Go to Post If it walks like a duck, and talks like a duck could be a very clever animatronics display created by Disney Imagineers.... Sometimes it is just a duck. - IKE [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 3 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #15   Spotlight this post!  
Unread 03-01-2009, 18:18
dtengineering's Avatar
dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
no team (British Columbia FRC teams)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Vancouver, BC
Posts: 1,827
dtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond repute
Re: Hovercraft

Quote:
Originally Posted by smartkid View Post
O.k. Our team has a policy where we keep our ideas to ourselves however I know that this has crossed other teams minds and so I'm just going to throw it out there. It comes down to who can build and control it better anyway...


Is it allowed?
Would it work?
Am I crazy?
First of all, crazy is relative. For instance, for the next six weeks my relatives think I'm crazy.

It could, possibly, work. I figure that with wheels your maximum pushing force will be about 9 lbs (150x.06). More, of course, when you're on the carpet at the edge of the playing field, which may become a factor.

With proper gearing and blades, it would be possible to generate at least a few pounds of thrust using the CIMs. The catch, of course, is that you will have to put a serious safety cage around your propellors.

You will also have to have your motors running at pretty much full blast the whole time you are playing, and will actively have to stop your robot, rather than just relying on wheel friction to bring it to a stop.

So while a hoverbot would be extremely cool, I suspect it would offer more disadvantages than advantages.

But perhaps, if you take the hovercraft idea and run it in reverse, you might come up with an idea to give you an edge. Let's just say... what if your hovercraft.... sucks?

Jason

P.S. R06 states that "robots MUST use rover wheels to provide traction", so perhaps the hoverbots aren't allowed unless they have a token roverwheel touching the ground at all times.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
pic: Hovercraft cart ChristinaR Extra Discussion 41 09-04-2008 02:24
Hovercraft? jennpeeler Rules/Strategy 19 25-10-2006 19:46
Hovercraft edomus General Forum 24 02-06-2005 21:00
pic: Hovercraft edomus Extra Discussion 11 01-06-2005 11:55


All times are GMT -5. The time now is 05:34.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi