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#1
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Re: Safety Animation Released
thanks for the post can't wait to try and make some kind of animation since its my first year even touching animation programs
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#2
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Re: Safety Animation Released
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#3
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Re: Safety Animation Released
And please, for the love of all things holy, don't do human characters if this is your first attempt at animation. They are hard to make them turn out right.
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#4
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Re: Safety Animation Released
well its my first year never heard of the program but at my school i am taking a animation class. i'm doing some pretty cool things in there. of course tracing the pictures helps too lol
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#5
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Re: Safety Animation Released
I feel like I should warn you all.
Animation is not something you can crank out over night, or even a week. Ok, wait, lets take that back a step. Good animation is not something you can crank out over night, or over a week. Be prepared to spend a LONG time in front of a computer. For "The Most Extravagant Credits" It took me 3+ hours of work to get one second of animation with ted boardman. That doesn't include modeling, texturing, rigging, yada yada yada. Also leave a week for rendering. You should all be making your characters for the AVA right now. Then you can have really good rigs on them and then use them for the AVA to fit the theme. I would really love to see a team have a purple cat with a yellow T-shirt on as their character then a "Realistic human" or "The Teams robot" or "The playing field" or "Generic bipedal Robot" |
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#6
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Re: Safety Animation Released
Quote:
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#7
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Re: Safety Animation Released
However, don't let any of this scare you. While 3dsm has a VERY steep learning curve, you also get very tangible results out of it. When I succesfully UVW mapped something properly for the first time, I felt awesome. When our AVA entry was done, I was happy, even if it looked bad and as a result of a last minute mistake on my part the camera ended up going through a wall
. So just remember to have fun while you're banging your head against the computer screen. Trust me on this one, you'll enjoy the headache more.~Setsanto |
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#8
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Re: Safety Animation Released
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I remember the excitement I had when I got a sphere and a cone to act as the same object when I first started out with max. Wow that was a long time ago, I was working with max 5. |
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#9
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Re: Safety Animation Released
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But yes, simple is the way to go....Now if only I can relay that to the rest of my team... Also, YAY! 2009's done downloading on my computer! |
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#10
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Re: Safety Animation Released
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#11
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Re: Safety Animation Released
i love working on animating stuff i can sit in the computer for ever. i game for like 10 hours straight so thats not a problem for me. just makes it so i have a life lol
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#12
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Re: Safety Animation Released
I say get off your gaming addiction, The last game I seriously played was.....hmmm... windwaker? but I never beat it. Ever since I got off games I've been pumping out animations left and right and getting REALLY good.
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#13
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Re: Safety Animation Released
Team 1746 has finished our safety animation.
You can find it under my youtube account magiciandude. I'll post a concrete link to it when I get home, but I'm at school right now and youtube's blocked... http://www.youtube.com/watch?v=UhHXq...&feature=email this link might work. I got it in my email...so I don't actually know if it works or not... Let us know what you think. Most of the animation was done over thanksgivign break, but I didn't sleep...at all. Every hour of every day was spent animating. No breaks whatsoever(apart from meals of course), and I still would've gone back and refined it more if I had had more time...but we have to ship today. -Chris Last edited by Magiciandude : 03-12-2008 at 10:28. |
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