Go to Post Who wants to see your robot get their butt handed to them? - Joe_Widen [more]
Home
Go Back   Chief Delphi > Competition > Off-Season Events
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 8 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #13   Spotlight this post!  
Unread 22-04-2008, 21:29
JackN JackN is offline
Registered User
AKA: Jack Nowakowski
no team
 
Join Date: Mar 2005
Rookie Year: 2005
Location: Lansing
Posts: 1,248
JackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond reputeJackN has a reputation beyond repute
Re: 2008 IRI (Indiana Robotics Invitational)

Quote:
Originally Posted by Lil' Lavery View Post
Last year, IRI put 4 teams on each alliance in an attempt to allow more teams into the elimination rounds. While this was quite interesting and added an extra dimension of strategy, many of these "4th" teams didn't even see the field (both of the finalist alliances never used them, for instance). Perhaps this year IRI could goto a 12 alliance system (similar to what was used at GTR 2006). This would allow for 12, 3-team alliances (36 teams total) to make the elimination rounds. The 1-4 alliances would receive a bye through the first round, and the other eight would compete to make the QFs.
5 v 12
6 v 11
7 v 10
8 v 9
It would mean essentially another set of QFs to run, which would likely tack on an extra hour (or possibly longer) to the run time of the competition, but I think many teams would be in favor of it.
I think Sean is on the right track but I would go a step further. Limit the number of teams to 64, have 16 alliances and give every alliance 4 members. Make sure every team plays just to add to the competition.

Also this one is where it gets interesting, after alliance selections, the number 1-7 seeds get to pick their opponents in the first round. If there is a selection to play an opponent in the top 7 then the highest seed moves up. It is kind of complex but I think it adds to the strategy of the game.
__________________
2005-2007 Team 494 (Lead Scout and Strategist)
2008 Team 70 (Drive Coach)
2009-2011 Team 1504 (College Mentor)
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
2007 Indiana Robotics Invitational Chris Fultz Off-Season Events 453 03-09-2007 15:03
Indiana Robotics Invitational. (I.R.I.) talent show 234smidget Off-Season Events 30 27-06-2007 11:55
2004 IRI (Indiana Robotics Invitational) Chris Fultz Off-Season Events 147 24-04-2007 23:33
Hoosier Havoc 2 - Indiana Robotics Invitational: May 5th archiver 2001 0 24-06-2002 03:34
Indiana Robotics Invitational - few openings available archiver 2000 2 23-06-2002 22:53


All times are GMT -5. The time now is 02:56.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi