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#1
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Re: Game Hint #1
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So, how does that apply here? I see no reason that the GDC would move away from that formula for game design and would make it more difficult for the least capable teams to at least contribute. I just don't see having a moon like playing surface supporting that goal. Although, without knowing the game nor the content of the KOP, what I just said is really only a SWAG. I could not agree more!!! |
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#2
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Re: Game Hint #1
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Another way of having an uneven surface would be a field with bunch of ramps. Ramps allow for changes in elevation/rougher driving, add a level of strategy to the match, and are easy enough for first year teams to navigate. My final idea would be to have, say a bunch of traffic cones on the field, or similar object that wouldn't damage a robot that chose to ignore them, but would slow it down. /2cents. |
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#3
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Re: Game Hint #1
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-------------------------------------------------------------------------- On another note -- THE WATER GAME AIN'T HAPNIN !!!!!!!!!!!!!!!! quoting from someone else that i'm to lazy to look up - it would be way to hard for first to have a water based game for setting up and taking down (also imagine the leaks.....)--- not that it isnt a cool idea but id rather have a non-water based game and not have to worry about waterproofing a >2000$ C-Rio and worrying about frying the entire board.... |
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#4
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,.... on this one. ![]() |
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#5
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Re: Game Hint #1
Fish... Fish... All i can think of is Dr. Seuss:
One Fish Two Fish Red Fish Blue Fish Anyone know thw whole story? There might be a clue in there.. perhaps I'm just fishing for an answer. I noticed we all seem to be floundering around with the idea... Holy Mackeral this is a hard clue to guess! ![]() |
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#6
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Re: Game Hint #1
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![]() Last edited by Ibanez549 : 10-12-2008 at 22:47. Reason: add some stuff |
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