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| View Poll Results: What are the best ways to use a FRC game simulation? | |||
| A team-building activity |
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37 | 40.66% |
| Developing and testing strategy |
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65 | 71.43% |
| Designing your robot |
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31 | 34.07% |
| Driver practice and vetting |
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43 | 47.25% |
| A way to promote FIRST to others |
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45 | 49.45% |
| None of the above – A simulation would result in negative results |
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5 | 5.49% |
| Other uses (Please explain) |
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2 | 2.20% |
| Multiple Choice Poll. Voters: 91. You may not vote on this poll | |||
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#10
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Re: What is the best way to use a FRC game simulation?
If the control view was locked to only the driver station's point of view, then it would be decent driver practice. Add in lighting and AA and we might have been able to forsee the "blind spot" on the far side of the '08 field. Add in the ability to customize the controls to what the drivers use and I'd say it would give decent practice for the drivers.
Unfortunately, our team's drivers are also typically subsystem student leads. This works well in most cases since they know the limitations of the bot on the field, however they get less practice during the build season itself. All in all, a simulation would just add a visual correlation between the game pieces, field, robots, and the driver's point of view. Past that the usefulness in robot design becomes obscured since there's alot more that goes into detailed design than driving & strategy considerations. I still can't believe I got whooped 96-48 in that TYCTWD game >< |
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