	21
1717	2	14	10.96	12	31
121	4	14	9.795	10	18
1629	2	14	10.29	10	20
234	2	14	9.29	10	10
469	4	14	9.61	10	13
343	2	14	8.43	8	5
65	0	14	8.39	8	3
176	0	14	8.415	8	3
195	2	14	8.435	8	4
1540	2	14	8.895	10	8
88	1	14	7.885	8	3
291	0	14	7.55	8	2
1450	2	14	7.915	8	3
2468	2	14	8.285	8	4
70	0	14	7.92	8	4
2062	2	14	8.26	8	2
716	0	14	7.97	8	1
1503	0	14	8.24	8	6
1816	2	14	7.76	8	2
932	2	14	7.705	8	2
48	0	14	6.88	6	2
384	0	12	7.155	8	0
694	0	14	7.48	8	3
148	2	14	8.82	9	7
1089	0	14	7.525	8	5
316	0	14	6.7	6	2
548	2	12	6.84	6	0
2165	0	14	7.345	8	4
1676	2	14	7.34	8	3
364	0	13	6.885	6	0
84	0	12	6.17	6	0
1366	0	12	6.92	8	0
134	0	13	6.07	6	0
1023	0	14	6.59	6	2
2487	0	13	6.97	7	0
180	0	12	6.02	6	0
812	0	12	6.29	6	0
2237	0	12	6.73	6.5	0
2638	0	14	7.08	8	1
425	0	11	6.505	6	0
2340	0	14	6.65	6	1
894	0	12	6.13	6	0
1319	0	12	6.36	6	0
2046	2	14	9.28	10	4
2549	0	14	6.265	6	1
2564	0	12	6.605	6	0
980	0	13	5.925	6	0
612	0	12	5.795	6	0
1038	0	12	5.715	6	0
1983	0	14	7.16	8	3
8	0	12	5.335	6	0
302	0	14	5.18	6	1
457	0	12	5.205	6	0
1739	0	12	5.555	6	0
1758	0	14	5.595	6	1
597	0	11	5.8	6	0
2599	0	14	5.52	6	1
2023	0	12	5.545	6	0
2437	0	14	5.77	6	1
399	0	14	5.2	6	1
1296	0	10	4.74	4	0
1212	0	12	5.07	4	0
1138	0	14	5.615	6	1
2423	0	12	4.865	4	0
1390	0	12	4.52	4	0
226	0	8	4.015	4	0
1885	0	12	5.585	6	0
168	0	12	4.315	4	0
2354	0	10	4.085	4	0
1254	0	10	3.95	4	0
115	0	14	4.77	4	1
839	0	10	4.595	4	0
1523	0	12	3.79	4	0
2621	0	12	3.31	4	0
1576	0	10	2.93	2	0
509	0	8	2.94	2	0
1595	0	8	2.25	2	0
Seeds:
Code:
Team	Min	Max	average	median	1 seed	top 8
1114	1	9	2.43	2	73	199
103	1	27	5.475	4	38	160
217	1	30	8.435	6	21	128
40	1	49	9.935	7	11	114
330	1	45	9.155	6	21	123
254	1	75	12.825	9.5	8	88
494	1	60	14.74	12.5	4	72
25	1	47	13.76	12	4	83
1717	1	72	14.645	11.5	1	75
121	1	61	18.685	15	6	46
1629	2	73	17.955	16	0	51
234	1	75	22.2	16.5	4	37
469	2	65	20.725	17.5	0	42
343	1	77	28.885	27	3	23
65	3	82	28.045	26	0	18
176	2	81	28.525	27	0	12
195	2	77	28.205	27	0	22
1540	2	80	28.36	24	0	27
88	1	82	31.865	29	2	15
291	2	83	35.57	30	0	12
1450	3	81	36.405	34	0	6
2468	3	78	33.735	33	0	10
70	2	83	31.65	29	0	17
2062	3	80	33.55	29.5	0	12
716	4	83	33.94	32	0	11
1503	1	84	33.65	32	1	11
1816	2	79	37.72	35.5	0	8
932	3	82	36.885	34	0	6
48	4	82	40.82	42	0	6
384	5	83	38.92	35	0	10
694	2	84	38.01	36	0	8
148	1	79	25.695	22.5	1	27
1089	3	82	38.885	36.5	0	10
316	3	84	42.95	44	0	5
548	7	81	42.74	43	0	3
2165	2	84	41.76	40	0	9
1676	2	83	41.55	41	0	8
364	5	82	41.26	42	0	8
84	8	85	46.415	46	0	1
1366	5	84	43.39	40	0	3
134	5	84	47.505	49	0	2
1023	1	85	45.66	46	1	4
2487	3	83	45.41	42	0	4
180	8	84	48.06	47	0	1
812	5	82	47.14	48.5	0	2
2237	8	83	46.435	45	0	2
2638	2	85	44.525	43	0	4
425	9	84	45.13	44	0	0
2340	6	85	47.515	51	0	5
894	8	84	49.915	51.5	0	1
1319	6	84	49.06	49.5	0	2
2046	3	76	25.335	22	0	22
2549	5	85	50.57	54	0	2
2564	10	84	47.96	48.5	0	0
980	5	85	52.055	54.5	0	1
612	8	84	51.675	53	0	3
1038	7	85	53.68	54	0	1
1983	1	82	42.585	40.5	1	5
8	6	84	54.195	56.5	0	1
302	4	85	55.815	57	0	2
457	9	85	56.04	59	0	0
1739	9	85	56.61	59	0	0
1758	3	85	56.135	58.5	0	2
597	10	84	51.94	53	0	0
2599	4	85	57.395	59	0	1
2023	10	85	56.715	57	0	0
2437	3	84	54.875	58	0	2
399	4	85	56.345	58	0	1
1296	18	85	62.51	67	0	0
1212	6	85	60.24	66	0	1
1138	6	84	54.745	55.5	0	1
2423	14	85	62.625	66.5	0	0
1390	9	85	63.64	68	0	0
226	30	85	65.665	68	0	0
1885	9	84	56.97	58	0	0
168	7	85	62.575	67	0	1
2354	19	85	67.765	73	0	0
1254	18	85	67.95	71.5	0	0
115	3	85	58.69	63	0	1
839	20	85	63.065	67	0	0
1523	10	85	69.95	74	0	0
2621	9	85	73.095	77	0	0
1576	25	85	75.86	79.5	0	0
509	32	85	74.04	79	0	0
1595	35	85	78.985	82	0	0
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