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Unread 22-05-2008, 22:37
Andrew Schreiber Andrew Schreiber is offline
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Re: How should I approach modeling?

Ignore the above post, he has a sticky shift key

Disclaimer - This advice will not help

The best way to model anything is whatever works best for you.

Obviously some techniques are better for certain types of shapes. For curvy type shapes I am a fan of drawing parts with splines and then make the whole thing a nurbs surface.

One very nice technique some people swear by is called box modeling. You start with a box and extrude faces from that. (try looking in the tutorials under character, if I recall they show you how to box model a person) I personally use this method only I use poly instead of mesh. I like the cutting features of poly and the ability to bridge from one edge to another.

Which brings me to another way, spline cages. Essentially what you are doing is a topographical map of the object. The is the technique I think 3d scanners use.

Whatever method you choose it is often helpful to have reference images on planes in the background. The tutorial shows you how to do this. If not google box modeling. If that doesn't work pm me and I will try to find the tutorial I am talking about.

See, I told you it wouldn't be helpful.

PS - Dance lessons might not be a bad idea, they help hand eye coordination, math ability. They may also help you become more social and overall a better person. I suggest them for everyone.
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