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  #211   Spotlight this post!  
Unread 14-04-2008, 10:14
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Re: Galileo Division 2008

adding to my previous post, a D robot can also be enhanced if they can block shots. We've been discussing ways to play this strategy on our team and i think it would be highly beneficial. Not only could a defensive robot play keepaway and knock off the ball, but if they could block shots that could help out a lot too.
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Unread 14-04-2008, 11:38
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Re: Galileo Division 2008

Quote:
Originally Posted by OompaLoompa View Post
adding to my previous post, a D robot can also be enhanced if they can block shots. We've been discussing ways to play this strategy on our team and i think it would be highly beneficial. Not only could a defensive robot play keepaway and knock off the ball, but if they could block shots that could help out a lot too.
Im sure that blocking shots would be a very viable strategy.
BUT.
If you want to put your robot in front of another when they are shooting at 7-10lb, 40' ball at about 5-10mph....I would highly request that u think about that again
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Unread 14-04-2008, 12:04
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Re: Galileo Division 2008

Exactly what I was worried about. I've seen a team (1359, I believe) succesfuly block a shot during the Las Vegas regional finals. I'd just make sure your robot is designed robustly enough to take that shot before you try blocking it.
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Unread 14-04-2008, 12:11
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Re: Galileo Division 2008

Plus, if you try to block a shot while the player is trying to shoot. You have to have a VERY high robot. If you are to close to them and they bump into you while they are trying to shoot, you will get the penalty. :O
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Unread 14-04-2008, 12:44
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Re: Galileo Division 2008

Quote:
Originally Posted by 65_Xero_Huskie View Post
Plus, if you try to block a shot while the player is trying to shoot. You have to have a VERY high robot. If you are to close to them and they bump into you while they are trying to shoot, you will get the penalty. :O
Also, you'd have to find a way to keep a low CoG while your robot is up high enough to block shots.
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  #216   Spotlight this post!  
Unread 14-04-2008, 12:48
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Re: Galileo Division 2008

OH YEA!!! THIS IS GONA BE SOOOOOO HYPE EVEN THOUGH WE'RE IN NEWTON
  #217   Spotlight this post!  
Unread 14-04-2008, 15:47
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Post Re: Galileo Division 2008

Hey! Team 223 in the curie division and are looking to align with a team from each division for scouting. With a small group like ours, it is difficult to scout in all four divisions.
With a team in each division, we can all share our scouting information when it comes time for pairings. If your team is interested or has further questions, feel free to e-mail me at kazzykaty@aol.com.
  #218   Spotlight this post!  
Unread 14-04-2008, 16:11
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Re: Galileo Division 2008

Quote:
Originally Posted by 65_Xero_Huskie View Post
Plus, if you try to block a shot while the player is trying to shoot. You have to have a VERY high robot. If you are to close to them and they bump into you while they are trying to shoot, you will get the penalty. :O
Wrong on both counts. Ask Foley Freeze.

If the shooting robot is low, you only have to be taller than that.

If the shooting robot bumps into the blocker, that is a "bump to pass" signal. Impeding may or may not apply, depending on if there is a clear path or if the blocker robot is moving side to side. It is hurdling interference only if the blocking robot bumps the shooter, not the other way around.
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Unread 14-04-2008, 16:22
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Re: Galileo Division 2008

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Originally Posted by GaryVoshol View Post
If the shooting robot bumps into the blocker, that is a "bump to pass" signal. Impeding may or may not apply, depending on if there is a clear path or if the blocker robot is moving side to side. It is hurdling interference only if the blocking robot bumps the shooter, not the other way around.
Correct, but if the defender/blocker bumps into the hurdler, the defender gets a penalty for interferring with hurdling (provided the hurdler is moving foward or the ball is higher than the lane dividor). While it is risky and requires some good drivers not to run into the shooters, it can be very effective. One of the best plays I've seen this year was 537 block both 1625's and 1730's potential hurdles. It was very cool.
  #220   Spotlight this post!  
Unread 14-04-2008, 16:24
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Talking Re: Galileo Division 2008

the championship is almost here i am so siked i cant wait till we leave. this is gonna be my FIRST championship cant wait
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  #221   Spotlight this post!  
Unread 14-04-2008, 17:49
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Re: Galileo Division 2008

Quote:
Originally Posted by Alexa Stott View Post
Also, you'd have to find a way to keep a low CoG while your robot is up high enough to block shots.
Hmmm....

We could do that, we have about 90 lbs below 8 inches high and our arm goes very high. 1 and 1/4" tube construction is pretty tough. If we find ourselves in a tough match against a team that "fires" the ball over the overpass we will have to give it a try.

There is a caveat: This will only be possible against a very few shooters who fire at a little distance from the overpass. Other shooters get right up against the overpass when they shoot and it would be nearly impossible to block without interfering with their hurdling move.

So much of what is being talked about here depends on the qualifying match ups. Can't wait to find out who is playing who.
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  #222   Spotlight this post!  
Unread 14-04-2008, 19:54
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Re: Galileo Division 2008

IS anyone going to make a story this year for galileo???
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  #223   Spotlight this post!  
Unread 14-04-2008, 20:29
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Re: Galileo Division 2008

Quote:
Originally Posted by nuggetsyl View Post
IS anyone going to make a story this year for galileo???
are you volunteering for that? i have too much stuff to do
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Unread 14-04-2008, 21:49
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Re: Galileo Division 2008

So, i was thinking while at work today.
Who thinks were gonna see a score of 160+ ?
*Raises hand*
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Unread 14-04-2008, 22:03
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Re: Galileo Division 2008

Quote:
Originally Posted by 65_Xero_Huskie View Post
So, i was thinking while at work today.
Who thinks were gonna see a score of 160+ ?
*Raises hand*
*raises hand in unison*
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