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Unread 15-05-2008, 17:29
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...

GENERAL
-------------
Scoring should be based on RESULTS not ACTIONS. As we saw this year, scoring based on actions is too tough on the refs and too hard for the audience follow.

Penalties SHOULD be based on actions, however ...

Game suggestions:
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CANYON CROSSING:

4 to 6" high ramps facing each other about 4 feet apart, gradual incline leading up to Canyon in the middle of the field. Canyon is full field width - you have to cross it to get to the other side.

2-3 game pieces provided per team to help bridge gap using plastic pallets like these: http://www.uline.com/Browse_Listing_...F oam+Pallets
They could be pushed or placed into the canyon. They could start on or off the robot.

Lots of large diameter PVC cylinders (8" or 12" by 1 or 2 feet), possibly of varying lengths and diameters? Red and Blue. Red starts stacked on Blue side of field, Blue on Red.

OBJECTIVE: Robots must get across canyon (they don't have to use the pallets - we might finally see a walker?), retrieve Cylinders and mount them on varying sized and height racks in their own zone.

If one rack was above drivers field of view, they would have to use the vision capabilities to mount the game pieces.

Autonomous could awards points for the number of robots that make it to the other side of the field.

There would be no rule preventing an opposing alliance from removing a bridge stranding a robot on one side of the field. There would also be no rule preventing robots from passing game pieces across canyon or becoming canyon bridges themselves.

Human Players could enter elements like the tetras ...

ON TARGET

I would love for us to fashion giant lawn darts out of pool noodles and be able to collect and shoot them at some large targets, probably above the Driver stations?

Maybe 1/2 a pool noodle with a pvc pipe shoved down the middle to help make it straight and more rigid...

If we have vision, the targets could be above YOUR OWN station, so you have to use the vision to line up the shot.

Target could be a velcro affair or recessed cylinders.

We could have an overpass like this years with giant "quills" full of darts that open up and drop the darts at random times onto the field or could be triggered by events - possibly even in autonomous to get darts dispensed early.

Human operators could also dispense darts.

A final ringer could be made out of two pool noodles. If a team is able to place that ringer around darts on the target, it doubles or triples the value of the darts - making accuracy and placement of the darts very important....

Last edited by rfolea : 15-05-2008 at 17:33.
 


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