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Unread 23-05-2008, 04:15
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James Davis
AKA: James Davis
FRC #2090 (Punahou Robotics)
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Re: How should I approach modeling?

Warning: I'm a noob.

Usually I use box modeling, but for this one I don't think that's such a great idea, I say this because I find making cylindrical objects like arms, or imperfect spheres like heads is the best aplication for Box Modeling.

I don't know how to uses spline cages, so I don't ask.

I would suggest you make 2 spheres for a head and body, 4 cylinders for legs and arms, work with them a bit then fuse them all together, and make them a editable poly... then get to work with the ears, eyes, ect.
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