Go to Post I wish I had two extra hands, so I could give those gearboxes four thumbs up! - Billfred [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #20   Spotlight this post!  
Unread 26-04-2008, 17:26
Athleticgirl389's Avatar
Athleticgirl389 Athleticgirl389 is offline
I Am The Robot
AKA: Ashley Marshall Aka Sharpie
FRC #0102 (Gearheads)
Team Role: Mentor
 
Join Date: Apr 2006
Rookie Year: 2000
Location: Somerville, NJ
Posts: 534
Athleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond reputeAthleticgirl389 has a reputation beyond repute
Send a message via AIM to Athleticgirl389 Send a message via MSN to Athleticgirl389 Send a message via Yahoo to Athleticgirl389
Re: Thoughts on Overdrive

I thought Overdrive was... entertaining... seeing how I like NASCAR Like all other games, Overdrive had several objectives as people has said already. However, it seemed that a robot could be built to either hurdle the ball or drive around the track; and most of the robots went for the hurdle. Any robot could hurd the ball and kick it under. What disapointed me most, mainly in Atlanta, is most alliances from all divisions in eliminations, being comprised of three hurdling robots.

"Defense" - I saw a few alliances where two would go around and score the ball while one played "defense". I say "defense" because they did stall or stop the opposing alliance. I thought this game's focus was NO defense what so ever - the robots going around the track (ya know, like NASCAR... no one just STOPS on the track and plays defense for their team).

Lap Bots - Not being biased here (since we had a lap bot) but lap bots DID make a great asset to an alliance (like 2016 in Atlanta for Newton). I was thoughly surprised to see so many 3 hurdling robots all over. Sure the main point or w/e was to get the ball over, but there was also another goal just to zip around that track as many times as possible and aid the alliance with points. Face it... 2 balls per alliance and 3 robots... it aint gonna work out.

Autonomous/Hybrid - One of the best parts in my mind. Given the hybrid, teams could somewhat control what the robot was going to do and where it was going to go. Even teams with JUST and autonomous mode did a great job at getting across the lines.

Penalties - I felt that some penalties were called too much and some not enough. I was never a fan of the line penalty from the start. It's really hard to see across the field to see how cloes your robot is to that line. And if you were going around the field and something got in your way, you couldn't continue unless you backed up, sometimes over the line, to continue playing the game. And back to the defense comment... watching down links and being at regionals and Championships, I saw times where a team was playing "defense"... again, that wasn't supposed to be there.


It may seem that I'm complaining about certain teams doing or not doing one thing, and I kind of am. However, Overdrive's purpose was to be offensive and fast paced for all 6 robots on that field. As the game was played, that didn't seem to be the case and defense came back. I was really excited when I saw the kickoff video to hear it would be RoboNASCAR year... it kind of lived up to my expectations because it was mainly fast paced and exciting... just some small things occured that brought it down as a game. If I was to overall rate Overdrive... I'd give it a 6.5 out of 10
__________________
2010: New Jersey Regional Quarter Finalist, J&J Gracious Professionalism Award. Connecticut Regional Champions (With 1124 & 383)
2009: New Jersey Regional Quarter Finalist. SBPLI Long Island Semi-Finalist, Motorola Quality Award. Newton Division Semi-Finalist (2970 & 33), BR^2 Champion (With 2793 & 136) & Highest Scoring Match Award
2008: New Jersey Regional Quarter Finalist, Judges Award (Innovative Financial Management). SBPLI Long Island Regional Winner (With 2487 & 2010), Entrepreneurship Award. Fastest Robot In The World
2007: SBPLI Long Island Engineering Inspiration Award Winners
2006: SBPLI Long Island General Motors Industrial Design Award Winners, Brunswick Eruption Champions
2004: New Jersey Regional Motorola Quality Award
2003: J&J Mid-Atlantic Regional Winners
2000: National Finalists
1999: Mid-Atlantic Regional Regional Finalist
Team 102

"Teamwork Is The Fuel That Allows Common People To Accomplish Uncommon Results." - Jeff Gordon
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
pic: HALO 3 overdrive(2) justsomekid Extra Discussion 47 14-05-2008 17:30
2008 OVERDRIVE poll Frank Neuperger General Forum 6 15-01-2008 16:22
Short definitions of overdrive HedlessChkn General Forum 3 13-01-2008 21:52
Caution Flags in Overdrive Travis Hoffman Rules/Strategy 12 11-01-2008 11:01
Overdrive Dimensions SSMike General Forum 2 05-01-2008 14:11


All times are GMT -5. The time now is 20:01.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi