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#1
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Re: Drive train for 2009 game
For many teams, it is decision of many factors: manufacturing resources, time constraints, game strategy, cost, manipulator design, etc.
I tend to think it is good to use what you know for certain will get the job done (and that you can make within your means), then do something just a little bit spiffy with it if you feel you have the time. Go with what has worked for you before, modify it to suit the current need, and fix it's shortfalls from the previous implementation. If nothing you've done before even remotely suits the current need, figure out the simplest way to accomplish the new task effectively. I see many teams attempt very ambitious systems and fail, because it was beyond their design skill and manufacturing abilities. Last edited by sanddrag : 27-12-2008 at 02:01. |
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#2
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Re: Drive train for 2009 game
Welcome to Chief Delphi and FIRST. The reason he calls it DRIVETRAIN FOR 2009 is probably because the 09 season is coming up and he needs advice on what to do or build.
I agree with Sanddrag that it all depends on your manufacturing abilities. A 6wd has been a good choice for many teams in the past. -RC Last edited by R.C. : 27-12-2008 at 02:14. |
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#3
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Re: Drive train for 2009 game
Quote:
Have fun with it and don't hesitate to post up on here what designs you have for feedback. ![]() Oh and I guess 03 could apply as well....as will 09 Yay rough terrain!Last edited by Akash Rastogi : 27-12-2008 at 02:19. |
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