Go to Post Once you try hex you'll never go back. - IndySam [more]
Home
Go Back   Chief Delphi > Old Forum Archives > 2001
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 24-06-2002, 00:04
archiver archiver is offline
Forum Archival System
#0047 (ChiefDelphi)
 
Join Date: May 2001
Location: Pontiac, MI
Posts: 21,214
archiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond reputearchiver has a reputation beyond repute
Time is running out...

Posted by Devin Mahesh at 2/2/2001 7:39 PM EST


Student on team #188, Blizzard, from Woburn Collegiate Institute and Ontario Power Generation.



During a series of computer simulations our team found that most of the “realistic” high scores took place within 60 seconds (giving the match the 2.5 multiplier). We had a lot of discussions concerning how possible it really was to finish the match within the first 60s. Considering the fact that we have absolutely no idea how fast robots other than us can do things we would like to get some idea of when other teams anticipate the matches being STOPPED.

Here are some of the matches that we generated that we felt were somewhat “realistic” within 60s, what do you think???

ALL BELOW MATCHES ARE WITH 60s REMAINING and 1.1 multiplier
Terms gb = goals balanced, bb = big balls, sb = small ball, st = stretcher in end zone, rb = robots in end zone

220: 2 gb 1 bb 10 sb
330: 1 rb 2 gb 1 bb 10 sb
330: 2 gb 2 bb 10 sb
330: 2 gb st 1 bb 10 sb
440: 1 rb 2 gb 2 bb 10 sb
440: 2 rb 2 gb 1 bb 10 sb
440: 2 gb st 2 bb 10 sb
440: 1 rb 2 gb st 1 bb 10 sb
550: 2 rb 2 gb 2 bb 10 sb
550: 3 rb 2 gb 1 bb 10 sb
550: 1 rb 2 gb st 2 bb 10 sb
550: 2 rb 2 gb st 1 bb 10 sb
660: 3 rb 2 gb 2 bb 10 sb
660: 3 rb 2 gb st 1 bb 10 sb
660: 2 rb 2 gb st 2 bb 10 sb
770: 3 rb 2 gb st 2 bb 10 sb

Please contact us if you would like to have the program that we used to generate these results.

We think many of these matches are possible, and even anticipate higher scores. To restate 60s seems like a good time to end the match.


__________________
This message was archived from an earlier forum system. Some information may have been left out. Start new discussion in the current forums, and refer back to these threads when necessary.
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
time change David Kelly Chit-Chat 14 06-04-2003 23:10
Running a motor for a set time in auton Morgoth Programming 5 11-03-2003 13:59
Solution to Timing Loops Steven Carmain Programming 39 10-02-2003 13:33
How long should production time be??? archiver 1999 4 23-06-2002 23:16
need help with time zone! Ken Leung General Forum 6 25-06-2001 12:44


All times are GMT -5. The time now is 01:12.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi