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  #211   Spotlight this post!  
Unread 11-12-2008, 22:03
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Re: Game Hint #2

Any one see the fish?

bottem fin is FL
upper out line is the line
(see last post)
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Unread 11-12-2008, 22:03
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Re: Game Hint #2

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Originally Posted by dodar View Post
it could be like a mini golf course, where you can choose different paths to take and you get to the end faster or to the game piece faster and if this just happens to be it I bet that there will be more than just a red and blue alliance lol
If this is it, it will prbly end up being free for all, and they would have to find a way to hide the paths, underneath so teams aren't able to tell which is shorter or longer.
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Unread 11-12-2008, 22:05
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Re: Game Hint #2

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Originally Posted by rilesmitch View Post
Any one see the fish?

bottem fin is FL
upper out line is the line
(see last post)
Ouch! That one looks like a shark, too.

If the GDC is trying to tell us something... I don't know what it is!
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Unread 11-12-2008, 22:06
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Re: Game Hint #2

In response to the map picture, it looks like there is a sudden spike up to the north, and, I'm just guessing, it looks like it could be a ramp, and of course it's not a perfectly straight line, so uneven surface, just throwing that out there.
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Unread 11-12-2008, 22:06
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Re: Game Hint #2

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Originally Posted by ExarKun666 View Post
If this is it, it will prbly end up being free for all, and they would have to find a way to hide the paths, underneath so teams aren't able to tell which is shorter or longer.
A good idea, but we have to remember that FIRST needs to keep things simple to set up in terms of practice courses & at actual regionals, and the game needs to be spectator friendly.
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Unread 11-12-2008, 22:07
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Talking Re: Game Hint #2

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Originally Posted by rilesmitch View Post
Any one see the fish?

bottem fin is FL
upper out line is the line
(see last post)
Yes a see the fish and a city is its mouth is near Virgina Beach????
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Unread 11-12-2008, 22:10
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Re: Game Hint #2

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Originally Posted by logicalyrandom View Post
A good idea, but we have to remember that FIRST needs to keep things simple to set up in terms of practice courses & at actual regionals, and the game needs to be spectator friendly.
Point taken, so branching out then, and changing this a bit, the robots need to communicate to each other and be able to say I detected this item, just incase that one robot can't pick it up, it tells an alliance bot that can, so maybe a game that involves 3 totally weird objects that all have a significant different way of being picked up, that way you have 3 bots, 3 different attachments, and communicate to the specific bot that can pick the item up.
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Unread 11-12-2008, 22:14
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Re: Game Hint #2

i like the idea of ice field and as for hockey or fishing that could be fun!! i like the power bots lose their power
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Unread 11-12-2008, 22:14
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Re: Game Hint #2

I'll back the slippery surface idea. It seems to fit with both the Opah clue(it's a fish. Ignore the Moon part...)and NASA(NASA's planning a series of missions to Europa. Europa is a ice planet). As for the camera, I'm agreeing with the idea that we will have to track some sort of light(Ooooh, I can see a way to put an more advanced AI if this is so.... So tantalizing... *Reveiws methods of creating Neural Networks*).
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Unread 11-12-2008, 22:14
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Re: Game Hint #2

In the thread for Game Hint #1, somebody brought up that you can find an Opah on the stamp of Madeira, Portugal. The Flag of Madeira looks like it might be the layout of the playing field.



The blue could be icy/slick sections and the red could be a raised portion of the field.
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Unread 11-12-2008, 22:18
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Re: Game Hint #2

Quote:
Originally Posted by Illegalsocks View Post
In the thread for Game Hint #1, somebody brought up that you can find an Opah on the stamp of Madeira, Portugal. The Flag of Madeira looks like it might be the layout of the playing field.



The blue could be icy/slick sections and the red could be a raised portion of the field.
Well I like the thought of that layout as being the playing field, but I think the yellow should be a ramp, the red is another raised area, with the blue and white being flat, because on the map, there is that rise to the north in the middle, so big hill thing in the middle of field maybe.
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Unread 11-12-2008, 22:20
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Re: Game Hint #2

Well perhaps the communication thing and the tunnels is refering to alliance robots being on separate sides of the field

Such as Team A & B being an alliance and Team C & D being an aliance

it would be set up where Team A & D can see Team B & C's robots...and Team B & C can see team A & D's....

this would be difficult to set up though, and would need a small barrier or else there would be little room to do anything on the other side...
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Unread 11-12-2008, 22:21
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Re: Game Hint #2

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Originally Posted by ExarKun666 View Post
Point taken, so branching out then, and changing this a bit, the robots need to communicate to each other and be able to say I detected this item, just incase that one robot can't pick it up, it tells an alliance bot that can, so maybe a game that involves 3 totally weird objects that all have a significant different way of being picked up, that way you have 3 bots, 3 different attachments, and communicate to the specific bot that can pick the item up.
Now that's an interesting idea. Building off of that, we could see something along the lines of different shaped game pieces that can be stacked on top of each other, and are worth bonus points for larger stacks or for stacking them in a more difficult arrangement.
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Unread 11-12-2008, 22:24
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Re: Game Hint #2

Quote:
Originally Posted by ExarKun666 View Post
Point taken, so branching out then, and changing this a bit, the robots need to communicate to each other and be able to say I detected this item, just incase that one robot can't pick it up, it tells an alliance bot that can, so maybe a game that involves 3 totally weird objects that all have a significant different way of being picked up, that way you have 3 bots, 3 different attachments, and communicate to the specific bot that can pick the item up.
this is a good idea... our bots could be Modular... this is so that if we have more than 1 type of thing to pick up (lets say tetra vs soccer ball) and we got our alliance members picking up tetras we through on our soccer ball mod. and go.... this would go with the new modular C-Rio...
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on another note... i have some knowledge of the camera as i was on the beta team for 79 Krunch so ........... the camera kicks face this year and we successfully tracked a green light (preformed the rack and roll autonomous) very well while watching it all parallel on our laptop wirelessly... so watching the camera while driving is a possibility but (this might have just been us) we found lag while sending cam. data as well as joystick data at the same time.

Jerry... if your reading this can you confirm or elaborate if there are any more questions?
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Unread 11-12-2008, 22:26
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Re: Game Hint #2

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Originally Posted by logicalyrandom View Post
Now that's an interesting idea. Building off of that, we could see something along the lines of different shaped game pieces that can be stacked on top of each other, and are worth bonus points for larger stacks or for stacking them in a more difficult arrangement.
Yeah, but that's kind of like the game Elevation for VEX, and I think FIRST tries to make the games different like, so it's not the same thing, but with different bots, it's not a bad thought. But how bout if they do the stacking thing, they must carry the stack of objects to a designated area, for full points, and anything that falls off, doesn't count anymore.
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