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#4
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Re: How should I approach modeling?
Warning: I'm a noob.
Usually I use box modeling, but for this one I don't think that's such a great idea, I say this because I find making cylindrical objects like arms, or imperfect spheres like heads is the best aplication for Box Modeling. I don't know how to uses spline cages, so I don't ask. I would suggest you make 2 spheres for a head and body, 4 cylinders for legs and arms, work with them a bit then fuse them all together, and make them a editable poly... then get to work with the ears, eyes, ect. |
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