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#226
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Re: Game Hint #2
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#227
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Re: Game Hint #2
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#228
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Re: Game Hint #2
Yes, they should give bonus points if you actually managed to get it over to the opponent's side, and add the fact that the opponent can take the objects out, so you can have the option to have a defensive bot to guard the items once there.
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#229
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Re: Game Hint #2
Now all they have to do is remove the rule about not crashing into other robots, and we will have a very interesting game on our hands.
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#230
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Re: Game Hint #2
Most definitely! I feel like it needs more, but it's a work in progress, maybe the addition, it has the rugged area and a slick area of the field, and the parts where you drop the items off, should be raised, so your robot had to get up a ramp, and change that one rule, and add an additional part to the robot, and if you press one of 12 buttons on the controller it would shine a colored light into the bot, and the bot would disable for a couple secs, so offensive bots could actually get the items out, it might help avoid the crash issue.
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#231
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Re: Game Hint #2
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#232
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Re: Game Hint #2
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#233
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Re: Game Hint #2
Ok, so far I have:
Take your machine out of the shop on Colorado in Paramount; ZAMBONI SHOP SLIPPERY SURFACE stop by and get connected on Central in Phoenix; MICROSOFT OR FAIR TRADE INTERNET CAFE -robot connects to internet to communicate w/ something on field AND/OR -microsoft WINDOWS on the field AND/OR -something must be TRADED drive by and make a pickup on Minnetonka in Minnetonka; GOIN' POSTAL SHIPPING SERVICE PACKAGES then head to the field on Evergreen in Dover. CRATER STADIUM FOOTBALL FIELD -game piece is a football AND/OR -craters on the field Where does the fish fit in? -football shaped -slippery -"deeply forked" (craters?) -commonly given as a gift (gift => package => shipping) All seems to fit - what do you guys think? |
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#234
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Re: Game Hint #2
I think that summarization is good, so far, I think we need to figure out is the playing field outlay, and gameplay, based on the 2 hints that we have, cause I think we have figured out both hints, as much as we can.
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#235
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Re: Game Hint #2
Anyone here know Dean's e-mail?
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#236
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Re: Game Hint #2
Based off me original idea
-stack objects, carry over to raised area -field is a mix of rugged and slick terrain -can defend items -bots can laser the camera to disable bots for a few secs to get the objects out of the scoring area -MAKES AWSOME GAME |
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#237
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Re: Game Hint #2
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#238
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Re: Game Hint #2
got it: contactDEKA@dekaresearch.com
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#239
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Re: Game Hint #2
I still stand on my original theory of doom.
-34 degree ramps -4 different color objects -multiple ramps -King of the Kill but with objects -Camera only used in teleop. -I don't think robots will communicate just yet, more like drivers communicate to create a strategy. -Not every robot is going to have a manipulator, so all robots talking will be kinda hard. -same game piece, just different colors -human player returns -all the pieces are in the center and you have to score on the oppo side -SLIPPERY FLOOR = MORE TRACTION -two side moon thing: one side is slippery the other is not I have read all the posts up till now on both threads and I have to say that FIRST is awesome, these are the fastest growing threads ever! |
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#240
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Re: Game Hint #2
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