Go to Post Courtesy is the key. - Tom Schindler [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 03-01-2009, 17:35
Billfred's Avatar
Billfred Billfred is online now
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,503
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: <G14> Shenanigans?

Quote:
Originally Posted by Team1710 View Post
But let’s say you play against a very poor team in the beginning. Then the next round you play a very good team. Then you’re at a disadvantage.
What's to say you can't score for them? Your human player can throw moon rocks into your own trailer about as good as anybody.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

93 events (more than will fit in a ChiefDelphi signature), 13 seasons, over 60,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
  #2   Spotlight this post!  
Unread 03-01-2009, 17:40
Allison Allison is offline
Registered User
AKA: Allison Phelps
FRC #1024 (Kil-A-Bytes)
Team Role: Engineer
 
Join Date: Apr 2003
Rookie Year: 2003
Location: Indianapolis, IN
Posts: 94
Allison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant futureAllison has a brilliant future
Re: <G14> Shenanigans?

I would really like to see lower limits on the rule. According to this say you score 2 moon rocks and they score zero that would be a score of 4 to 0 which would lead me to see a score of more than 3x. However I do not believe that this is in the spirit of the rule. Should this rule be applied on low scoring matches?
  #3   Spotlight this post!  
Unread 03-01-2009, 17:41
Team1710's Avatar
Team1710 Team1710 is offline
Registered User
FRC #1710
 
Join Date: Jan 2009
Rookie Year: 2007
Location: Kansas City
Posts: 95
Team1710 is an unknown quantity at this point
Re: <G14> Shenanigans?

Wouldn't that hinder your team's ability to show off your team's skill? That would hurt your chances in the finals.
  #4   Spotlight this post!  
Unread 03-01-2009, 17:45
Gin Gin is offline
Registered User
AKA: Jacob
FRC #0291 (CIA)
Team Role: Driver
 
Join Date: Oct 2008
Rookie Year: 2007
Location: Erie
Posts: 4
Gin is an unknown quantity at this point
Send a message via AIM to Gin
Re: <G14> Shenanigans?

This seems to be one of the strange rules that both help and hurt all teams. Its going to be interesting to see how this is going to play out.
__________________
2008 Chairman's Award (Pittsburgh) & Human player
2009 Coach
2010 Chairman's Award (Buckeye) & Driver
  #5   Spotlight this post!  
Unread 03-01-2009, 17:45
Chris Hibner's Avatar Unsung FIRST Hero
Chris Hibner Chris Hibner is offline
Eschewing Obfuscation Since 1990
AKA: Lars Kamen's Roadie
FRC #0051 (Wings of Fire)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 1997
Location: Canton, MI
Posts: 1,488
Chris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond repute
Re: <G14> Shenanigans?

I kind of like the rule, but I don't like it as is. I think there needs to be a minimum floor on the score differential.

Here is where I see a problem: let's say you have a bunch of teams that don't have their robot working yet, so none are powerhouse teams. The Red Alliance sinks one hail mary and the Blue Alliance sinks three. These are the only scores of the match.

In the above scenario, the Blue Alliance teams would lose all of their Super Cells for the next match despite their ineptitude. Also, what if you win 2-0?

Once again, I would like to see some sort of floor on this rule, like it doesn't kick in until the winning alliance scores at least 20 points (or some other number).

Hopefully there will be enough scoring where this won't be an issue, but if past competitions are any indication, this might be an issue.


Edit: Doh! Someone above posted this same thing while I was typing.
__________________
-
An ounce of perception is worth a pound of obscure.

Last edited by Chris Hibner : 03-01-2009 at 17:47. Reason: Someone above posted this same thing while I was typing.
  #6   Spotlight this post!  
Unread 03-01-2009, 17:49
ATannahill ATannahill is offline
Registered User
AKA: Alex Tannahill
no team
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Southfield, Michigan
Posts: 3,256
ATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond reputeATannahill has a reputation beyond repute
Re: <G14> Shenanigans?

I think there should be at least 5 points between scores before it is taken into effect, If you do 4-0 you lose nothing. If you do 6-2 you lose nothing. I think this fixes all problems.

I also agree with Billfred that you can score for your opponents so this shouldn't be too big of a problem.
__________________

- Arizona North
  #7   Spotlight this post!  
Unread 03-01-2009, 18:01
nicktoptine's Avatar
nicktoptine nicktoptine is offline
Registered User
AKA: TheRurouni
FRC #0587 (The Hedgehogs)
Team Role: Leadership
 
Join Date: Oct 2007
Rookie Year: 2007
Location: Hillsborough, NC
Posts: 2
nicktoptine is an unknown quantity at this point
Send a message via AIM to nicktoptine
Re: <G14> Shenanigans?

Don't forget that once an empty or super cell is put onto the field that any robot can gain control of it. There are bound to be empty cells floating around the field, whether an alliance is down a couple or not. An alliance down an empty cell or two can possibly pick up the empty cells from the opposing alliance, push them through the airlock, and get all their super cells anyway. If an alliance is down a super cell, and the opposing alliance's payload specialist haphazardly throws a super cell onto the field, then any alliance can pick it up and score it.

I really like this rule for that reason. It adds another level of strategy to the gameplay. If you're against an alliance that is down a couple of super cells, do you use yours and risk that your opponents will pick them up and get your 60 (your alliance's 4 super cells) points plus their 30 (the two super cells the opposing alliance still has)? Or do you hold your super cells back and try to outscore your opponent with just moon rocks?
  #8   Spotlight this post!  
Unread 03-01-2009, 18:24
M. Faticanti's Avatar
M. Faticanti M. Faticanti is offline
Registered User
FRC #0061 (Shifters)
Team Role: Leadership
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Upton, MA
Posts: 10
M. Faticanti is on a distinguished road
Re: <G14> Shenanigans?

I understand FIRST's intent here but the rule does not make sense to me.

3 teams win match 1 by more than 2x < 3x. At match 6 one of those 3 winning teams plays (less one super cell via the rule) but their 2 partners in match 6 both lost their first match. Who are we penalizing??

Am I missing something here???

Could we have a match with 0 super cells. Team A won by 2x, Team B won by 3x, and Team C won by 2x, now they are all paired together in their next match. 0 super cells according to the rule.

Take it a step further, all 6 teams in say match 20 meet the above criteria = 0 super cells for both teams

More importantly, who's going to keep track of all this???

The more I think about it it still makes no sense
  #9   Spotlight this post!  
Unread 03-01-2009, 17:56
markulrich's Avatar
markulrich markulrich is offline
Head Captain and LabVIEW Programmer
FRC #2129 (Ultraviolet)
 
Join Date: Jan 2007
Rookie Year: 2003
Location: Minneapolis
Posts: 46
markulrich has a spectacular aura aboutmarkulrich has a spectacular aura about
Re: <G14> Shenanigans?

FIRST is trying to give a "real-word" engineering experience, but this rule is just the opposite unless you're Microsoft trying to avoid Monopoly Laws. It should be modified or removed, teams learn more from failure than success, having the other team actually trying to bring your score up would just be humiliating. This is another example making the game too much about strategy.

Either putting a cap before the rule went into effect as mentioned above and/or comparing the unpenalized score of both alliances would be a good compromise.

Overall I love this year's game!
  #10   Spotlight this post!  
Unread 03-01-2009, 18:01
DanDon's Avatar
DanDon DanDon is offline
ohhh MY god
AKA: Dan Hoizner
FRC #0375 (The Robotic Plague)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Staten Island, NY
Posts: 1,432
DanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond reputeDanDon has a reputation beyond repute
Send a message via ICQ to DanDon Send a message via AIM to DanDon Send a message via MSN to DanDon
Re: <G14> Shenanigans?

Quote:
Originally Posted by markulrich View Post
This is another example making the game too much about strategy.
What's wrong about emphasizing strategy? Overdrive had practically no strategy (except hybrid and some defensive maneuvers (i.e. keepaway)). Lunacy is more like Aim High with regards to dynamic strategy, and if I recall correctly, Aim High was one of the more popular of the recent batch of games.
__________________
  #11   Spotlight this post!  
Unread 04-01-2009, 19:54
Cyberphil's Avatar
Cyberphil Cyberphil is offline
That Guy
AKA: Phil
FRC #0103 (Cybersonics)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Kintersville
Posts: 754
Cyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud of
Send a message via AIM to Cyberphil
Re: <G14> Shenanigans?

What happens if by some random event, your opponent scores 0, because of penalties, or just robots not working. Than you are a hue dis advantage in the next match.
  #12   Spotlight this post!  
Unread 04-01-2009, 19:59
Team1710's Avatar
Team1710 Team1710 is offline
Registered User
FRC #1710
 
Join Date: Jan 2009
Rookie Year: 2007
Location: Kansas City
Posts: 95
Team1710 is an unknown quantity at this point
Re: <G14> Shenanigans?

Quote:
Originally Posted by Cyberphil View Post
What happens if by some random event, your opponent scores 0, because of penalties, or just robots not working. Than you are a hue dis advantage in the next match.
I highly doubt that will happen but it will be interesting if it happens.
  #13   Spotlight this post!  
Unread 03-01-2009, 19:47
GGCO's Avatar
GGCO GGCO is offline
Registered User
AKA: Grant
FRC #3357
Team Role: Alumni
 
Join Date: Jan 2008
Rookie Year: 2004
Location: Michigan
Posts: 406
GGCO is a splendid one to beholdGGCO is a splendid one to beholdGGCO is a splendid one to beholdGGCO is a splendid one to beholdGGCO is a splendid one to beholdGGCO is a splendid one to beholdGGCO is a splendid one to beholdGGCO is a splendid one to behold
Send a message via AIM to GGCO
Re: <G14> Shenanigans?

Quote:
Originally Posted by markulrich View Post
FIRST is trying to give a "real-word" engineering experience, but this rule is just the opposite unless you're Microsoft trying to avoid Monopoly Laws. It should be modified or removed, teams learn more from failure than success, having the other team actually trying to bring your score up would just be humiliating. This is another example making the game too much about strategy.

Either putting a cap before the rule went into effect as mentioned above and/or comparing the unpenalized score of both alliances would be a good compromise.

Overall I love this year's game!
I couldn't have said it better. It sounds like socialism to me...

Anyways, what is the purpose of this rule? Not to make some rookie teams feel bad? It makes no sense to me. The really good alliances are going to win because they are superior, even without the supercell! The really bad alliances are going to lose because they are inferior, even with the supercells. The people who get the short end of the stick are the medium skilled alliances. If they get on a good alliance and shut the other alliance out they get gypped in their next round! If anything, it should be implemented during the final rounds. Even then I don't like it.
__________________
"Great spirits have always encountered violent opposition from mediocre minds" - Albert Einstein
The FIRST Alliance
COMETS Robotics
Website


Last edited by GGCO : 03-01-2009 at 19:57.
  #14   Spotlight this post!  
Unread 03-01-2009, 20:23
Alan Anderson's Avatar
Alan Anderson Alan Anderson is offline
Software Architect
FRC #0045 (TechnoKats)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Kokomo, Indiana
Posts: 9,112
Alan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond repute
Re: <G14> Shenanigans?

Quote:
Originally Posted by GGCO View Post
If they get on a good alliance and shut the other alliance out...
...then they have made a mistake. Their alliance should have employed a different strategy and not shut the other alliance out.

As with last years <G22> ("If you don't want to be penalized, don't break it!"), the proper response to <G14> this year seems obvious to me. If you don't want to start the next match missing a bonus option, pay attention to the score and don't win by a factor of two or more.
  #15   Spotlight this post!  
Unread 03-01-2009, 20:37
ThunderKate's Avatar
ThunderKate ThunderKate is offline
Registered User
AKA: Kate Syms
FRC #0217 (Thunder Chickens)
Team Role: Leadership
 
Join Date: Jan 2009
Rookie Year: 2007
Location: Sterling Heights, Mi
Posts: 16
ThunderKate is on a distinguished road
Re: <G14> Shenanigans?

Quote:
Originally Posted by Alan Anderson View Post
...then they have made a mistake. Their alliance should have employed a different strategy and not shut the other alliance out.

As with last years <G22> ("If you don't want to be penalized, don't break it!"), the proper response to <G14> this year seems obvious to me. If you don't want to start the next match missing a bonus option, pay attention to the score and don't win by a factor of two or more.
<G14> states that the rule is only valid during a "non-surrogate MATCH". We interpreted this as any elimination match.

And there is no way to pay attention to the score. This years scoring will not be like last years where there was live scoring. So one must guess the score.
__________________
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
G14 & a difference between start & end of match Elgin Clock Rules/Strategy 6 09-01-2008 20:26
G14 - ball on rack at end ericand Rules/Strategy 5 09-01-2008 08:00


All times are GMT -5. The time now is 09:09.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi