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#1
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Re: Time Logging and Team Management?
116 implemented a bar code system in 2008, and I'm sure that they can provide more details about the specifics.
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#2
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Re: Time Logging and Team Management?
Team 1511 implemented a Build Season Hours Timesheet three years ago. We used the OMR Bubbles Font, and the first year, we were able to scan all of the timecards and have a computer just log all the data for us. We actually now still use the same timesheet, but since one of our moms is great with data logging, she just enters all the hours herself into our requirements database that is built into our website.
Because we have a requirement for number of hours in build season (for those who want their trips paid for by team money), we had to have a way to track it. This seems to work pretty well, but I think we may borrow the ideas Joe J mentions and actually make some posts of those with the highest hours and other cool things like that ![]() |
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#3
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Re: Time Logging and Team Management?
Our team actually built an entire system. This year was its trial run. It worked fine except I accidentally deleted everyone's session data midway through the season (we have backups twice a week now). We're going to do a bit of tweaking for next year and hopefully use it to accurately manage everyone's hours. It's also integrated with a forum and wiki which we were just messing around with. I'm sure Chris Jelly would be more than happy to tell you about it (mostly his project with me working on bits).
We have the barcode scanner thing, but the problem is that people forget their cards and it just seems a lot faster for everyone to type their id in as they walk in the door. I hope we can release the system once it's cleaned up a bit, but that's Jelly's decision. EDIT: The system also has user information in it (name,team,email,phone,etc) along with any photos we got of people right in their "profile". |
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#4
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Re: Time Logging and Team Management?
Quote:
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#5
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Re: Time Logging and Team Management?
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EDIT: The actually framework for the system didn't take long at all (a lot of it was done in the course of a few days). Tweaking and fixing took part of the pre-season. Work during the season was just adding the forum and a few other features. |
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#6
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Re: Time Logging and Team Management?
Quote:
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