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#1
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Re: 2009 Tournament Structure.
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#2
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Re: 2009 Tournament Structure.
3v3 seems to work quite well, and I doubt many changes will happen to that format for the foreseeable future. I can't see FRC ever becoming a total cooperation based competition, mainly because of the idea of giving FIRST the energy and power of a sporting event. In general, the most popular sports seem to be team sports of a competitive nature.
Also, if you read section 3.6.1.1, it mentions a 'human player'. It could be a remnant from copied text from a previous year, or just a redefinition of robocoach. But... speculation away!!! |
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#3
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Re: 2009 Tournament Structure.
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#4
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Re: 2009 Tournament Structure.
Ya, i don't think they will be changing the Field too much. remember, they need to keep it within a regulation size basketball court because (not too sure about the other states but) all of the Michigan District events are going to be held in High School Gyms. They could shrink it but i doubt it. and when you mentioned the 2001 game, I gagged a little inside. I hope they don't make it a 6 V 0 game this year. Doubt they would do that though. Oh well, we just need to survive for 3 days, 15 hours, and 57 minuets more until kickoff. and then the typical two hour speechifying.
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#5
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Re: 2009 Tournament Structure.
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That doesn't change the fact that all indications point to a 6-robot (3v3) game. |
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#6
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Re: 2009 Tournament Structure.
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#7
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Re: 2009 Tournament Structure.
Regional layouts show a reserved area of similar size field to previous years. For what it is worth.
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#8
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Re: 2009 Tournament Structure.
Where did you find the layouts?
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#9
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Re: 2009 Tournament Structure.
Volunteer for one of the regional planning committee's and you may get to see these. It's not a big deal, basically it shows where pits, admin desk, judges area, etc will be located. Of course it just shows how much space is set aside for the playing field which looked to be the same as years past. It doesn't reveal the shape of the field or anything. Some folks talked on the thread about the possibility of the game being 2v2v2v2 which to me would mean a noticable adjustment of the field size which I think is highly doubtful.
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#10
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Re: 2009 Tournament Structure.
i can't see FIRST going to an odd number of alliances it would be a pain to keep it fair, with visuals and what not.
but a 2v2v2v2 would be interesting, cramming two teams on each end, they could eliminate the robocoach or put the coach on side, But that would change the entire tournamment. I don't see this happening either because it would be way too easy for the top teams to make an unstoppable alliance, the top player in the alliance would have an enourmous advantage. But it would be incredble if they paired all the teams up for the tournament, 1st with last, 2nd with 2nd to last, etc. |
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#11
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Re: 2009 Tournament Structure.
I doubt that there will ever be anytihng other than "X vs X" again. The 2001 game was 4vs0 (4 bots working together on one set of tasks) and a lot of people didn't like that structure. There have also been games that were 1vs1vs1 but these had problems with 2 teams ganging up on the other one. So I think that as long as the number of teams keeps increasing we'll see games change to 4vs4, 5vs5, etc.
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