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Unread 15-12-2008, 03:03
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Re: Game Hint #2

i also think that the idea of having auto in the middle or end would be cool, but as far as i can tell from the controller it would be not possible. Unless FIRST has coded a way to over-ride this, the driver station is set so that the 2 way switch to choose auto or tele will only run auto if the unit boots up with the switch that direction. now i know they have the competition port and stuff at the regionals, but for safety, the units will not allow people to switch from tele mode to auto mode without resetting, which they would not have people do because of the delay. sorry to burst any bubbles, and please let me know if i have mis-analyzed the new DS.
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Unread 15-12-2008, 03:37
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Re: Game Hint #2

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Originally Posted by techalex View Post
i also think that the idea of having auto in the middle or end would be cool, but as far as i can tell from the controller it would be not possible. Unless FIRST has coded a way to over-ride this, the driver station is set so that the 2 way switch to choose auto or tele will only run auto if the unit boots up with the switch that direction. now i know they have the competition port and stuff at the regionals, but for safety, the units will not allow people to switch from tele mode to auto mode without resetting, which they would not have people do because of the delay. sorry to burst any bubbles, and please let me know if i have mis-analyzed the new DS.
During the beta test, We could switch between autonomous and Teleoperated mode at anytime without resetting the DS.
I have not set up the actual KoP control system yet but I am almost certain that they have identical functionality.
Please double check your observation.

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Unread 15-12-2008, 04:05
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Re: Game Hint #2

"Take your machine out of the shop on Colorado in Paramount;
stop by and get connected on Central in Phoenix;
drive by and make a pickup on Minnetonka in Minnetonka;
then head to the field on Evergreen in Dover. "


Sounds like a truck drivers route to me lol.

maybe we have to start of with or hook up to trailers and deliver fish!!!
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Unread 15-12-2008, 13:53
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Re: Game Hint #2

About the slippery surface - has anyone looked at the FTC field?

It has PVC rollers on part of the field that you may have to drive over.
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Unread 15-12-2008, 15:13
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Re: Game Hint #2

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Originally Posted by jaz View Post
About the slippery surface - has anyone looked at the FTC field?

It has PVC rollers on part of the field that you may have to drive over.

is the field released already?
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Unread 15-12-2008, 15:19
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Re: Game Hint #2

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Originally Posted by 2560DawgDM View Post
is the field released already?
FTC is competing already. FRC has no released field images/drawings/fields yet, and won't until January 3, 2009.
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Unread 15-12-2008, 15:23
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Re: Game Hint #2

thats what i thought. i thought it might have been a typo because t and r are right next to each other. oh, a possible lead...all in minnetonka MN, minnetonka industrial road, evergreen park, and civic central park. ??? interesting yes?
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Unread 15-12-2008, 15:29
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Re: Game Hint #2

O = Optional
P = Player
A = Autonomous
H = Hybrid
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Unread 15-12-2008, 15:47
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Re: Game Hint #2

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Originally Posted by craigcd View Post
O = Optional
P = Player
A = Autonomous
H = Hybrid
nice thought!!!
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Unread 15-12-2008, 16:45
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Re: Game Hint #2

stop by and get connected on Central in Phoenix;
drive by and make a pickup on Minnetonka in Minnetonka;

hmm... thinking about these two lines makes one thing pop into my mind trains, trains connect to multiple trail cars and have central hubs and its also relevant to making pickups
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Unread 15-12-2008, 17:11
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Re: Game Hint #2

Starting zone for the bots will be "ice" or an HDPE-like area relating to the Zamboni company & the test rink that the company built there on Colorado Ave, in Paramount, CA.

Around the area of Central Ave, in Phoenix, AZ there is a freeway that goes under part of that road & a park (Hance Park).
We will need to navigate under something rather large (more than a railing - more like something with limited view from the player's station to the robot - like a large tube, or overhang)

Near Minnetonka MN, there is a company named Recon Robotics. They make reconnaissance robots for gathering data before you go into a hostile environment - (Military or Police industries mostly.)
Near a certain area during game play, we will have to collect data via a human player & then proceed with game play. (Auton/Hybrid in the middle of the match, as has been requested for many years by the programmers).
Or... we will have to collect data while under that obstacle as mentioned previously.

I got nothing for Evergreen in Dover as of right now, but I have to go with the end game will be played on a material that is really green, such as astroturf with the data you are able to collect in the 3rd part of the game heavily used in this part of the game.



In closing, I think this game will step it up with the most types of surfaces & tasks of any game to date.
Can't wait!
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Unread 15-12-2008, 17:14
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Re: Game Hint #2

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Originally Posted by Elgin Clock View Post
In closing, I think this game will step it up with the most types of surfaces of any game to date.
Not saying that anyone should ever start planning based on speculation from the game hints, but this would be something interesting to think about. It would definitely be a nice challenge, in addition to the new system.
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Unread 15-12-2008, 17:17
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Re: Game Hint #2

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Originally Posted by synth3tk View Post
Not saying that anyone should ever start planning based on speculation from the game hints, but this would be something interesting to think about. It would definitely be a nice challenge, in addition to the new system.
I'm hoping for a return to many field surface variations like 2004 in that regard.
We've had too many games between then & now with a majority of flat driving. I want to see some more terrain or surfaces to deal with which teams will have to overcome with their drive trains.
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Unread 15-12-2008, 17:43
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Re: Game Hint #2

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Originally Posted by synth3tk View Post
Not saying that anyone should ever start planning based on speculation from the game hints, but this would be something interesting to think about. It would definitely be a nice challenge, in addition to the new system.
i agree, the purpose of these hints, 1) to get people excite about the game
and 2) to make every team begin to do brainstorming, especially for rookie teams
it is our first year and discussion is one of the major things that as a rookie should always do
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Unread 15-12-2008, 17:53
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Re: Game Hint #2

whatever the game is it is sure to be something new and different....
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