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#31
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Re: Trading Cards
well, you could do a number of things for the cards
some stats and a picture then for the card game... you could roll dice or something to get this robot's contribuition to the score (you could have a chart or something with like average and max contribuition including penalties (example: if you roll a 4, then you get 30 pts) etc. figure the rest out from there... |
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#32
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Re: Trading Cards
As modifiers to the score, you could use the robot's OPR and DPR perhaps.
Maybe a game could be played where you have one robot as "your team's" robot. You could either draw random robots from a deck of robot cards for alliances (for qualifier matches) or draft them (as in the elims) and can play cards that would affect the outcome (opponent tips, G22 penalty, etc.) from your hand, and as was mentioned roll a die or use a random modifier to determine the score. This might also be a game where more than 2 people should play, if you want to really have the alliance thing going. Like a 3 on 3 game? |
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#33
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Re: Trading Cards
trading cards with robots would be awsome. It would be the best thing since Pok'emon lol
Last edited by zachjo : 23-04-2008 at 22:23. |
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#34
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Re: Trading Cards
Ok or instead of a card game what if we made a fantasy league for robotics. Pick all of your teams in a draft after the game comes out but before regionals begin.
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#35
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Re: Trading Cards
we can do both
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#36
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Re: Trading Cards
Fantasy FIRST already exists in some form on these forums, actually.
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