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#1
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Re: Galileo Division 2008
I ran through 200 simulated qualifications (all 100 matches, using the FIRST match generator). I used each team's best opr for their contribution to a match.
I know 1114 is by far the best robot this year, but I wanted to see what their chances are of seeding first. They went undefeated in all but 20 trials, but only seeded first 73 times. Here are the statistics for all teams: QPs: Code:
Team min max average median undefeated 1114 12 14 13.81 14 180 103 8 14 12.37 12 77 217 8 14 11.705 12 50 40 6 14 11.385 12 39 330 6 14 11.545 12 49 254 2 14 10.83 10.5 31 494 4 14 10.56 10 17 25 6 14 10.535 10 21 1717 2 14 10.96 12 31 121 4 14 9.795 10 18 1629 2 14 10.29 10 20 234 2 14 9.29 10 10 469 4 14 9.61 10 13 343 2 14 8.43 8 5 65 0 14 8.39 8 3 176 0 14 8.415 8 3 195 2 14 8.435 8 4 1540 2 14 8.895 10 8 88 1 14 7.885 8 3 291 0 14 7.55 8 2 1450 2 14 7.915 8 3 2468 2 14 8.285 8 4 70 0 14 7.92 8 4 2062 2 14 8.26 8 2 716 0 14 7.97 8 1 1503 0 14 8.24 8 6 1816 2 14 7.76 8 2 932 2 14 7.705 8 2 48 0 14 6.88 6 2 384 0 12 7.155 8 0 694 0 14 7.48 8 3 148 2 14 8.82 9 7 1089 0 14 7.525 8 5 316 0 14 6.7 6 2 548 2 12 6.84 6 0 2165 0 14 7.345 8 4 1676 2 14 7.34 8 3 364 0 13 6.885 6 0 84 0 12 6.17 6 0 1366 0 12 6.92 8 0 134 0 13 6.07 6 0 1023 0 14 6.59 6 2 2487 0 13 6.97 7 0 180 0 12 6.02 6 0 812 0 12 6.29 6 0 2237 0 12 6.73 6.5 0 2638 0 14 7.08 8 1 425 0 11 6.505 6 0 2340 0 14 6.65 6 1 894 0 12 6.13 6 0 1319 0 12 6.36 6 0 2046 2 14 9.28 10 4 2549 0 14 6.265 6 1 2564 0 12 6.605 6 0 980 0 13 5.925 6 0 612 0 12 5.795 6 0 1038 0 12 5.715 6 0 1983 0 14 7.16 8 3 8 0 12 5.335 6 0 302 0 14 5.18 6 1 457 0 12 5.205 6 0 1739 0 12 5.555 6 0 1758 0 14 5.595 6 1 597 0 11 5.8 6 0 2599 0 14 5.52 6 1 2023 0 12 5.545 6 0 2437 0 14 5.77 6 1 399 0 14 5.2 6 1 1296 0 10 4.74 4 0 1212 0 12 5.07 4 0 1138 0 14 5.615 6 1 2423 0 12 4.865 4 0 1390 0 12 4.52 4 0 226 0 8 4.015 4 0 1885 0 12 5.585 6 0 168 0 12 4.315 4 0 2354 0 10 4.085 4 0 1254 0 10 3.95 4 0 115 0 14 4.77 4 1 839 0 10 4.595 4 0 1523 0 12 3.79 4 0 2621 0 12 3.31 4 0 1576 0 10 2.93 2 0 509 0 8 2.94 2 0 1595 0 8 2.25 2 0 Code:
Team Min Max average median 1 seed top 8 1114 1 9 2.43 2 73 199 103 1 27 5.475 4 38 160 217 1 30 8.435 6 21 128 40 1 49 9.935 7 11 114 330 1 45 9.155 6 21 123 254 1 75 12.825 9.5 8 88 494 1 60 14.74 12.5 4 72 25 1 47 13.76 12 4 83 1717 1 72 14.645 11.5 1 75 121 1 61 18.685 15 6 46 1629 2 73 17.955 16 0 51 234 1 75 22.2 16.5 4 37 469 2 65 20.725 17.5 0 42 343 1 77 28.885 27 3 23 65 3 82 28.045 26 0 18 176 2 81 28.525 27 0 12 195 2 77 28.205 27 0 22 1540 2 80 28.36 24 0 27 88 1 82 31.865 29 2 15 291 2 83 35.57 30 0 12 1450 3 81 36.405 34 0 6 2468 3 78 33.735 33 0 10 70 2 83 31.65 29 0 17 2062 3 80 33.55 29.5 0 12 716 4 83 33.94 32 0 11 1503 1 84 33.65 32 1 11 1816 2 79 37.72 35.5 0 8 932 3 82 36.885 34 0 6 48 4 82 40.82 42 0 6 384 5 83 38.92 35 0 10 694 2 84 38.01 36 0 8 148 1 79 25.695 22.5 1 27 1089 3 82 38.885 36.5 0 10 316 3 84 42.95 44 0 5 548 7 81 42.74 43 0 3 2165 2 84 41.76 40 0 9 1676 2 83 41.55 41 0 8 364 5 82 41.26 42 0 8 84 8 85 46.415 46 0 1 1366 5 84 43.39 40 0 3 134 5 84 47.505 49 0 2 1023 1 85 45.66 46 1 4 2487 3 83 45.41 42 0 4 180 8 84 48.06 47 0 1 812 5 82 47.14 48.5 0 2 2237 8 83 46.435 45 0 2 2638 2 85 44.525 43 0 4 425 9 84 45.13 44 0 0 2340 6 85 47.515 51 0 5 894 8 84 49.915 51.5 0 1 1319 6 84 49.06 49.5 0 2 2046 3 76 25.335 22 0 22 2549 5 85 50.57 54 0 2 2564 10 84 47.96 48.5 0 0 980 5 85 52.055 54.5 0 1 612 8 84 51.675 53 0 3 1038 7 85 53.68 54 0 1 1983 1 82 42.585 40.5 1 5 8 6 84 54.195 56.5 0 1 302 4 85 55.815 57 0 2 457 9 85 56.04 59 0 0 1739 9 85 56.61 59 0 0 1758 3 85 56.135 58.5 0 2 597 10 84 51.94 53 0 0 2599 4 85 57.395 59 0 1 2023 10 85 56.715 57 0 0 2437 3 84 54.875 58 0 2 399 4 85 56.345 58 0 1 1296 18 85 62.51 67 0 0 1212 6 85 60.24 66 0 1 1138 6 84 54.745 55.5 0 1 2423 14 85 62.625 66.5 0 0 1390 9 85 63.64 68 0 0 226 30 85 65.665 68 0 0 1885 9 84 56.97 58 0 0 168 7 85 62.575 67 0 1 2354 19 85 67.765 73 0 0 1254 18 85 67.95 71.5 0 0 115 3 85 58.69 63 0 1 839 20 85 63.065 67 0 0 1523 10 85 69.95 74 0 0 2621 9 85 73.095 77 0 0 1576 25 85 75.86 79.5 0 0 509 32 85 74.04 79 0 0 1595 35 85 78.985 82 0 0 |
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#2
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Re: Galileo Division 2008
Quote:
do you have more info about the one where 1114 were not in the top 8? |
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#3
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Re: Galileo Division 2008
Quote:
Code:
Red1 Red2 Red3 Blue1 Blue2 Blue3 Red Blue 1114 180 115 103 343 494 113 127 384 1114 84 103 121 469 127 128 716 40 1717 115 302 1114 113 109 84 494 103 1114 1254 812 117 107 217 494 1319 1114 839 2621 109 93 217 254 176 1114 316 226 124 112 |
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#4
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Re: Galileo Division 2008
adding to my previous post, a D robot can also be enhanced if they can block shots. We've been discussing ways to play this strategy on our team and i think it would be highly beneficial. Not only could a defensive robot play keepaway and knock off the ball, but if they could block shots that could help out a lot too.
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#5
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Re: Galileo Division 2008
Quote:
BUT. If you want to put your robot in front of another when they are shooting at 7-10lb, 40' ball at about 5-10mph....I would highly request that u think about that again ![]() |
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#6
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Re: Galileo Division 2008
Exactly what I was worried about. I've seen a team (1359, I believe) succesfuly block a shot during the Las Vegas regional finals. I'd just make sure your robot is designed robustly enough to take that shot before you try blocking it.
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#7
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Re: Galileo Division 2008
Plus, if you try to block a shot while the player is trying to shoot. You have to have a VERY high robot. If you are to close to them and they bump into you while they are trying to shoot, you will get the penalty. :O
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#8
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Re: Galileo Division 2008
Also, you'd have to find a way to keep a low CoG while your robot is up high enough to block shots.
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#9
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Re: Galileo Division 2008
Quote:
We could do that, we have about 90 lbs below 8 inches high and our arm goes very high. 1 and 1/4" tube construction is pretty tough. If we find ourselves in a tough match against a team that "fires" the ball over the overpass we will have to give it a try. There is a caveat: This will only be possible against a very few shooters who fire at a little distance from the overpass. Other shooters get right up against the overpass when they shoot and it would be nearly impossible to block without interfering with their hurdling move. So much of what is being talked about here depends on the qualifying match ups. Can't wait to find out who is playing who. |
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#10
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Re: Galileo Division 2008
Quote:
If the shooting robot is low, you only have to be taller than that. If the shooting robot bumps into the blocker, that is a "bump to pass" signal. Impeding may or may not apply, depending on if there is a clear path or if the blocker robot is moving side to side. It is hurdling interference only if the blocking robot bumps the shooter, not the other way around. |
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#11
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Re: Galileo Division 2008
Quote:
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#12
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Re: Galileo Division 2008
IS anyone going to make a story this year for galileo???
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#13
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Re: Galileo Division 2008
are you volunteering for that? i have too much stuff to do
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#14
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Re: Galileo Division 2008
So, i was thinking while at work today.
Who thinks were gonna see a score of 160+ ? *Raises hand* |
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#15
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Re: Galileo Division 2008
*raises hand in unison*
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