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#1
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Re: Lesson Learned: The Positive.
I can almost guarantee that I'll be the only one who says this, but <G22>. The ruling was consistent both between and within almost every event, and was enforced as written. I think the rule did a spectacular job at doing what it aimed. If it was any less strict it would have been either worthless and/or next to impossible to call consistently.
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#2
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Re: Lesson Learned: The Positive.
Like Sean, I'll probably have to disagree with most people. I don't think there was that much less defense in this game written in the rules. Based on the rules, there was really not that much that was changed from last year for defense. The only one was the no contact in their homezone while they were attempting to score, but that was like the on entering the opponents home zone in the last 20 seconds from last year. I'm sure both rules were to protect 'defensiveless' robots, ie those climbing or holding a ball high up with a high center of gravity. I do agree that we saw less defense most of the time (although in Galileo eliminations there was some intense defense), but I argue that is because of the teams deciding not the play defense instead of the rules prohibiting it.
On the topic of defense, I like defense. I think it seperates the elite scorers from the average. Others may think that it just cancells the scores out and becomes a pushing match. If you look at 1114 this year, I'm sure they expected heavy defense and designed thier robot to go against it. They had an amazing pickup in traffic and their 'arm' just about stayed in their bumper zone so they never got intangled with defensive or other robots. I think this is what made 1114 so special this year; there were many scorers who could put up 5-6 hurdles per match but facing defense, other teams problems picking up and were drastically not as effective. So, I think FIRST did a great job in keeping the ability to play defense. Secondly, as mentioned above, the hybrid mode was great. Everyone could earn points, unlike last year where ramps couldn't. Not only was it easy for everyone could do it, the great teams could do significantly better. Unlike last year, where you could only get 1 tube (unless your 910), in this years game teams got anywhere between 2 and 36 points. If I had a problem with hybrid, it would be that it may have been worth too many points. In alliances with good hybrids, it seemed that just under half thier points came from the 15 second hybrid mode. I don't think it was as bad as 2006, where the team that won autonomous had a much better chance at winning. |
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#3
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Re: Lesson Learned: The Positive.
Quote:
Nonetheless, it was an excellent rule. It did bite some teams, but what rule doesn't bite teams from time to time? Ref consistency was way up from last year, which is a big plus. The ref training course needs to stay. One other thing--the fact that the FINAL update was released right after Week 1 is good. Many of us can remember when updates were released well into the competition season. Not this year! Also, the updates only making minor changes is good. The biggest change was to <G36>. A major congratulations to the GDC for an exciting game that was well-written from the start. We would like some more of those, too. |
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#4
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Re: Lesson Learned: The Positive.
I adore the GDC. I am in awe of their ability to create interesting games year after year. I've even offered Lavery a 6-pack of donuts to let me even give suggestions to the GDC (don't tell him now, but I'd even go to a whole dozen...).
I thought Overdrive was a pretty good game -- hurdling, laps, herding, and bonus balls at the end. Four scoring ways is about typical in my 4-year's experience (although I wasn't involved much in Rack-and-Roll). The only weakness, ironically, to Overdrive was its NASCAR inspiration. After a while, a bunch of robots all going in the same direction started looking the same. Still, there were brilliant, exciting "plays" that happened, and some images will stick with me. There was one play at Seattle where two very similar robots did nearly identical hurdles at the same time. It was a cool image as the elevator-style robots raced to the overpass wheel-to-wheel to hurdle. The coolest game this year might have been in FTC -- there were five ways to score, and it was rare to see any one robot that could do all five really well. In retrospect the goal-possession bonus would probably have been better at five points than seven, but other than that "QuadQuandry" was a terrific game. I wonder if QuadQuandry would scale up? Could FRC robots score 12-inch diameter rings made of Schedule 80 PVC? |
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#5
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Re: Lesson Learned: The Positive.
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I hope FIRST continues to write rules that can be clearly called without room for arbitrary debate and individual judgement. It's nice to be able to agree on calls rather than debate them. |
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#6
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Re: Lesson Learned: The Positive.
I agree, and it wouldn't have changed the outcome of the match. (The robot in question had a broken drive on one side.)
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#7
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Re: Lesson Learned: The Positive.
I thought this years wrap up party was really good. I went 2 years ago (and the previous year before that) and I was far from impressed - to the point I was going to get dinner some place else and just relax at the hotel. This year, I felt it was totally worth going.
I also think everyone in ATL did a great job keeping everything running smoothly despite the damage to the city that was fairly evident. |
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#8
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Re: Lesson Learned: The Positive.
I liked the focus on the Chairman's Award team and the announcement early, with VIP seating for the team. Very cool.
The pit layout was good for the space available. Organized and well done event. |
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#9
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Re: Lesson Learned: The Positive.
Phew, another long post...
The weather was beautiful, the teams were in good spirits, and everyone was excited for the event - it was a good time to attend Championship. I know there's more, but my brain has shut off from lack of sleep. ![]() |
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#10
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Re: Lesson Learned: The Positive.
One of the nice things I liked were seeing security guards and food service people at the GWCC/Dome, and the desk people at our hotel all wearing robot pins. My son is a pin freak and he gives away at least 20% of the ones he collects to random folks wherever he goes at an event, but I can tell he isn't the only one.
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#11
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Re: Lesson Learned: The Positive.
One thing I really loved was the traveling NASA machine shop. The machinist' were helpful and very quick at getting parts back to you. I also got to tour the shop in NYC. It is certainly a top notch trailer (of course it's NASA
). |
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#12
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Re: Lesson Learned: The Positive.
I think the referees this year were awesome. They made the tough calls, the controversial calls, and they were (IMO) in line with the rules. I noticed few mistakes. The referee training seemed to have helped significantly.
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#13
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Re: Lesson Learned: The Positive.
Re: The Game
I still think G22 is like the "School Zone" caution lights that light up during the school's spring break: what's the point of being so strict about it? It caused alot of havoc when it's an alliance partner who did it 3-4 times in a match. Even so, it caused our team to come up with creative solutions to the blind spots on the field. Without G22 & G42 (Hurdling protection), our RoboCoach would have been fairly bored during teleoperated period. With this change, we were penalty-free in Philadelphia and Atlanta. Re: Championship Teams at the championships this year were top notch in regards to GP. Every team we interacted with was extremely helpful and enthusiastic. I don't believe we met a single team (rookies included!) that came off as self-centered or tunnel-visioned. (Special thanks to 1983 for the bundles of favors, to 1503 for SMC wiring help, and to 1114 for patience). Support from AM was top notch this year. Nick helped our team for well over an hour to troubleshoot why our transmissions were binding up. It turns out that the top of the transmission was spaced about 1/32" too close, causing the gears to pinch together. This was causing at least a 3fps speed loss and probably an extra 20-30% current draw. We could have simply swapped the transmissions, yet we would have probably made the same mistake again next year. Many thanks to Nick! Last edited by JesseK : 21-04-2008 at 10:02. |
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#14
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Re: Lesson Learned: The Positive.
Whoa, thanks for reminding me! Overall, I felt like the referees this year did a great job - our field was consistent throughout the entire weekend. The lack of comments about the other divisions also silently speaks wonders. This year's Championship was definitely a step in the right direction, and this should absolutely be noted.
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#15
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Re: Lesson Learned: The Positive.
Quote:
I agree with Sean, as much as I hate G22, it was called fairly and as written by the rules. Sure I hate it when teams lose due to it, but it's better to call them all than to nit pick about intent or just igonre them. |
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