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  #226   Spotlight this post!  
Unread 11-12-2008, 22:30
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Re: Game Hint #2

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Originally Posted by ExarKun666 View Post
Yeah, but that's kind of like the game Elevation for VEX, and I think FIRST tries to make the games different like, so it's not the same thing, but with different bots, it's not a bad thought. But how bout if they do the stacking thing, they must carry the stack of objects to a designated area, for full points, and anything that falls off, doesn't count anymore.
Ah, didn't know VEX was doing that. Carrying the objects to a stacking area would be neat, and if they place it in your opponents start area, could lead to some interesting tactics.
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Unread 11-12-2008, 22:30
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Re: Game Hint #2

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Originally Posted by xnaut View Post
this is a good idea... our bots could be Modular... this is so that if we have more than 1 type of thing to pick up (lets say tetra vs soccer ball) and we got our alliance members picking up tetras we through on our soccer ball mod. and go.... this would go with the new modular C-Rio...
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on another note... i have some knowledge of the camera as i was on the beta team for 79 Krunch so ........... the camera kicks face this year and we successfully tracked a green light (preformed the rack and roll autonomous) very well while watching it all parallel on our laptop wirelessly... so watching the camera while driving is a possibility but (this might have just been us) we found lag while sending cam. data as well as joystick data at the same time.

Jerry... if your reading this can you confirm or elaborate if there are any more questions?
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Hmmm...that is interesting, if you can watch it via laptop that would definitely be useful information to have, to determine what kind of things they could come up with that, although, would be infinite. The lag thing sounds problematic though
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Unread 11-12-2008, 22:34
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Re: Game Hint #2

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Originally Posted by logicalyrandom View Post
Ah, didn't know VEX was doing that. Carrying the objects to a stacking area would be neat, and if they place it in your opponents start area, could lead to some interesting tactics.
Yes, they should give bonus points if you actually managed to get it over to the opponent's side, and add the fact that the opponent can take the objects out, so you can have the option to have a defensive bot to guard the items once there.
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Unread 11-12-2008, 22:35
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Re: Game Hint #2

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Originally Posted by ExarKun666 View Post
Yes, they should give bonus points if you actually managed to get it over to the opponent's side, and add the fact that the opponent can take the objects out, so you can have the option to have a defensive bot to guard the items once there.
Now all they have to do is remove the rule about not crashing into other robots, and we will have a very interesting game on our hands.
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Unread 11-12-2008, 22:40
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Re: Game Hint #2

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Originally Posted by logicalyrandom View Post
Now all they have to do is remove the rule about not crashing into other robots, and we will have a very interesting game on our hands.
Most definitely! I feel like it needs more, but it's a work in progress, maybe the addition, it has the rugged area and a slick area of the field, and the parts where you drop the items off, should be raised, so your robot had to get up a ramp, and change that one rule, and add an additional part to the robot, and if you press one of 12 buttons on the controller it would shine a colored light into the bot, and the bot would disable for a couple secs, so offensive bots could actually get the items out, it might help avoid the crash issue.
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  #231   Spotlight this post!  
Unread 11-12-2008, 22:46
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Re: Game Hint #2

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Originally Posted by ExarKun666 View Post
Most definitely! I feel like it needs more, but it's a work in progress, maybe the addition, it has the rugged area and a slick area of the field, and the parts where you drop the items off, should be raised, so your robot had to get up a ramp, and change that one rule, and add an additional part to the robot, and if you press one of 12 buttons on the controller it would shine a colored light into the bot, and the bot would disable for a couple secs, so offensive bots could actually get the items out, it might help avoid the crash issue.
so lets summarize what we have so far: A combination of capture the flag, with ramps and slick areas 'protecting' the game pieces, robots can use a laser tag like system to disable other robots temporally, and the for bonus points, you have to stack game pieces in your opponents base. What does CD think: best game ever?
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Unread 11-12-2008, 22:47
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Re: Game Hint #2

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Originally Posted by logicalyrandom View Post
so lets summarize what we have so far: A combination of capture the flag, with ramps and slick areas 'protecting' the game pieces, robots can use a laser tag like system to disable other robots temporally, and the for bonus points, you have to stack game pieces in your opponents base. What does CD think: best game ever?
I personally like this game. Even though this might not be it, it sure is a suggestion for a future game.
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Unread 11-12-2008, 22:48
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Re: Game Hint #2

Ok, so far I have:

Take your machine out of the shop on Colorado in Paramount;
ZAMBONI SHOP
SLIPPERY SURFACE

stop by and get connected on Central in Phoenix;
MICROSOFT OR FAIR TRADE INTERNET CAFE
-robot connects to internet to communicate w/ something on field AND/OR
-microsoft WINDOWS on the field AND/OR
-something must be TRADED

drive by and make a pickup on Minnetonka in Minnetonka;
GOIN' POSTAL SHIPPING SERVICE
PACKAGES

then head to the field on Evergreen in Dover.
CRATER STADIUM FOOTBALL FIELD
-game piece is a football AND/OR
-craters on the field


Where does the fish fit in?
-football shaped
-slippery
-"deeply forked" (craters?)
-commonly given as a gift (gift => package => shipping)


All seems to fit - what do you guys think?
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Unread 11-12-2008, 22:51
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Re: Game Hint #2

I think that summarization is good, so far, I think we need to figure out is the playing field outlay, and gameplay, based on the 2 hints that we have, cause I think we have figured out both hints, as much as we can.
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Unread 11-12-2008, 22:52
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Re: Game Hint #2

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Originally Posted by ExarKun666 View Post
I personally like this game. Even though this might not be it, it sure is a suggestion for a future game.
Anyone here know Dean's e-mail?
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Unread 11-12-2008, 22:54
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Re: Game Hint #2

Based off me original idea
-stack objects, carry over to raised area
-field is a mix of rugged and slick terrain
-can defend items
-bots can laser the camera to disable bots for a few secs to get the objects out of the scoring area
-MAKES AWSOME GAME
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Unread 11-12-2008, 22:55
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Re: Game Hint #2

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Originally Posted by logicalyrandom View Post
Anyone here know Dean's e-mail?
is it on his site maybe?
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Unread 11-12-2008, 22:57
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Re: Game Hint #2

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Originally Posted by logicalyrandom View Post
Anyone here know Dean's e-mail?
got it: contactDEKA@dekaresearch.com
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Unread 11-12-2008, 23:42
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Re: Game Hint #2

I still stand on my original theory of doom.

-34 degree ramps
-4 different color objects
-multiple ramps
-King of the Kill but with objects
-Camera only used in teleop.
-I don't think robots will communicate just yet, more like drivers communicate to create a strategy.
-Not every robot is going to have a manipulator, so all robots talking will be kinda hard.
-same game piece, just different colors
-human player returns
-all the pieces are in the center and you have to score on the oppo side
-SLIPPERY FLOOR = MORE TRACTION
-two side moon thing:
one side is slippery the other is not

I have read all the posts up till now on both threads and I have to say that FIRST is awesome, these are the fastest growing threads ever!
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Unread 11-12-2008, 23:48
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Re: Game Hint #2

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Originally Posted by rc_cola1323 View Post
I still stand on my original theory of doom.

-34 degree ramps
-4 different color objects
-multiple ramps
-King of the Kill but with objects
-Camera only used in teleop.
-I don't think robots will communicate just yet, more like drivers communicate to create a strategy.
-Not every robot is going to have a manipulator, so all robots talking will be kinda hard.
-same game piece, just different colors
-human player returns
-all the pieces are in the center and you have to score on the oppo side
-SLIPPERY FLOOR = MORE TRACTION
-two side moon thing:
one side is slippery the other is not

I have read all the posts up till now on both threads and I have to say that FIRST is awesome, these are the fastest growing threads ever!
Well I think there are some problems with that, 1st camera only in teleop would not use it to it's full capacity, and I highly believe it will be used in autonomous, with the new control system bots can communicate to each other, and I think that should be a game element, even if it's new, game piece not sure, but they will be different in some form.
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