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#106
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Re: New Game Progress
The cRIO can do color recognition, shape recognition and has software for text recognition.
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#107
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Re: New Game Progress
I love that concept. Boost offensive robot interplay, while allowing for inventive defensive strategy. |
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#108
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Re: New Game Progress
Text recognition is said to be possible, but it was not demonstrated. They pretended the robot was reading the words in that demo, but it was actually just recognizing the shape of the background that the text was written on. One piece of paper had a rectangle, and the other an ellipse.
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#109
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Re: New Game Progress
I think a voice controlled system for the bot would be cool
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#110
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Re: New Game Progress
Quote:
I'd like to see a tablet (Pocket PC or Tablet PC) that displays the game field and the location of your robot. From there you'd use a stylus to draw where you want to go and the robot would calculate how to get there and move on it's own (of course using onboard collision avoidance systems ) |
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#111
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Re: New Game Progress
Quote:
http://www.chiefdelphi.com/forums/sh...ad.php?t=20273 http://www.chiefdelphi.com/forums/sh...ad.php?t=19477 |
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#112
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Re: New Game Progress
Quote:
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#113
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Re: New Game Progress
I would like to see a Pirate theme - Arrrrrrrr
(Blue carpet - just to get you in the mood.) With triangular ramps all over the place - waves.) The robots would be like pirate ships - out to find burried treasure. There would be written clues to where the treasure was burried. Lots of pirate chests (Square or course) - probably numbered or named. In auto mode - you sail out and read text clues on the field that indicate which number/name of chest has the booty. Grab the correct chest(s) and get it/them back to home base. (If you get the booty, you get 10 points, if you grab the wrong one it is minus 20). The robots will all have a hopper/box mounted in front to catch cannon balls - circles. There will be dozens of cannon balls thrown onto the field by human players. The robots pick these up and fire them into the box/hopper of the opposing alliance. You get 20 points for everyone that you can get to stay in the box. At the end the robots can release teathered landing boats and the score is the length times the width in yards of the final configuration for each robot. We have grog at the social - whatever that be... Arrrrrrrrrrrrrrrrrrrrrrrrrrrr |
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#114
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Re: New Game Progress
Quote:
And yes like that except instead of correcting after a collision (through recalculating the angle to the next waypoint) you'd use collision avoidance (possibly SONAR returns?) and recalculate a path around the obstacle. |
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#115
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Re: New Game Progress
Thats what Team Krunch did this year, a mentor from 1902 came up at Mission Mayhem and asked if a turn was done by robocoach, and I told him "No, we have three sonars mounted on our robot."
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#116
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Re: New Game Progress
Quote:
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#117
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Re: New Game Progress
Well you see we did have them this year... remember trying to get pool noodles in the winter for the bumpers....
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#118
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Re: New Game Progress
Quote:
802.11 on 2.4ghz only has 11 channels (3 non-overlapping) and 12 channels (no overlapping) on 5ghz. 802.11 N can run on either band, but I believe that the beta teams were instructed to use the 5ghz band. Last edited by NickE : 14-10-2008 at 00:41. |
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#119
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Re: New Game Progress
Suppose at least one robot from each alliance is autonomous for the duration of the match. Scoring would include multipliers for additional robots in autonomous mode.
A robot in autonomous mode could still receive data from other robots. A playing field with elevations like a ramp or puck would add many challenges. Dodecahedrons anyone? |
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#120
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Re: New Game Progress
So the 2009 game was based around going fishing in New Jersey?
![]() Nice. // My apologies to those (including quite a few of my friends) who hail from Jersey. ;-) |
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