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#46
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Re: String Theory: <G22> at the Championships
Question!
Out of 10 quite large, fast moving, and exciting objects moving all about the field, are the referees really going to notice your string trailing behind when you accidentally swing your arm over and break the plane? Play the game as it was intended people. Keep em movin. |
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#47
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Re: String Theory: <G22> at the Championships
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*throws in $.02* heh back in my day those $.02 were worth more.... |
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#48
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Re: String Theory: <G22> at the Championships
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Everyone makes mistakes. Before you call someone out on their mistake, make darn certain it is one, and make darn certain that you do so in a constructive manner. If this trend continues, you can expect the FIRST folk to stop reading Chief Delphi altogether, at which point you will have lost your voice. |
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#49
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Re: String Theory: <G22> at the Championships
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I often think of the aspect of exploration when I think of FIRST. My thinking is - engineers, scientists, mathematicians, philosophers, professors, business minds, inventors, and others - embark on the game design/reveal each year bringing along a boatload of students, professionals, volunteers, sponsors on the voyage. The game is designed to the best of the GDC's abilities and is first seen in action at the first regionals of the competition season. It is there that the rules reveal their strength. Sometimes beforehand and sometimes during the first regionals, the rules are tweaked but, by and large, they endure. They stand. Exploration is a big part of FIRST. If it were not, we would be given the same game year after year after year. If it were not, we would not continue to raise the bar, deepen the impact of FIRST on each other, our communities, and science and technology. Systems have been set up to work with and through in this aspect of FIRST - the Q&A formally, ChiefDelphi informally. How cool is that, that there are systems in place for direct input and direct feedback? The ears of the GDC and their attention to our questions, our enthusiasm, our frustrations - are a very important part of each year of development in the world of FIRST. Using our voices wisely and soundly, enrich the experience and help in this development, keeping exploration alive and well. I like that a lot. Last edited by JaneYoung : 13-04-2008 at 11:46. |
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#50
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Re: String Theory: <G22> at the Championships
It sounds good in theory, but it might affect hybrid mode performance. I'd recommend using a servo or spare CIM to reel it out at the beginning of tele-op.
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#51
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Re: String Theory: <G22> at the Championships
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Now I personally don't think there is any problem with G22. If drivers took that extra second to be careful (or just make sure there is space in front of them before they move forward) there would be no G22 penalties. As for your statements about referees I will restate what has been said in other threads. Referees are volunteers, and they do make mistakes. It is not that big of a deal most of the time the mistakes get fixed. Even though it sucks to get penalties called (or not called for that matter) you have the same likelihood of getting a good or bad call as everyone else at the event. As someone who has been a ref and a head ref it is extremely difficult to manage everything going on in the game and until teams decide not to break the rules flags will continue to be thrown. I know you are still in High School but when you get a bit older I urge you to go referee and event and see if your opinions of them stay the same. Along with that last fact, complaining about the process doesn't accomplish anything. What you need to do is graduate high school and then start volunteering at events to get involved in the process, as it is only through action will anything change. If you think the refs are bad then become one, if you don't like the game design process go work for FIRST when you graduate college. Until then rest assured that the GDC and Referees and the rest of FIRST do the best they can in the time they have to provide a quality program which is ultimately the point. I highly doubt you could honestly say that your negative experiences with one or two minor rules changed the long term benefits you got from this program. |
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#52
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2008 is the Year of the Pool Noodle!
Yea I was just thinking about this. And then, what about the times where it's more momentarily beneficial for you to drive backwards across the line? It seems that it's better in teleop and you'd need more than 1 strung noodle.
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#53
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Re: String Theory: <G22> at the Championships
The referees are pretty good at spotting the corner of your bumper fabric going back over the line, so a string should be no trouble whatsoever.
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#54
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String Theory: <G22> at the Championships
In the hopes of bringing some clarification regarding the origination and potential consequences of my "string theory," I would like to address a few of the things people have brought up and revise my suggestion somewhat.
Many posts have brought up the issue of potential entanglement with the string and other robots (or even, potentially, one's own robot). This is no doubt a pressing concern. However, I think with proper choice of materials, this worry could be put to rest. I would recommend either of two materials to serve as the "string": 1) High-visibility, sturdy nylon/polyester/etc. rope such as this. 2) Jump rope. High-visibility jump rope is easy to find. Both cord and segmented jump rope have potential. Disclaimer: Only experiment can confirm or deny my suspicion that this sort of rope will pose minimal entanglement hazard. I believe Mr. LaFleur was the first to bring up the issue of contact outside of the bumper zone. This does not, in and of itself, seem to be a major problem, as <G37> explicitly states that incidental contact will not be penalized. It is certainly the case that any contact with the rope and other robots will be incidental, as the rope is entirely passive. QBranch was the first to mention that better driving would negate the use for alternative solutions to avoiding <G22> penalties. I could not agree more, but I feel that this is perhaps an oversimplification. This year's game is, as always, an exciting and fast-paced 2-minute adventure designed to challenge our creativity and skill at designing, building, and driving a robot. The challenge of driving cannot be overstated. As per the OPR statistics that can be found here. A number of teams have been on the receiving end of plenty of penalties. This is not meant to disparage anyone, because I have seen just how difficult it is to know where your robot is, relative to the lane-marker, when it is on the opposite side of the field and other robots are in the way. Clearly there are teams who might be seeking to reduce their <G22> infractions, but do not have a practice bot with which to improve their driving skill. Mr. Tyler said: Quote:
In conclusion, much has been said thus far, but I believe no one has yet demonstrated, outright, the infeasibility of this idea. I hope some team out there tries it and finds it to be useful. Good luck teams! |
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#55
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Re: String Theory: <G22> at the Championships
<off topic>
Remember that blind spot on the opposite side of the field? I think only the drivers have the right to say how much good driving helps or doesn't help. I'll agree with anyone who says good driving helps, but I have to disagree with those who say it is the only thing you need, unless that person happens to be a driver, preferably one who has driven both penalty-free matches and G22-penalty matches. As for G22 being a good/bad rule, the contents of it were mentioned in the intro video. Based on that, I suspect it is an important rule. I can't think of a better way to deal with it. You can't measure 1% of a robot, you can't say the bot has to go at least 6" over the line before G22 kicks in. The best you can do is make a second "G22 Line" that causes G22 to kick in, but even then, that gets a little tricky, mostly in location and practicality. Fixing G22 is almost worse than letting it be, or so I believe, with my very limited experience as a team member. Either way, I am sure the GDC thought of everything I have, and decided to go with G22 as it is for some reason that they may or may not choose to tell us, although I would be interested in their thought process in regard to that rule. </off topic> The string idea shouldn't be necessary, but G22 is the way it is. If your team needs that little bit of extra help, the string might be the way to go. It isn't necessary, based on the West Michigan matches, but I don't see why it should be a problem other than contact outside the bumper zone (that should be addressed by QA) (My apologies if this isn't the best post ever) Last edited by proegssilb : 14-04-2008 at 00:16. Reason: typo |
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#56
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Re: String Theory: <G22> at the Championships
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That said, I think making a mechanical solution to a driver problem is perfectly acceptable. It would be well within the rules, and would simply be using ingenuity to solve a genuine problem. Rules like this can simply be another hurdle(no pun intended) to overcome. But how is this for a solution? Put a color sensor on the back of your robot. Once it has determined you've passed the line it won't let the robot move backwards until it's moved forward somewhat. |
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#57
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Re: String Theory: <G22> at the Championships
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#58
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Re: String Theory: <G22> at the Championships
I actually had a similar idea, but instead of a rope, just have a pool noodle hanging off the back. At the beginning of the match it falls down.
Pool noodles would both avoid entanglement concerns, as well as visibility. Our robot is not going to the Championship, but if we were I would recommend this to our team. |
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#59
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Re: String Theory: <G22> at the Championships
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We weren't the only team to do this. |
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#60
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Re: String Theory: <G22> at the Championships
You people really need to give it up, after Sunday there will be a whole new game.
<G22> was made to keep the game flowing in a certain direction, therefore if you are using this as a excuse to go backwards you are violating the the spirt of the rule which is as bad as violating the rule it self, there is no way around it. Just accept the rules and move on. These games are designed to be hard not easy, and to drivers, challenging. Rules are not made to be broken, but followed. If there were loopholes would we would not have half the fun. Likewise everyminute we spend lawyer the rules we loose scouting and planning time that many teams desperatly need. |
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